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Releases: BlazingTwist/CannonTracer

cannontracer-1.1.4

28 Mar 18:00
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refactoring and improved fixed explosionTick detection

cannontracer-1.1.3

28 Mar 15:56
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DespawnTicks are now highlighted consistently when stacking with non-despawnTicks

cannontracer-1.1.2

25 Mar 21:37
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double-loading config for debug testing

cannontracer-1.1.1

25 Mar 20:44
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* hopefully fixed DataManager failing to read config-file on first load.
* added MP-Module: renderLines (toggle drawing of lines in MP)
* configurable hitBox-radii
* refactored SingleTickMoveData render-algorithm

cannontracer-1.1.0

21 Mar 14:28
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CannonTester changes

  • fixed sliding bug

cannontracer-1.0.4

20 Mar 15:31
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CannonTester changes

  • added cancel button
  • data of focused fields gets saved when closing the ui before unfocusing
  • charges can be disabled
  • charges now have notes (for documentation)
  • in-/decrement buttons can now be held

Other

  • fixed channel listening causing singleplayer to be inaccessible

cannontracer-1.0.3

02 Mar 02:46
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Cannontester now supports multiple charges.
Implemented PluginMessages.

cannontracer-1.0.2

27 Feb 20:59
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Fixed laggy tracing

cannontracer-1.0.1

27 Feb 07:14
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New GUI - CannonTester

Multiplayer only, allows to easily modify command-blocks for spawning tnt

cannontracer-0.9.18

03 Feb 13:34
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New SinglePlayer Keybinds:

  • ShowFirstTickSP - shows first tick with trace data
  • ShowLastTickSP - shows last tick with trace data

New MultiPlayer Keybinds:

  • DisplayPrevDespawnTickMP - inverse to DisplayNextDespawnTickMP
  • ShowFirstTickMP - shows first tick with trace data
  • ShowLastTickMP - shows last tick with trace data

Other Changes

  • fixed scrollbars being invisible on some resolutions