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Changing strings to keyed to allow Translation #145
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SimobiSirOP
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Not really good in C#, so sometimes it looks strange. |
Byte-Nova
added
needs: testing
This issue or pull request needs testing
type: enhancement
This pull request adds or enhances a feature
labels
Aug 25, 2024
…-Together into development # Conflicts: # Source/Client/Core/ModStuff.cs
@SimobiSirOP Whenever you are able to, please move the target branch from development to translations, since that's the one where this kind of implementations go first. |
…world-Together into development # Conflicts: # Source/Client/Managers/MarketManager.cs # Source/Client/Managers/OnlineActivityManager.cs # Source/Client/Managers/PlayerSettlementManager.cs # Source/Client/Managers/WorldManager.cs # Source/Client/Network/Network.cs # Source/Client/Patches/EscMenuPatches.cs # Source/Client/Patches/Pages/WorldViewPatches.cs
If merged, this will also put upstream into translations branch |
Tested Market, Road Building, Transfers, Factions, Configs, GoodWill, works fine for me |
…world-Together into development # Conflicts: # Source/Client/Managers/CommandManager.cs
…world-Together into development # Conflicts: # Source/Client/Dialogs/RT_Dialog_Error.cs # Source/Client/Dialogs/RT_Dialog_Error_Loop.cs # Source/Client/Dialogs/RT_Dialog_ItemListing.cs # Source/Client/Dialogs/RT_Dialog_OK.cs # Source/Client/Dialogs/RT_Dialog_OK_Loop.cs # Source/Client/Dialogs/RT_Dialog_TransferMenu.cs # Source/Client/Dialogs/RT_Dialog_Wait.cs # Source/Client/Dialogs/RT_Dialog_YesNo.cs # Source/Client/Managers/CommandManager.cs # Source/Client/Managers/FactionManager.cs # Source/Client/Managers/LoginManager.cs # Source/Client/Managers/ModManager.cs # Source/Client/Managers/OnlineActivityManager.cs # Source/Client/Managers/TransferManager.cs # Source/Client/Patches/Pages/SelectStorytellerPatches.cs # Source/Client/Patches/Pages/WorldViewPatches.cs
…hanges Network changes
- Added in-game small admin menu at the ESC menu while playing. - Requires admin permission to use. - Allows to change mod configurations and custom difficulty for now.
- Xenogerms are now properly tradable. - Optimized Genepacks code.
Added compatibility with XenoGerms
Marketplace fixes
Byte-Nova
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Oct 5, 2024
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needs: testing
This issue or pull request needs testing
priority: low
This feature or pull request is of low importance
type: enhancement
This pull request adds or enhances a feature
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Short and concise description about my pull request:
TODOs:
Contributing:
Because it's a translation change, there isn't any need in Guide changes
Longer / More informative description about what my pull request does:
Fixes: #143