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CCBot mod: lqm-joern-mod (#279)
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* CCBot stable: ccbot/0

* CCBot: Fill 'lqm-joern-mod' info
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krypciak authored Dec 25, 2024
1 parent e132470 commit 5120943
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2 changes: 1 addition & 1 deletion input-locations.json
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{ "url": "https://github.com/XenonA7/xpc-hexacast-litter/archive/refs/tags/2.1.0.zip", "source": "" },
{ "url": "https://github.com/XenonA7/player-clone/archive/refs/tags/1.1.2.zip", "source": "" },
{ "url": "https://github.com/XenonA7/al-skill-hotkeys/archive/refs/tags/1.0.1.zip" },
{ "url": "https://github.com/lubkuluk/lubkuluks-joern-mod/releases/download/0.5.73/lubkuluks-quadroguard-mod.zip" },
{ "url": "https://github.com/lubkuluk/lubkuluks-joern-mod/releases/download/0.5.74/lubkuluks-playable-classes.zip", "source": "" },
{ "url": "https://github.com/TigerYasou/parrot-pet/releases/download/v1.0.0/parrot-pet.zip", "source": "" },
{ "url": "https://github.com/RookieBr-2/vermillion-training-facility/releases/download/Version-2/vermillion-training-facility.ccmod", "source": "" },
{ "url": "https://github.com/RookieBr-2/CrossCode-Brasil-CCloader/releases/download/1.4.1/CrossCode-Brasil.ccmod", "source": "" },
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2 changes: 1 addition & 1 deletion input-locations.old.json
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{ "url": "https://github.com/XenonA7/xpc-hexacast-litter/archive/refs/tags/2.1.0.zip", "source": "" },
{ "url": "https://github.com/XenonA7/player-clone/archive/refs/tags/1.1.2.zip", "source": "" },
{ "url": "https://github.com/XenonA7/al-skill-hotkeys/archive/refs/tags/1.0.1.zip" },
{ "url": "https://github.com/lubkuluk/lubkuluks-joern-mod/releases/download/0.5.73/lubkuluks-quadroguard-mod.zip" },
{ "url": "https://github.com/lubkuluk/lubkuluks-joern-mod/releases/download/0.5.74/lubkuluks-playable-classes.zip", "source": "" },
{ "url": "https://github.com/TigerYasou/parrot-pet/releases/download/v1.0.0/parrot-pet.zip", "source": "" },
{ "url": "https://github.com/RookieBr-2/vermillion-training-facility/releases/download/Version-2/vermillion-training-facility.ccmod", "source": "" },
{ "url": "https://github.com/RookieBr-2/CrossCode-Brasil-CCloader/releases/download/1.4.1/CrossCode-Brasil.ccmod", "source": "" },
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27 changes: 19 additions & 8 deletions npDatabase.json
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"lqm-joern-mod": {
"metadataCCMod": {
"id": "lqm-joern-mod",
"version": "0.5.73",
"version": "0.5.74",
"title": {
"en_US": "Lubkuluk's \\c[7]Quadroguard\\c[0] Mod \\i[class-quadro] \\c[1](WIP)"
"en_US": "Lubkuluk's Playable Classes \\i[class-quadro] \\c[1](WIP)"
},
"description": {
"en_US": "Adds Playable Quadroguards and Custom PvP content. \\c[1]Is in early access, expect some bugs.\\c[0]"
"en_US": "Adds Playable Quadroguards alongside Summoners and Custom PvP content. \\c[1]Is in early access, expect some bugs.\\c[0]"
},
"repository": "https://github.com/lubkuluk/lubkuluks-joern-mod",
"tags": [
"player character",
"party member"
"party member",
"pvp duel",
"combat arts"
],
"authors": [
"Lubkuluk",
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"poststart": "poststart.js",
"dependencies": {
"extendable-severed-heads": ">=1.1.0",
"xenons-playable-classes": ">=2.0.0"
"xenons-playable-classes": ">=2.0.0",
"cc-alybox": ">=1.0.0",
"post-game": ">=1.4.0",
"lub-summoner-frame": ">=0.0.2"
}
},
"installation": [
{
"type": "zip",
"url": "https://github.com/lubkuluk/lubkuluks-joern-mod/releases/download/0.5.73/lubkuluks-quadroguard-mod.zip",
"source": "lubkuluks-quadroguard-mod",
"url": "https://github.com/lubkuluk/lubkuluks-joern-mod/releases/download/0.5.74/lubkuluks-playable-classes.zip",
"source": "lubkuluks-playable-classes",
"hash": {
"sha256": "ec78d505aa0570a9c8225689843f37bf7ff56a57bca94ef8e51e8e4c3fd5a69e"
"sha256": "2ac12dc9547c4f70e3c77d1650b6cb2ac30612c645a6d449156dc48eff101a0d"
}
}
],
"stars": 1,
"lastUpdateTimestamp": 1712076955000,
"releasePages": [
{
"body": "0.5.74\r\n\r\n\r\n## Important Change\r\n\r\n- Now merged with the previosuly unreleased Starcaller Mod, which included a summoner class\r\n- Completely reverted Hammer/Axe melee attacks, hammer throw combat arts no longer change melee attacks\r\n- Reworked ranged attacks to shoot wide waves slowly\r\n- Introduced an \"Empowered\" Mechanic which works by absorbing damage with shield to strengthen your attacks\r\n- Hammer Throw combat art type discontinued (Arts are present, I'll just not do Hammer Throw related arts)\r\n\r\n## New Content\r\n\r\n- A WIP Maroon Valley PvP implemented before the Apollo fight consisting of 2 unique fights\r\n\r\n## Combat Art Changes\r\n\r\n- Added WIP Combat Art: Amber Slash\r\n\r\n### Misc Changes\r\n\r\n- Enemy Retreating bgm loop fixed by XenonA7 (thank you)\r\n\r\n### Buffs\r\n\r\n- Buffed each Ramping Strike's hits slightly and buffed the final slash's damage more\r\n- Ramping Strike's dash distance and duration per slash decreased, making it easier to land each hit\r\n- When Command: Attack is active, the hammer periodicaly shoots out hammers as if you landed a charged hit, total duration is decreased by 5 seconds to compensate\r\n- Electro-Charged Fortress' lightnings now properly move forward if no target is detected\r\n\r\n### Nerfs\r\n\r\n- Bergen Trail pvp enemy joern is no longer immortal (significantly nerfed his shield which he likes to use a lot)\r\n- The nerf above also now allows his shield to be properly broken, so try pressuring him when he keeps doing that\r\n- Bergen Trail pvp enemy joern is now a bit less evasive and spams his shield a bit less\r\n\r\n### Fixes\r\n\r\n- Fixed wip Joern PvP not using correct animations\r\n- Also fixed him using an undefined action, which used to crash the game\r\n- Fixed bergen trail accidentaly using the enemy version of Emilie, which crashed the game after the PvP ended\r\n- Fixed emilie not regenerating properly, which was caused by the same reason",
"version": "0.5.74",
"timestamp": 1712076955000,
"url": "https://github.com/lubkuluk/lubkuluks-joern-mod/releases/tag/0.5.74"
},
{
"body": "",
"version": "0.5.73",
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2 changes: 1 addition & 1 deletion npDatabase.min.json

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