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* Fix linux debug builds Amusingly enough godot doesn't actually build the C# project when exporting the build - we have to do that ourselves. This required making all the `.csproj` files have the same .net target version and then just adding the `dotnet build` command. This will also probably fix the other platforms, but I can only easily test linux. This also explains why I didn't encounter the issue when running locally - my command when running locally is `dotnet build && godot --rendering-driver opengl3 # run game`, so I'm always rebuilding. * Add the build command to the other platforms
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