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Plan of action
This is more of a design TODO list of Assembly Line.
elevator belt should be a bucket or lift design that an item will be grabbed by and carried up or down to its destination. When it gets to the top it should fling the item back and up so that its grabbed by the next belt. http://img.nobodybuy.com/2009/02/09/yxfxgl520/0x0_p498881/elevator-conveyor-belts.jpg
Instead of having the wires or redstone go into the belt itself there should be a control. This control will not just be the power source input, but also the redstone input, control system, and speed manager. RedStone input into the box should be managed the same way as the sun light sensor block. Higher the signal the higher the percent of slowing. This controler should also have a gui for managing settings. Settings should be speed, what to do with redstone signal, frequency, and interface code for wireless control. Wireless control will be managed latter.
Most of AL's Users want this to be added in a way similiar to buildcraft's quarry. The plan is to have something easy to use as the buildcraft quarry but require the user to actual build the frame. Currently the code has the control and the frame alread in it. We need to change this a little to only require the main frame box and not need legs. As well the models for the actual are are not yet added.
When done the crane should be able to move blocks, or when the drill is added mine blocks. Support for wires, and pipes threw the frame should also be added to allow easy construction of the crane.
This will be a block/item that on right click of a belt will mount over the belt. It will work just like the rejector and will need to be almost a higher tier version of the rejector. It will contain a gui will settings, and input slots for imprints. It will have 3 option when items go threw the sorter 1) fling to the left 2) let it pass 3) fling to the right. The slots should also compare imprints to one another. Compare by seeing if more than one imprint has the same item. If more than one imprint has the same item it will divide the input item between the sides. This will allow for dividing outputs on belts.
the current detector is fine and useful. Only thing it needs is a model and some animation. What this section is really suggesting is an addition to the detection be made. First it need a gui to config advanced settings for redstone output, frequencey, and ID be added later for wireless control. As well shift right click on a belt should make the detector become part of the belt.
Current ideal for this is an addition for computer craft, but more plans are there for advanced uses. The ideal is for this control to be programmed to manager machines remotely. Each machine that can be managed will have a frequency to transmit on and an ID. The wireless controler will be programmed just like a robotic arm but will have advance commands and boolean logic. For computer craft it will just relay commands to the remote machines.
Current manipulator has issue that need to be solved. Most of the can be solved by adding a settings gui. This gui will replace the shift-click, and empty hand right click features. It will also include features for redstone input, output, timers, stack inject/reject size, boolean logic, etc. Anything we can fit in the gui to make the users life easier.
Since we need to add a gui to the manipulator we should do it for the rejector as well. Its gui will have some of the same features as the manipulator. However, it will contain some settings on how to reject the item off the belt. For example how far too launch the item off the belt.
One of the original ideas behind the belts was too have it function like pipes. In the way that the belt renders the item on the belts as it moves. This way we don't have to worry about the item being moved off the belt, getting caught, or other things. This will also allow blocks, and special tile renders to be rendered on the belt at 1/8 scale. As well we can do crafting on the belts this way with the robotic arms instead of using the imprinter.