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ImportCiv3.cs: Add support for loading cities in scenarios #491

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merged 1 commit into from
Jan 20, 2025

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TomWerner
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This still has some limitations, in that it will only work if there is a "Worker" unit. The producible field really should be loading from the list of unit prototyes, but that can be done later.

Some example screenshots:

Screenshot 2025-01-05 1 32 22 PM
Screenshot 2025-01-05 1 31 06 PM

The labels on the cities seems slightly amiss, and the unit health bars are somewhat obscured by the cities, but I don't think that's an issue with this PR.

@TomWerner TomWerner force-pushed the twrner/fix-city-loading-in-scenarios branch from adfc5c3 to a1770c3 Compare January 7, 2025 00:50
This still has some limitations, in that it will only work if there is a
"Worker" unit. The `producible` field really should be loading from the
list of unit prototyes, but that can be done later.
@TomWerner TomWerner force-pushed the twrner/fix-city-loading-in-scenarios branch from a1770c3 to cab4934 Compare January 13, 2025 03:29
@TomWerner
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I'm going to merge this one, pcen approved 492 which had this PR as a diffbase.

@TomWerner TomWerner merged commit 9127263 into Development Jan 20, 2025
@TomWerner TomWerner deleted the twrner/fix-city-loading-in-scenarios branch January 20, 2025 18:56
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