ImportCiv3.cs: Add support for loading cities in scenarios #491
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This still has some limitations, in that it will only work if there is a "Worker" unit. The
producible
field really should be loading from the list of unit prototyes, but that can be done later.Some example screenshots:
The labels on the cities seems slightly amiss, and the unit health bars are somewhat obscured by the cities, but I don't think that's an issue with this PR.