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Changing strings to keyed to allow Translation #145

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@SimobiSirOP SimobiSirOP commented Aug 25, 2024

Short and concise description about my pull request:

  • This pull request will allow translation of entire Rimworld Together.

TODOs:

  • - I confirm this PR has been previously tested by me and has no apparent issues.
  • - I confirm this PR is complying with this project's Contribution Guidelines.
  • - I confirm this PR is complying with this project's Syntax Ruleset.

Contributing:

  • This PR implements a translation change.

Because it's a translation change, there isn't any need in Guide changes

Longer / More informative description about what my pull request does:

  • Currently, we have a lot of hardcoded text in your Code. This PR changes every string, that players will see in their game(Without changes to Log Messages) to Verse strings. This will allow translation of almost every thing.

Fixes: #143

@SimobiSirOP
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Not really good in C#, so sometimes it looks strange.

@Byte-Nova Byte-Nova added needs: testing This issue or pull request needs testing type: enhancement This pull request adds or enhances a feature labels Aug 25, 2024
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@SimobiSirOP Whenever you are able to, please move the target branch from development to translations, since that's the one where this kind of implementations go first.

@SimobiSirOP SimobiSirOP changed the base branch from development to translations August 27, 2024 19:32
…world-Together into development

# Conflicts:
#	Source/Client/Managers/MarketManager.cs
#	Source/Client/Managers/OnlineActivityManager.cs
#	Source/Client/Managers/PlayerSettlementManager.cs
#	Source/Client/Managers/WorldManager.cs
#	Source/Client/Network/Network.cs
#	Source/Client/Patches/EscMenuPatches.cs
#	Source/Client/Patches/Pages/WorldViewPatches.cs
@SimobiSirOP SimobiSirOP marked this pull request as ready for review August 28, 2024 13:40
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If merged, this will also put upstream into translations branch

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SimobiSirOP commented Aug 28, 2024

Tested Market, Road Building, Transfers, Factions, Configs, GoodWill, works fine for me

…world-Together into development

# Conflicts:
#	Source/Client/Managers/CommandManager.cs
…world-Together into development

# Conflicts:
#	Source/Client/Dialogs/RT_Dialog_Error.cs
#	Source/Client/Dialogs/RT_Dialog_Error_Loop.cs
#	Source/Client/Dialogs/RT_Dialog_ItemListing.cs
#	Source/Client/Dialogs/RT_Dialog_OK.cs
#	Source/Client/Dialogs/RT_Dialog_OK_Loop.cs
#	Source/Client/Dialogs/RT_Dialog_TransferMenu.cs
#	Source/Client/Dialogs/RT_Dialog_Wait.cs
#	Source/Client/Dialogs/RT_Dialog_YesNo.cs
#	Source/Client/Managers/CommandManager.cs
#	Source/Client/Managers/FactionManager.cs
#	Source/Client/Managers/LoginManager.cs
#	Source/Client/Managers/ModManager.cs
#	Source/Client/Managers/OnlineActivityManager.cs
#	Source/Client/Managers/TransferManager.cs
#	Source/Client/Patches/Pages/SelectStorytellerPatches.cs
#	Source/Client/Patches/Pages/WorldViewPatches.cs
@Byte-Nova Byte-Nova added the priority: low This feature or pull request is of low importance label Oct 5, 2024
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3 participants