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Big boy #13
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krypciak
commented
Jan 26, 2024
- a
- Add MapEntity Settings
- Require mapId and name
- Add ig.ENTITY.Door.Settings
- Add ig.ENTITY.GlowingLine.Settings
- Add ig.ENTITY.ScalableProp.Settings
- Add ig.ENTITY.Wall.Settings
- Add ig.ENTITY.HiddenBlock.Settings
- Add ig.ENTITY.EnemyCounter.Settings
- Add ig.ENTITY.TouchTrigger.Settings
- Add ig.ENTITY.FloorSwitch.Settings
- Add ig.ENTITY.WaterBubblePanel.Settings
- Add ig.ENTITY.WaveTeleport.Settings
- Add ig.ENTITY.BallChanger.Settings
- Add ig.ENTITY.Compressor.Settings
- Add spawnCondition to sc.MapModel.MapEntity.Settings
- Add ig.ENTITY.AntiCompressor.Settings
- Add ig.ENTITY.Magnet.Settings
- Add ig.ENTITY.TeslaCoil.Settings
- Add ig.ENTITY.EnemySpawner.Settings
- Add ig.ENTITY.Marker.Settings
- Add ig.ENTITY.EventTrigger.Settings
- Add ig.ENTITY.ElementPole.Settings
- Fix ig.ENTITY.BallChanger.Settings dir type
- Add NEW_GAME_PLUS to sc.START_MODE
- Add ig.MapStyle.registerStyle
- Add transitionEnded to sc.CrossCode
- Add _createButton to sc.TitleScreenButtonGui
- Fix ig.LangLabel.Data not accepting langUid
- Add map stamps
- ig.Event.Settings is not a proper type for EventTrigger.Settings.event
- Add sc.SavePreset
- Add sc.GameModel: enterTitle, enterReset, enterRunning
- Add ig.Game.reset()
- Merge
- a
- typo
- Add name to ig.Entity.Settings
- Update README.md
- Add ig.ENTITY.TeleportField.Settings
- Add ig.ENTITY.Chest
- Add endCondition to ig.ENTITY.EventTrigger.Settings
- Add ig.ENTITY.Destructible.Settings
- Add ig.ENTITY.KeyPanel.Settings
- Add cursor position to map position and reverse functions
- Improve window.GAME_ERROR_CALLBACK
- Add missing ? in Vec2.mulF
- Fix ig.Game.spawnEntity
- Fix Vec3.create not accepting any arguments
- Implement ig.WebAudio
- Add thrown() to sc.Control
- Add isTitle to sc.GameModel
- Add sc.VoiceActing & sc.VA_CONFIG
- Update sc.CharacterExpression
- Update sc.Character
- Add sc.CenterMsgBoxGui
- Add ig.EVENT_STEP.SHOW_AR_MSG
- Add blocking: boolean to sc.MessageModel
- Add clearAll to sc.MessageModel
- Add sc.LANGUAGE
- Add sc.LANGUAGE_MAP
- Add sc.NewGameModeSelectDialog
- Add onPressedChange to sc.ItemTabbedBox.TabButton
- Add step functions to sc.RowButtonGroup
- Update sc.OptionsTabBox
- Update sc.OptionRow
- Update sc.MenuModel
- Update sc.OPTION_GUIS_DEFS.ARRAY_SLIDER
- Add sc.Slider
- Add sc.OptionFocusSlider
- Update sc.OPTION_GUIS.OBJECT_SLIDER
- Update sc.OPTION_GUIS.CHECKBOX
- Update sc.NumberGui
- Update sc.RowButtonGroup
- Add sc.InputForcer
- Update sc.Control
- Update sc.AutoControl
- Add sc.getMessageTime & sc.SideMessageHudGui
- Add clearBlocking to sc.MessageModel
- Add sc.OptionsMenu
- Add window.Constants
- Add maxJumpHeight to sc.PlayerBaseEntity
- Update isBallDestroyer in ig.Entity
- Add trace to ig.Game
- Add ig.Physics.TraceResult & ig.Physics.CollEntry
- Add initTraceResult to ig.Physics
- Add ig.Camera
- Add ig.SOUND_RANGE_TYPE
- Update ig.SoundManager
- Add ig.SoundHandleBase
- Add ig.SoundHandleWebAudio
- Update ig.SoundHelper and improve ig.SoundCommon
- Add configs to sc.PlayerBaseEntity
- Add floating to ig.ENTITY.Player
- Fix Vec2.clockangle returning Vec2 instead of number
- Fix SoundHelper.playAtEntity not returning ig.SoundHandle
- Add sc.SoundHandleDefault
- Add sc.InputForcerGui
- Add ig.ActorConfig
- Update ig.EventManager
- Add sc.QuickFocusScreen
- Add sc.QuickMenuTypesBase & sc.QUICK_MENU_TYPES
- Add shape to ig.CollEntry
- Add sc.QUICK_MENU_STATE & sc.QuickMenuModel
- Add sc.QuickMenuAnalysis
- Add shownEntities to ig.Game
- Add sc.QuickMenuAnalysisCursor
- Add ig.ENTITY.BounceBlock
- Add ig.WeightTimer
- Add ig.Renderer2d
- Add preloadLevel & loadLevel to ig.Game
- Add isBall to ig.Entity
- Add speed variables and functions to ig.ENTITY.Ball
- Add sc.ItemBuff
- Add set to sc.OptionModel
- Update ig.ENTITY.Crosshair
- Add ig.ENTITY.Compressor
- Add ig.ENTITY.Crosshair
- Add sc.BounceSwitchGroups
- Add ig.ENTITY.BounceSwitch
- Update ig.ENTITY.BounceBlock
- Add ig.ENTITY.Switch
- Add ig.ENTITY.Door
- Add ig.ENTITY.TeleportField
- Add ig.ENTITY.TeleportGround
- Add sc.RingMenuButton
- Add ig.EVENT_STEP.SET_PLAYER_CORE
- Add sc.ArrowBoxGui
- Add sc.QuickArrowBox
- Fix sc.QUICK_MENU_TYPES
- Add acitve to ig.ENTITY.Crosshair
- Update sc.QuickMenuAnalysis
- Add persistOptions to sc.OptionModel
- Add sc.GAME_MODEL_STATE
- Add _trackEntityTouch to ig.Physics
- Add ig.ENTITY.Blocker
- Add ig.ENTIY.OneTimeSwitch
- Update ig.ENTITY.WallBase
- Update ig.ENTITY.WallBlocker
- Update ig.ENTITY.Destructible
- Update sc.QuickMenuAnalysis
- Update sc.QUICK_MENU_TYPES
- Update sc.QuickFocusScreen
- Add sc.MouseButtonGroup
- Add ig.EntityTools
- Add sc.SmallBlackBoxGui
- Add sc.SkipInteractEntry
- Add sc.MsgSkipGui
- Add sc.Character.Data
- Add ig.ENTITY.XenoDialog
- Add sc.XenoDialogIcon
- Add ig.EntityHideManager
- Update ig.ENTITY.NPC
- Update ig.ENTITY.Door
- Add isMouseOver to sc.QuickMenuTypesBase
- Update sc.QuickMenuModel
- Add currentDevice to ig.Input
- Update ig.ENTITY.TeleportField
- Update sc.MapInteractEntry
- Add sc.IconHoverTextGui
- Add ig.GUI.Interact
- Update sc.MapInteractEntry
- Fix getChildGuiByIndex returing ig.GuiElementBase instead of ig.GuiHook
- Add ig.Timer
- Update ig.System
- Update ig.Physics
- Update ig.AnimatedEntity
- Update ig.CollEntry
- Update ig.ActorConfig
- Update ig.ActorEntity
- Add a constructor to sc.PlayerBaseEntity
- Add animSheet to sc.PartyMemberModel
- Add a constructor to ig.ActorEntity
- Add ig.ENTITY.Elevator
- Add getGroundEntity to ig.EntityTools
- Update ig.Game
- Add ig.Terrain
- Add ig.TERRAIN_DEFAULT
- Update ig.CollEntry
- Add optional terrain variable to ig.Entity
- Add getLevelHeight to ig.Game
- Add getMapTerrain to ig.Terrain
- Add ig.ENTITY.MultiHitSwitch
- Add ig.ENTITY.JumpPanelFar
- Add ig.ENTITY.OLPlatform
- Update ig.ActorEntity
- Update ig.CollEntry
- Change ig.TERRAIN_DEFAULT to ig.TERRAIN.NORMAL
- Update sc.ActorEntity
- Add ig.ACTOR_RUN_THRESHOLD
- Add getFrame to ig.AnimationState
- Make isLooped and settings ig.SoundHelper.playAtEntity arguemnts Optional
- Add rotateFace to ig.EffectSheet
- Add stop to ig.ENTITY.Effect
- Add ig.Influencer
- Add ig.NavPath
- Update ig.SoundWebAudio
- Add sc.MapInteract
- Update ig.SoundManager
- Update ig.CollEntry
- Add ig.Map & ig.ChunkedMap
- Add levels to ig.Game
- Update getLevelHeight in ig.Game
- Add tilesetIds to ig.Terrain
- Update sc.GameModel
- Update ig.SoundManager
- Add ig.ENTITY.Elevator & sc.ElevatorSwitchEntity
- Update ig.EventCall
- Update sc.TextGui
- Add sc.MsgBoxGui
- Add ig.MessageOverlayGui
- Add setSpeed to ig.TextBlock
- Add getVersion to sc.CrossCode
- Add ig.webAudioActive
- Add a few diagnostic variables to ig
- Add sc.SideMessageFaceGui
- Add sc.SideMessageLabelGui
- Add sc.SideMessageBoxGui
- Update sc.SideMessageHudGui
- Update sc.NewGamePlusModel
- Add sc.GAMEPAD_ICON_STYLE
- Add values to sc.StatsModel
- Update sc.Arena.RushProgress
- Add sc.Arena.Data
- Add sc.LoreModel
- Add activeLandmarks to sc.MapModel
- Add hasLocal to sc.OptionDefnintionCommon
- Update sc.MessageModel
- Add sc.NewGamePlusModel.Data
- Add sc.PartyMemberModel.Data
- Add sc.PartyModel.Data
- Add sc.PlayerModel.Data
- Add sc.TimerEntry.Data
- Add ig.Bgm.Data
- Add ig.Database.LoreData
- Add ig.Gui
- Update sc.MenuModel
- Update ig.SaveSlot.Data
- Add sc.SaveAutoSaveSlot
- Add sc.SaveList
- Add sc.SaveSlotUpdateEffect
- Add sc.SaveSlotButtonHighlight
- Add sc.SaveSlotParty
- Add sc.SaveSlotElements
- Add sc.SaveSlotPlayTime
- Update sc.SaveSlotButton
- Add sc.SaveMenu
- Update sc.SaveSlotLocation
- Add sc.SaveSlotNewButton
- Add doMessageStep to sc.SideMessageHudGui
- Update ig.MessageOverlayGui
- Add addMessage to ig.MessageOverlayGui.Entry
- Add sc.MAP_EVENT
- Update sc.MapModel
- Add skipMode to ig.System
- Add hasChoice to sc.MessageModel
- Add update to ig.SoundManager
- Add sc.SlopeLine
- Add sc.EnemyElementSlopeLine
- Add sc.EnemyResistence
- Add sc.PercentNumber
- Add sc.QuickItemArrow
- Add sc.QUICK_INFO_BOXES.Enemy
- Add level to sc.QUICK_MENU_TYPES.Enemy
- Update ig.ENTITY.Enemy
- Add track to ig.Database.EnemyData
- Add onStoragePreLoad to sc.TradeModel
- Fix newUnlocks in sc.MenuModel
- Update sc.loreModel
- Add number to sc.EnemyBaseParamLine
- Add scramble to sc.NumberGui
- Add isEnemyAnalyzable to sc.Combat
- Add analyzable to ig.ENTITY.Enemy
- Add onInteraction to ig.ENTITY.TeleportField
- Add name to ig.Entity
- Update ig.Game
- Add open to ig.ENTITY.Door
- Add sc.OptionLangPopUp
- Update sc.OPTION_GUIS
- Add ig.ENTITY.EnemyCounter
- Update sc.Combat#showHitEffect
- Add sc.AssaultTools
- Fix return type in Vec2.dot & Vec.dotR
- Add a constructor to sc.SavePreset
- Add cancelJump to ig.ActorEntity
- Update sc.Control
- Add onJump to sc.ActorEntity
- Add sc.PropInteract
- Add ig.ENTITY.Prop
- Add _disconnect to ig.SoundHandleWebAudio
- Add ig.Gamepad
- Add activeState to sc.QuickMenuModel
- Add getMapName to sc.MapModel
- Update ig.ENTITY.Enemy#changeState
- Add sc.QuickMenuModel#visible
- Update ig.Entity
- Add ig.ACTION_STEP.PLAY_SOUND
- Add ig.EVENT_STEP.PLAY_SOUND
- Update ig.ActorEntity
- Add sc.PlayerLevelNotifier
- Add ig.ENTITY.Player#levelUpNotifier
- Update sc.PlayerModel#addExperience
- Update sc.ButtonGroup
- Add sc.BaseMenu#gfx
- Add sc.BUTTON_MENU_WIDTH & sc.BUTTON_TOP_MENU_WIDTH
- Fix sc.RowButtonGroup#elements
- Add ig.Input#mouseGuiActive
- Add sc.ButtonGroup#unfocusCurrentButton
- Update sc.ButtonGui
- Add sc.ListInfoMenu
- Update sc.TabbedPane & sc.ListTabbedPane
- Add sc.ButtonGroup#doButtonTraversal
- Update sc.ListInfoMenu
- Update sc.TabbedPane
- Update sc.ListTabbedPane
- Update ig.GamepadManager#getAxesValue
- Add ig.ButtonGroup#invokeCurrentButton
2767mr
reviewed
Jan 26, 2024
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