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Merge pull request Citadel-Station-13#16052 from SandPoot/update-to-a…
…ction-buttons Action button refactor/rework: Enhanced Dragging
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//The button used for dragging (only sent for unrelated mouse up/down messages during a drag) | ||
#define DRAG "drag" |
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/// From base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/activated) | ||
#define COMSIG_MOB_ABILITY_STARTED "mob_ability_base_started" | ||
/// Return to block the ability from starting / activating | ||
#define COMPONENT_BLOCK_ABILITY_START (1<<0) | ||
/// From base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/finished) | ||
#define COMSIG_MOB_ABILITY_FINISHED "mob_ability_base_finished" |
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code/__DEFINES/dcs/signals/signals_atom/signals_atom_mouse.dm
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// mouse signals. Format: | ||
// When the signal is called: (signal arguments) | ||
// All signals send the source datum of the signal as the first argument | ||
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///from base of client/Click(): (atom/target, atom/location, control, params, mob/user) | ||
#define COMSIG_CLIENT_CLICK "atom_client_click" | ||
///from base of atom/Click(): (atom/location, control, params, mob/user) | ||
#define COMSIG_CLICK "atom_click" | ||
///from base of atom/ShiftClick(): (/mob) | ||
#define COMSIG_CLICK_SHIFT "shift_click" | ||
/// Allows the user to examinate regardless of client.eye. | ||
#define COMPONENT_ALLOW_EXAMINATE (1<<0) | ||
/// Higher priority compared to the above one | ||
#define COMPONENT_DENY_EXAMINATE (1<<1) | ||
///from base of atom/CtrlClickOn(): (/mob) | ||
#define COMSIG_CLICK_CTRL "ctrl_click" | ||
///from base of atom/AltClick(): (/mob) | ||
#define COMSIG_CLICK_ALT "alt_click" | ||
///from base of atom/CtrlShiftClick(/mob) | ||
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" | ||
///from base of atom/MouseDrop(): (/atom/over, /mob/user) | ||
#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto" | ||
#define COMPONENT_NO_MOUSEDROP (1<<0) | ||
///from base of atom/MouseDrop_T: (/atom/from, /mob/user) | ||
#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto" //from base of atom/MouseDrop_T: (/atom/from, /mob/user) |
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//HUD styles. Index order defines how they are cycled in F12. | ||
#define HUD_STYLE_STANDARD 1 //Standard hud | ||
#define HUD_STYLE_REDUCED 2 //Reduced hud (just hands and intent switcher) | ||
#define HUD_STYLE_NOHUD 3 //No hud (for screenshots) | ||
/// Standard hud | ||
#define HUD_STYLE_STANDARD 1 | ||
/// Reduced hud (just hands and intent switcher) | ||
#define HUD_STYLE_REDUCED 2 | ||
/// No hud (for screenshots) | ||
#define HUD_STYLE_NOHUD 3 | ||
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#define HUD_VERSIONS 3 //Used in show_hud(); Please ensure this is the same as the maximum index. | ||
/// Used in show_hud(); Please ensure this is the same as the maximum index. | ||
#define HUD_VERSIONS 3 | ||
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// Consider these images/atoms as part of the UI/HUD (apart of the appearance_flags) | ||
/// Used for progress bars and chat messages | ||
#define APPEARANCE_UI_IGNORE_ALPHA (RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA|PIXEL_SCALE) | ||
/// Used for HUD objects | ||
#define APPEARANCE_UI (RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|PIXEL_SCALE) | ||
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/* | ||
These defines specificy screen locations. For more information, see the byond documentation on the screen_loc var. | ||
The short version: | ||
Everything is encoded as strings because apparently that's how Byond rolls. | ||
"1,1" is the bottom left square of the user's screen. This aligns perfectly with the turf grid. | ||
"1:2,3:4" is the square (1,3) with pixel offsets (+2, +4); slightly right and slightly above the turf grid. | ||
Pixel offsets are used so you don't perfectly hide the turf under them, that would be crappy. | ||
In addition, the keywords NORTH, SOUTH, EAST, WEST and CENTER can be used to represent their respective | ||
screen borders. NORTH-1, for example, is the row just below the upper edge. Useful if you want your | ||
UI to scale with screen size. | ||
The size of the user's screen is defined by client.view (indirectly by world.view), in our case "15x15". | ||
Therefore, the top right corner (except during admin shenanigans) is at "15,15" | ||
*/ | ||
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/proc/ui_hand_position(i) //values based on old hand ui positions (CENTER:-/+16,SOUTH:5) | ||
var/x_off = -(!(i % 2)) | ||
var/y_off = round((i-1) / 2) | ||
return"CENTER+[x_off]:16,SOUTH+[y_off]:5" | ||
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/proc/ui_equip_position(mob/M) | ||
var/y_off = round((M.held_items.len-1) / 2) //values based on old equip ui position (CENTER: +/-16,SOUTH+1:5) | ||
return "CENTER:-16,SOUTH+[y_off+1]:5" | ||
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/proc/ui_swaphand_position(mob/M, which = 1) //values based on old swaphand ui positions (CENTER: +/-16,SOUTH+1:5) | ||
var/x_off = which == 1 ? -1 : 0 | ||
var/y_off = round((M.held_items.len-1) / 2) | ||
return "CENTER+[x_off]:16,SOUTH+[y_off+1]:5" | ||
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//Lower left, persistent menu | ||
#define ui_inventory "WEST:6,SOUTH:5" | ||
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//Middle left indicators | ||
#define ui_lingchemdisplay "WEST,CENTER-1:15" | ||
#define ui_lingstingdisplay "WEST:6,CENTER-3:11" | ||
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#define ui_devilsouldisplay "WEST:6,CENTER-1:15" | ||
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//Lower center, persistent menu | ||
#define ui_sstore1 "CENTER-5:10,SOUTH:5" | ||
#define ui_id "CENTER-4:12,SOUTH:5" | ||
#define ui_belt "CENTER-3:14,SOUTH:5" | ||
#define ui_back "CENTER-2:14,SOUTH:5" | ||
#define ui_storage1 "CENTER+1:18,SOUTH:5" | ||
#define ui_storage2 "CENTER+2:20,SOUTH:5" | ||
#define ui_combo "CENTER+4:24,SOUTH+1:7" // combo meter for martial arts | ||
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//Lower right, persistent menu | ||
#define ui_drop_throw "EAST-1:28,SOUTH+1:7" | ||
#define ui_pull_resist "EAST-2:26,SOUTH+1:7" | ||
#define ui_movi "EAST-2:26,SOUTH:5" | ||
#define ui_sprintbufferloc "EAST-2:26,SOUTH:18" | ||
#define ui_acti "EAST-3:24,SOUTH:5" | ||
#define ui_zonesel "EAST-1:28,SOUTH:5" | ||
#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12) | ||
#define ui_crafting "EAST-5:20,SOUTH:5"//CIT CHANGE - moves this over one tile to accommodate for combat mode toggle | ||
#define ui_building "EAST-5:20,SOUTH:21"//CIT CHANGE - ditto | ||
#define ui_language_menu "EAST-5:4,SOUTH:21"//CIT CHANGE - ditto | ||
#define ui_voremode "EAST-5:20,SOUTH:5" | ||
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//Upper-middle right (alerts) | ||
#define ui_alert1 "EAST-1:28,CENTER+5:27" | ||
#define ui_alert2 "EAST-1:28,CENTER+4:25" | ||
#define ui_alert3 "EAST-1:28,CENTER+3:23" | ||
#define ui_alert4 "EAST-1:28,CENTER+2:21" | ||
#define ui_alert5 "EAST-1:28,CENTER+1:19" | ||
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//Upper left (action buttons) | ||
#define ui_action_palette "WEST+0:23,NORTH-1:5" | ||
#define ui_action_palette_offset(north_offset) ("WEST+0:23,NORTH-[1+north_offset]:5") | ||
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#define ui_palette_scroll "WEST+1:8,NORTH-6:28" | ||
#define ui_palette_scroll_offset(north_offset) ("WEST+1:8,NORTH-[6+north_offset]:28") | ||
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//Middle right (status indicators) | ||
#define ui_healthdoll "EAST-1:28,CENTER-2:13" | ||
#define ui_health "EAST-1:28,CENTER-1:15" | ||
#define ui_internal "EAST-1:28,CENTER+1:19"//CIT CHANGE - moves internal icon up a little bit to accommodate for the stamina meter | ||
#define ui_mood "EAST-1:28,CENTER-3:10" | ||
// #define ui_spacesuit "EAST-1:28,CENTER-4:10" | ||
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//Pop-up inventory | ||
#define ui_shoes "WEST+1:8,SOUTH:5" | ||
#define ui_iclothing "WEST:6,SOUTH+1:7" | ||
#define ui_oclothing "WEST+1:8,SOUTH+1:7" | ||
#define ui_gloves "WEST+2:10,SOUTH+1:7" | ||
#define ui_glasses "WEST:6,SOUTH+3:11" | ||
#define ui_mask "WEST+1:8,SOUTH+2:9" | ||
#define ui_ears "WEST+2:10,SOUTH+2:9" | ||
#define ui_neck "WEST:6,SOUTH+2:9" | ||
#define ui_head "WEST+1:8,SOUTH+3:11" | ||
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//Generic living | ||
#define ui_living_pull "EAST-1:28,CENTER-2:15" | ||
#define ui_living_health "EAST-1:28,CENTER:15" | ||
#define ui_living_healthdoll "EAST-1:28,CENTER-1:15" | ||
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//Monkeys | ||
#define ui_monkey_head "CENTER-5:13,SOUTH:5" | ||
#define ui_monkey_mask "CENTER-4:14,SOUTH:5" | ||
#define ui_monkey_neck "CENTER-3:15,SOUTH:5" | ||
#define ui_monkey_back "CENTER-2:16,SOUTH:5" | ||
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//Drones | ||
#define ui_drone_drop "CENTER+1:18,SOUTH:5" | ||
#define ui_drone_pull "CENTER+2:2,SOUTH:5" | ||
#define ui_drone_storage "CENTER-2:14,SOUTH:5" | ||
#define ui_drone_head "CENTER-3:14,SOUTH:5" | ||
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//Cyborgs | ||
#define ui_borg_health "EAST-1:28,CENTER-1:15" | ||
#define ui_borg_pull "EAST-2:26,SOUTH+1:7" | ||
#define ui_borg_radio "EAST-1:28,SOUTH+1:7" | ||
#define ui_borg_intents "EAST-2:26,SOUTH:5" | ||
#define ui_borg_lamp "CENTER-3:16, SOUTH:5" | ||
#define ui_borg_tablet "CENTER-4:16, SOUTH:5" | ||
#define ui_inv1 "CENTER-2:16,SOUTH:5" | ||
#define ui_inv2 "CENTER-1 :16,SOUTH:5" | ||
#define ui_inv3 "CENTER :16,SOUTH:5" | ||
#define ui_borg_module "CENTER+1:16,SOUTH:5" | ||
#define ui_borg_store "CENTER+2:16,SOUTH:5" | ||
#define ui_borg_camera "CENTER+3:21,SOUTH:5" | ||
#define ui_borg_alerts "CENTER+4:21,SOUTH:5" | ||
#define ui_borg_language_menu "CENTER+4:21,SOUTH+1:5" | ||
#define ui_borg_pda_send "CENTER+5:21,SOUTH:5" // To the right of the alert panel | ||
#define ui_borg_pda_log "CENTER+6:21,SOUTH:5" | ||
#define ui_borg_sensor "CENTER-6:16, SOUTH:5" //LEGACY | ||
#define ui_borg_thrusters "CENTER-5:16, SOUTH:5" //LEGACY | ||
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//Aliens | ||
#define ui_alien_health "EAST,CENTER-1:15" | ||
#define ui_alienplasmadisplay "EAST,CENTER-2:15" | ||
#define ui_alien_queen_finder "EAST,CENTER-3:15" | ||
#define ui_alien_storage_r "CENTER+1:18,SOUTH:5" | ||
#define ui_alien_language_menu "EAST-3:26,SOUTH:5" | ||
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//Constructs | ||
#define ui_construct_pull "EAST,CENTER-2:15" | ||
#define ui_construct_health "EAST,CENTER:15" | ||
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//AI | ||
#define ui_ai_core "BOTTOM:6,RIGHT-4" | ||
#define ui_ai_shuttle "BOTTOM:6,RIGHT-3" | ||
#define ui_ai_announcement "BOTTOM:6,RIGHT-2" | ||
#define ui_ai_state_laws "BOTTOM:6,RIGHT-1" | ||
#define ui_ai_pda_log "BOTTOM:6,RIGHT" | ||
#define ui_ai_pda_send "BOTTOM+1:6,RIGHT" | ||
#define ui_ai_language_menu "BOTTOM+1:8,RIGHT-2:30" | ||
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#define ui_ai_crew_monitor "BOTTOM:6,CENTER-1" | ||
#define ui_ai_crew_manifest "BOTTOM:6,CENTER" | ||
#define ui_ai_alerts "BOTTOM:6,CENTER+1" | ||
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#define ui_ai_view_images "BOTTOM:6,LEFT+4" | ||
#define ui_ai_camera_list "BOTTOM:6,LEFT+3" | ||
#define ui_ai_track_with_camera "BOTTOM:6,LEFT+2" | ||
#define ui_ai_camera_light "BOTTOM:6,LEFT+1" | ||
#define ui_ai_sensor "BOTTOM:6,LEFT" | ||
#define ui_ai_multicam "BOTTOM+1:6,LEFT+1" | ||
#define ui_ai_add_multicam "BOTTOM+1:6,LEFT" | ||
#define ui_ai_take_picture "BOTTOM+2:6,LEFT" | ||
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// pAI | ||
// #define ui_pai_software "SOUTH:6,WEST" | ||
// #define ui_pai_shell "SOUTH:6,WEST+1" | ||
// #define ui_pai_chassis "SOUTH:6,WEST+2" | ||
// #define ui_pai_rest "SOUTH:6,WEST+3" | ||
// #define ui_pai_light "SOUTH:6,WEST+4" | ||
// #define ui_pai_newscaster "SOUTH:6,WEST+5" | ||
// #define ui_pai_host_monitor "SOUTH:6,WEST+6" | ||
// #define ui_pai_crew_manifest "SOUTH:6,WEST+7" | ||
// #define ui_pai_state_laws "SOUTH:6,WEST+8" | ||
// #define ui_pai_pda_send "SOUTH:6,WEST+9" | ||
// #define ui_pai_pda_log "SOUTH:6,WEST+10" | ||
// #define ui_pai_take_picture "SOUTH:6,WEST+12" | ||
// #define ui_pai_view_images "SOUTH:6,WEST+13" | ||
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//Ghosts | ||
#define ui_ghost_jumptomob "SOUTH:6,CENTER-3:24" | ||
#define ui_ghost_orbit "SOUTH:6,CENTER-2:24" | ||
#define ui_ghost_reenter_corpse "SOUTH:6,CENTER-1:24" | ||
#define ui_ghost_teleport "SOUTH:6,CENTER:24" | ||
#define ui_ghost_pai "SOUTH: 6, CENTER+1:24" | ||
#define ui_ghost_mafia "SOUTH: 6, CENTER+2:24" | ||
#define ui_ghost_spawners "SOUTH: 6, CENTER+1:24" // LEGACY. SAME LOC AS PAI | ||
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//UI position overrides for 1:1 screen layout. (default is 7:5) | ||
#define ui_stamina "EAST-1:28,CENTER:17" // replacing internals button | ||
#define ui_overridden_resist "EAST-3:24,SOUTH+1:7" | ||
#define ui_clickdelay "CENTER,SOUTH+1:-31" | ||
#define ui_resistdelay "EAST-3:24,SOUTH+1:4" | ||
#define ui_combat_toggle "EAST-4:22,SOUTH:5" | ||
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#define ui_boxcraft "EAST-4:22,SOUTH+1:6" | ||
#define ui_boxarea "EAST-4:6,SOUTH+1:6" | ||
#define ui_boxlang "EAST-5:22,SOUTH+1:6" | ||
#define ui_boxvore "EAST-5:22,SOUTH+1:6" | ||
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#define ui_wanted_lvl "NORTH,11" | ||
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// Defines relating to action button positions | ||
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/// Whatever the base action datum thinks is best | ||
#define SCRN_OBJ_DEFAULT "default" | ||
/// Floating somewhere on the hud, not in any predefined place | ||
#define SCRN_OBJ_FLOATING "floating" | ||
/// In the list of buttons stored at the top of the screen | ||
#define SCRN_OBJ_IN_LIST "list" | ||
/// In the collapseable palette | ||
#define SCRN_OBJ_IN_PALETTE "palette" | ||
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/// The filter name for the hover outline | ||
#define HOVER_OUTLINE_FILTER "hover_outline" |
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