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Merge pull request #58 from Brian-Catcow-B/v0.2.0-finalizations
V0.2.0 finalizations
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######### | ||
# 0.0.1 # | ||
######### | ||
Released with minimal functionality. | ||
Users can choose their keyboard control layouts, but they don't save to file. | ||
Gamepads don't work at all. | ||
Almost all gameplay functional as intended. | ||
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######### | ||
# 0.0.2 # | ||
######### | ||
Released with gamepad compatibility. | ||
Added a list of used KeyCode's stored in the inputconfig menu that notifies the user if they try to reuse a KeyCode and ignores the input. | ||
Escape clears selected input layout. | ||
G sets a player to be controlled by a gamepad. | ||
Users can setup their own gamepad layouts by adding their SDL2 Gamepad string to /resources/gamecontrollerdb.txt. | ||
Gamepads auto-map to the first player that doesn't have a GamepadId mapping to it for easy setup. | ||
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######### | ||
# 0.1.0 # | ||
######### | ||
Renamed project: Rustrisn-t -> Tetrisn-t. | ||
Improved menu slightly. | ||
Various quality-of-life changes. | ||
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######### | ||
# 0.1.1 # | ||
######### | ||
Added active piece tile highlights | ||
Added line clear animation using tile highlights | ||
Made it easier to quit to menu | ||
# Changelog | ||
All notable changes to this project will be documented in this file. | ||
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## [v0.2.0] - 01/04/22 | ||
### Added | ||
- New mode: Rotatris (square board, 2 new buttons that rotate the board, clear rings). | ||
- Ghost pieces. | ||
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### Changed | ||
- Made colors better so they are more easily called out (help, I'm colorblind). | ||
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## [v0.1.1] - 03/15/21 | ||
### Added | ||
- Active piece tile highlights. | ||
- Line clear animation using tile highlights. | ||
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||
### Changed | ||
- Made it easier to quit to menu. | ||
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||
## [v0.1.0] - 01/28/21 | ||
### Changed | ||
- Renamed project: Rustrisn-t -> Tetrisn-t. | ||
- Various quality-of-life changes. | ||
- Improved menu slightly. | ||
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||
## [v0.0.2] - Fall2020 | ||
### Added | ||
- Released with gamepad compatibility. | ||
- A list of used KeyCode's are stored in the inputconfig menu that notifies the user if they try to reuse a KeyCode and ignores the input. | ||
- 'G' sets a player to be controlled by a gamepad. | ||
- Users can setup their own gamepad layouts by adding their SDL2 Gamepad string to `resources/gamecontrollerdb.txt`. | ||
- Gamepads auto-map to the first player that doesn't have a GamepadId mapping to it for easy setup. | ||
|
||
### Changed | ||
- Escape clears selected input layout. | ||
|
||
## [v0.0.1] - Fall2020 | ||
### Added | ||
- Minimal functionality. | ||
- Users can choose their keyboard control layouts, but they don't save. | ||
- Gamepads don't work at all. | ||
- Almost all gameplay functional as intended. |
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