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Big boy #13

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Big boy #13

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  • a
  • Add MapEntity Settings
  • Require mapId and name
  • Add ig.ENTITY.Door.Settings
  • Add ig.ENTITY.GlowingLine.Settings
  • Add ig.ENTITY.ScalableProp.Settings
  • Add ig.ENTITY.Wall.Settings
  • Add ig.ENTITY.HiddenBlock.Settings
  • Add ig.ENTITY.EnemyCounter.Settings
  • Add ig.ENTITY.TouchTrigger.Settings
  • Add ig.ENTITY.FloorSwitch.Settings
  • Add ig.ENTITY.WaterBubblePanel.Settings
  • Add ig.ENTITY.WaveTeleport.Settings
  • Add ig.ENTITY.BallChanger.Settings
  • Add ig.ENTITY.Compressor.Settings
  • Add spawnCondition to sc.MapModel.MapEntity.Settings
  • Add ig.ENTITY.AntiCompressor.Settings
  • Add ig.ENTITY.Magnet.Settings
  • Add ig.ENTITY.TeslaCoil.Settings
  • Add ig.ENTITY.EnemySpawner.Settings
  • Add ig.ENTITY.Marker.Settings
  • Add ig.ENTITY.EventTrigger.Settings
  • Add ig.ENTITY.ElementPole.Settings
  • Fix ig.ENTITY.BallChanger.Settings dir type
  • Add NEW_GAME_PLUS to sc.START_MODE
  • Add ig.MapStyle.registerStyle
  • Add transitionEnded to sc.CrossCode
  • Add _createButton to sc.TitleScreenButtonGui
  • Fix ig.LangLabel.Data not accepting langUid
  • Add map stamps
  • ig.Event.Settings is not a proper type for EventTrigger.Settings.event
  • Add sc.SavePreset
  • Add sc.GameModel: enterTitle, enterReset, enterRunning
  • Add ig.Game.reset()
  • Merge
  • a
  • typo
  • Add name to ig.Entity.Settings
  • Update README.md
  • Add ig.ENTITY.TeleportField.Settings
  • Add ig.ENTITY.Chest
  • Add endCondition to ig.ENTITY.EventTrigger.Settings
  • Add ig.ENTITY.Destructible.Settings
  • Add ig.ENTITY.KeyPanel.Settings
  • Add cursor position to map position and reverse functions
  • Improve window.GAME_ERROR_CALLBACK
  • Add missing ? in Vec2.mulF
  • Fix ig.Game.spawnEntity
  • Fix Vec3.create not accepting any arguments
  • Implement ig.WebAudio
  • Add thrown() to sc.Control
  • Add isTitle to sc.GameModel
  • Add sc.VoiceActing & sc.VA_CONFIG
  • Update sc.CharacterExpression
  • Update sc.Character
  • Add sc.CenterMsgBoxGui
  • Add ig.EVENT_STEP.SHOW_AR_MSG
  • Add blocking: boolean to sc.MessageModel
  • Add clearAll to sc.MessageModel
  • Add sc.LANGUAGE
  • Add sc.LANGUAGE_MAP
  • Add sc.NewGameModeSelectDialog
  • Add onPressedChange to sc.ItemTabbedBox.TabButton
  • Add step functions to sc.RowButtonGroup
  • Update sc.OptionsTabBox
  • Update sc.OptionRow
  • Update sc.MenuModel
  • Update sc.OPTION_GUIS_DEFS.ARRAY_SLIDER
  • Add sc.Slider
  • Add sc.OptionFocusSlider
  • Update sc.OPTION_GUIS.OBJECT_SLIDER
  • Update sc.OPTION_GUIS.CHECKBOX
  • Update sc.NumberGui
  • Update sc.RowButtonGroup
  • Add sc.InputForcer
  • Update sc.Control
  • Update sc.AutoControl
  • Add sc.getMessageTime & sc.SideMessageHudGui
  • Add clearBlocking to sc.MessageModel
  • Add sc.OptionsMenu
  • Add window.Constants
  • Add maxJumpHeight to sc.PlayerBaseEntity
  • Update isBallDestroyer in ig.Entity
  • Add trace to ig.Game
  • Add ig.Physics.TraceResult & ig.Physics.CollEntry
  • Add initTraceResult to ig.Physics
  • Add ig.Camera
  • Add ig.SOUND_RANGE_TYPE
  • Update ig.SoundManager
  • Add ig.SoundHandleBase
  • Add ig.SoundHandleWebAudio
  • Update ig.SoundHelper and improve ig.SoundCommon
  • Add configs to sc.PlayerBaseEntity
  • Add floating to ig.ENTITY.Player
  • Fix Vec2.clockangle returning Vec2 instead of number
  • Fix SoundHelper.playAtEntity not returning ig.SoundHandle
  • Add sc.SoundHandleDefault
  • Add sc.InputForcerGui
  • Add ig.ActorConfig
  • Update ig.EventManager
  • Add sc.QuickFocusScreen
  • Add sc.QuickMenuTypesBase & sc.QUICK_MENU_TYPES
  • Add shape to ig.CollEntry
  • Add sc.QUICK_MENU_STATE & sc.QuickMenuModel
  • Add sc.QuickMenuAnalysis
  • Add shownEntities to ig.Game
  • Add sc.QuickMenuAnalysisCursor
  • Add ig.ENTITY.BounceBlock
  • Add ig.WeightTimer
  • Add ig.Renderer2d
  • Add preloadLevel & loadLevel to ig.Game
  • Add isBall to ig.Entity
  • Add speed variables and functions to ig.ENTITY.Ball
  • Add sc.ItemBuff
  • Add set to sc.OptionModel
  • Update ig.ENTITY.Crosshair
  • Add ig.ENTITY.Compressor
  • Add ig.ENTITY.Crosshair
  • Add sc.BounceSwitchGroups
  • Add ig.ENTITY.BounceSwitch
  • Update ig.ENTITY.BounceBlock
  • Add ig.ENTITY.Switch
  • Add ig.ENTITY.Door
  • Add ig.ENTITY.TeleportField
  • Add ig.ENTITY.TeleportGround
  • Add sc.RingMenuButton
  • Add ig.EVENT_STEP.SET_PLAYER_CORE
  • Add sc.ArrowBoxGui
  • Add sc.QuickArrowBox
  • Fix sc.QUICK_MENU_TYPES
  • Add acitve to ig.ENTITY.Crosshair
  • Update sc.QuickMenuAnalysis
  • Add persistOptions to sc.OptionModel
  • Add sc.GAME_MODEL_STATE
  • Add _trackEntityTouch to ig.Physics
  • Add ig.ENTITY.Blocker
  • Add ig.ENTIY.OneTimeSwitch
  • Update ig.ENTITY.WallBase
  • Update ig.ENTITY.WallBlocker
  • Update ig.ENTITY.Destructible
  • Update sc.QuickMenuAnalysis
  • Update sc.QUICK_MENU_TYPES
  • Update sc.QuickFocusScreen
  • Add sc.MouseButtonGroup
  • Add ig.EntityTools
  • Add sc.SmallBlackBoxGui
  • Add sc.SkipInteractEntry
  • Add sc.MsgSkipGui
  • Add sc.Character.Data
  • Add ig.ENTITY.XenoDialog
  • Add sc.XenoDialogIcon
  • Add ig.EntityHideManager
  • Update ig.ENTITY.NPC
  • Update ig.ENTITY.Door
  • Add isMouseOver to sc.QuickMenuTypesBase
  • Update sc.QuickMenuModel
  • Add currentDevice to ig.Input
  • Update ig.ENTITY.TeleportField
  • Update sc.MapInteractEntry
  • Add sc.IconHoverTextGui
  • Add ig.GUI.Interact
  • Update sc.MapInteractEntry
  • Fix getChildGuiByIndex returing ig.GuiElementBase instead of ig.GuiHook
  • Add ig.Timer
  • Update ig.System
  • Update ig.Physics
  • Update ig.AnimatedEntity
  • Update ig.CollEntry
  • Update ig.ActorConfig
  • Update ig.ActorEntity
  • Add a constructor to sc.PlayerBaseEntity
  • Add animSheet to sc.PartyMemberModel
  • Add a constructor to ig.ActorEntity
  • Add ig.ENTITY.Elevator
  • Add getGroundEntity to ig.EntityTools
  • Update ig.Game
  • Add ig.Terrain
  • Add ig.TERRAIN_DEFAULT
  • Update ig.CollEntry
  • Add optional terrain variable to ig.Entity
  • Add getLevelHeight to ig.Game
  • Add getMapTerrain to ig.Terrain
  • Add ig.ENTITY.MultiHitSwitch
  • Add ig.ENTITY.JumpPanelFar
  • Add ig.ENTITY.OLPlatform
  • Update ig.ActorEntity
  • Update ig.CollEntry
  • Change ig.TERRAIN_DEFAULT to ig.TERRAIN.NORMAL
  • Update sc.ActorEntity
  • Add ig.ACTOR_RUN_THRESHOLD
  • Add getFrame to ig.AnimationState
  • Make isLooped and settings ig.SoundHelper.playAtEntity arguemnts Optional
  • Add rotateFace to ig.EffectSheet
  • Add stop to ig.ENTITY.Effect
  • Add ig.Influencer
  • Add ig.NavPath
  • Update ig.SoundWebAudio
  • Add sc.MapInteract
  • Update ig.SoundManager
  • Update ig.CollEntry
  • Add ig.Map & ig.ChunkedMap
  • Add levels to ig.Game
  • Update getLevelHeight in ig.Game
  • Add tilesetIds to ig.Terrain
  • Update sc.GameModel
  • Update ig.SoundManager
  • Add ig.ENTITY.Elevator & sc.ElevatorSwitchEntity
  • Update ig.EventCall
  • Update sc.TextGui
  • Add sc.MsgBoxGui
  • Add ig.MessageOverlayGui
  • Add setSpeed to ig.TextBlock
  • Add getVersion to sc.CrossCode
  • Add ig.webAudioActive
  • Add a few diagnostic variables to ig
  • Add sc.SideMessageFaceGui
  • Add sc.SideMessageLabelGui
  • Add sc.SideMessageBoxGui
  • Update sc.SideMessageHudGui
  • Update sc.NewGamePlusModel
  • Add sc.GAMEPAD_ICON_STYLE
  • Add values to sc.StatsModel
  • Update sc.Arena.RushProgress
  • Add sc.Arena.Data
  • Add sc.LoreModel
  • Add activeLandmarks to sc.MapModel
  • Add hasLocal to sc.OptionDefnintionCommon
  • Update sc.MessageModel
  • Add sc.NewGamePlusModel.Data
  • Add sc.PartyMemberModel.Data
  • Add sc.PartyModel.Data
  • Add sc.PlayerModel.Data
  • Add sc.TimerEntry.Data
  • Add ig.Bgm.Data
  • Add ig.Database.LoreData
  • Add ig.Gui
  • Update sc.MenuModel
  • Update ig.SaveSlot.Data
  • Add sc.SaveAutoSaveSlot
  • Add sc.SaveList
  • Add sc.SaveSlotUpdateEffect
  • Add sc.SaveSlotButtonHighlight
  • Add sc.SaveSlotParty
  • Add sc.SaveSlotElements
  • Add sc.SaveSlotPlayTime
  • Update sc.SaveSlotButton
  • Add sc.SaveMenu
  • Update sc.SaveSlotLocation
  • Add sc.SaveSlotNewButton
  • Add doMessageStep to sc.SideMessageHudGui
  • Update ig.MessageOverlayGui
  • Add addMessage to ig.MessageOverlayGui.Entry
  • Add sc.MAP_EVENT
  • Update sc.MapModel
  • Add skipMode to ig.System
  • Add hasChoice to sc.MessageModel
  • Add update to ig.SoundManager
  • Add sc.SlopeLine
  • Add sc.EnemyElementSlopeLine
  • Add sc.EnemyResistence
  • Add sc.PercentNumber
  • Add sc.QuickItemArrow
  • Add sc.QUICK_INFO_BOXES.Enemy
  • Add level to sc.QUICK_MENU_TYPES.Enemy
  • Update ig.ENTITY.Enemy
  • Add track to ig.Database.EnemyData
  • Add onStoragePreLoad to sc.TradeModel
  • Fix newUnlocks in sc.MenuModel
  • Update sc.loreModel
  • Add number to sc.EnemyBaseParamLine
  • Add scramble to sc.NumberGui
  • Add isEnemyAnalyzable to sc.Combat
  • Add analyzable to ig.ENTITY.Enemy
  • Add onInteraction to ig.ENTITY.TeleportField
  • Add name to ig.Entity
  • Update ig.Game
  • Add open to ig.ENTITY.Door
  • Add sc.OptionLangPopUp
  • Update sc.OPTION_GUIS
  • Add ig.ENTITY.EnemyCounter
  • Update sc.Combat#showHitEffect
  • Add sc.AssaultTools
  • Fix return type in Vec2.dot & Vec.dotR
  • Add a constructor to sc.SavePreset
  • Add cancelJump to ig.ActorEntity
  • Update sc.Control
  • Add onJump to sc.ActorEntity
  • Add sc.PropInteract
  • Add ig.ENTITY.Prop
  • Add _disconnect to ig.SoundHandleWebAudio
  • Add ig.Gamepad
  • Add activeState to sc.QuickMenuModel
  • Add getMapName to sc.MapModel
  • Update ig.ENTITY.Enemy#changeState
  • Add sc.QuickMenuModel#visible
  • Update ig.Entity
  • Add ig.ACTION_STEP.PLAY_SOUND
  • Add ig.EVENT_STEP.PLAY_SOUND
  • Update ig.ActorEntity
  • Add sc.PlayerLevelNotifier
  • Add ig.ENTITY.Player#levelUpNotifier
  • Update sc.PlayerModel#addExperience
  • Update sc.ButtonGroup
  • Add sc.BaseMenu#gfx
  • Add sc.BUTTON_MENU_WIDTH & sc.BUTTON_TOP_MENU_WIDTH
  • Fix sc.RowButtonGroup#elements
  • Add ig.Input#mouseGuiActive
  • Add sc.ButtonGroup#unfocusCurrentButton
  • Update sc.ButtonGui
  • Add sc.ListInfoMenu
  • Update sc.TabbedPane & sc.ListTabbedPane
  • Add sc.ButtonGroup#doButtonTraversal
  • Update sc.ListInfoMenu
  • Update sc.TabbedPane
  • Update sc.ListTabbedPane
  • Update ig.GamepadManager#getAxesValue
  • Add ig.ButtonGroup#invokeCurrentButton

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