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TwitchMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Poly Bridge 2\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Poly Bridge 2\Poly Bridge 2_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Poly Bridge 2\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="PolyTechFramework">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Poly Bridge 2\BepInEx\plugins\PolyTechFramework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Poly Bridge 2\Poly Bridge 2_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Poly Bridge 2\Poly Bridge 2_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Poly Bridge 2\Poly Bridge 2_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Poly Bridge 2\Poly Bridge 2_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>