-
Notifications
You must be signed in to change notification settings - Fork 0
Benchmarks
Ben edited this page Jul 27, 2019
·
10 revisions
The base configuration is as follow :
- Number of runs : 25
- Shape : Hexagonal
- World size limits : 1
- Number of biome : 1
- Landforms (in this order) :
- Mountains : 15%
- Lakes : 15%
- Forests : 15%
- Cities : 5
- (Roads)
Landforms based on LandformTemplateConnection
(roads and rivers) are using A* pathfinding algorithm which is quite consuming. That's why 2 tests are run for every size : with and without roads.
Results are gathered from standalone application and not from the Editor. Speeds are drastically increased outside of the Editor and reflect the user experience.
For reference, the demo scene you see in the overview video is about 2k5 tiles with roads AND rivers. So 15k is already quite huge !
CPU tested :
Min. Tiles Count | Roads | i7-8650U (Avg. (s)) | AMD Ryzen 7 1700X (Avg. (s)) |
---|---|---|---|
1k | no | 0.054 | 0.089 |
1k | yes | 0.106 | 0.087 |
5k | no | 0.446 | 0.515 |
5k | yes | 0.989 | 1.220 |
15k | no | 2.566 | 3.107 |
15k | yes | 9.029 | 7.811 |
30k | no | 11.585 | 11.643 |
30k | yes | 25.068 | 28.437 |