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ImGui v1.91.6
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BrutPitt committed Jan 4, 2025
1 parent a9a9c1c commit c073df7
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6 changes: 6 additions & 0 deletions libs/imgui/vulkan/generate_spv.sh
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#!/bin/bash
## -V: create SPIR-V binary
## -x: save binary output as text-based 32-bit hexadecimal numbers
## -o: output file
glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
14 changes: 14 additions & 0 deletions libs/imgui/vulkan/glsl_shader.frag
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#version 450 core
layout(location = 0) out vec4 fColor;

layout(set=0, binding=0) uniform sampler2D sTexture;

layout(location = 0) in struct {
vec4 Color;
vec2 UV;
} In;

void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}
25 changes: 25 additions & 0 deletions libs/imgui/vulkan/glsl_shader.vert
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#version 450 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aUV;
layout(location = 2) in vec4 aColor;

layout(push_constant) uniform uPushConstant {
vec2 uScale;
vec2 uTranslate;
} pc;

out gl_PerVertex {
vec4 gl_Position;
};

layout(location = 0) out struct {
vec4 Color;
vec2 UV;
} Out;

void main()
{
Out.Color = aColor;
Out.UV = aUV;
gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
}

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