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TardisMod-Schemas

Schemas for the Minecraft mod TardisMod (Curse/MCF)

In general I use the following abbreviations for basic layout variants. O is a dead end, X is a crossing (doors straight ahead, left and right), I is corridor style (door straight ahead) and T means T-junction style (three doors).

Rooms

Various rooms for specific uses

Big/Bigger/Huge

"Emptier" variants of the vanilla Big Chamber schama. SD/LD variants have upper story doors in short or large height steps. Big is the same size as the Big Chamber, Bigger and Huge are two and three large height steps high respectively with the same horizontal footprint.

Big Farm

Based on a design originally by NovaDrake711, so credit goes to them.

In the "Fixed" version I removed some minor inconsistencies in roundel placement. The "Deeper" version features 3 deep farm slots. "Spacious" has the walkways on the outer wall less cramped and the side nooks of the slots are 3 deep as well. All should be stackable with small height steps.

Blood Magic Altar

Should be self-explanatory =) The "Alt" varsion has some roundels next to the alter for automation, but thus blocks placing ther altar lower than suggested.

Cellar

Rooms with a three high space below the floor to house potentially hidden things below the floor. Small version based on the Small Camber by NovaDrake711.

Disco Small

Room inspired by riskable's Disco schema. Smaller, suitable for e.g. an energized Thaumcraft node.

Garden of Grass

Room suitable for growning big trees, Botania etc.

LP Relay

Intended as a central relay for a Logistics Pipes setup inside the TARDIS. Central indented spot for an power conduit to the power junction, lots of roundels to connect inventory connector pipes to.

Machines

Various rooms for machines along the walls with corresponding trenches for piping/conduits and/or room below the floor.

Tanks

Rooms for full size RailCraft tanks. Offer plenty space above and below for cables and/or machines.

Utility

Various corridors and elevators for tighter setups.

Corridors are desginated by internal length (blocks between the doors). Some have a "niche" variant, those have one or two wall niches prepared to house an ME terminal or LP request table flush with the wall providing enough space for the necessary infrastructure.

Elevator nomenclature is as follows:

a b c

a. Vertical size in small height steps (aka like the vanilla up/down corridors)
b. Number of intermediate levels
c. Level number, 1 being the bottom one, the elevator connects on

Example: 2 1 1 means the elevator is two "stories" big, has three stops (bottom, middle, top) and connects on the bottommost level. 2 0 1 whould basically match the vanilla "Up Further" corridor.

Vanilla elevators more closely follow the style of the original up/down corridors while offering a tighter setup.

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Schemas for the Minecraft mod TardisMod

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