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* Immersive Petroleum * Apply suggestions from code review Co-authored-by: Cactus_student <[email protected]> * Update projects/1.18/assets/immersive-petroleum/immersivepetroleum/manual/zh_cn/cokerunit.txt Co-authored-by: ChuijkYahus <[email protected]> * Apply suggestions from code review * uodate 补更新 * fix * fix coker * fix * fix HPRU --------- Co-authored-by: Cactus_student <[email protected]>
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projects/1.18/assets/immersive-petroleum/immersivepetroleum/lang/en_us.json
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projects/1.18/assets/immersive-petroleum/immersivepetroleum/lang/zh_cn.json
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projects/1.18/assets/immersive-petroleum/immersivepetroleum/manual/en_us/asphalt.txt
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Asphalt Concrete | ||
Highway material | ||
<&asphalt0>Asphalt Concrete, held together by gooey Bitumen, is a darker colored alternative to regular Concrete. It may be produced using the bitumen byproducts of distilling Crude Oil in the <link;immersivepetroleum:distillationtower;§n§oDistillation §n§oTower§r>.<np> | ||
Asphalt is a high-quality road material, and entities that walk atop it will find their journeys to go quicker - 20% faster on average. Stairs and slabs can be made of asphalt, with the same effects of being a high-quality road material. | ||
Highway Material | ||
<&asphalt0>Asphalt concrete is a darker, tarry alternative to regular concrete. Asphalt is produced using bitumen as the binder instead of clay in the concrete, making asphalt concrete a byproduct of the distillation of <link;immersivepetroleum:fluids;§n§ocrude oil§r;crude>.<np> | ||
Asphalt concrete can be cut into stairs and slabs using the stonecutter, but cannot be cut into slices as concrete can. | ||
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The smooth, durable blacktop produced by asphalt concrete and its cut forms makes an excellent roadway, providing a 20% boost to movement speed. |
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projects/1.18/assets/immersive-petroleum/immersivepetroleum/manual/en_us/cokerunit.txt
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Coker | ||
Very sticky stuff | ||
<&cokerunit0>The Coker is a §overy large§r multiblock structure that further processes Bitumen into Petroleum Coke (Petcoke) and Diesel as a byproduct. It does this by heating the Bitumen up to its thermal cracking temperature. This cracks the heavy, long chain hydrocarbon molecules into Petroleum Coke and Diesel. | ||
Very Sticky Stuff | ||
<&cokerunit0>The Coker is a massive machine that cracks and carbonizes residual <link;immersivepetroleum:fluids;§n§obitumen§r;bitumen> from distillation into <link;immersivepetroleum:fluids;§n§opetroleum coke§r;petroleum_coke> and <link;immersivepetroleum:fluids;§n§osulfurized §n§odiesel§r;diesel>. | ||
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It is built as shown and formed by using the Engineering's Hammer on the Concrete Block in the Center, on the side with the Redstone Engineering Block.<np> | ||
Applying a redstone signal to the control panel will halt the machine's process, this behavior can be inverted by use of the Screwdriver. | ||
Energy is input through the two high-amperage connectors on the front of the machine, and bitumen and water to the two labeled input ports on the front of the machine. Sulfurized diesel is output from the orange port on the front, and petroleum coke from the two hoppers below the coking drums. | ||
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Water is input at the back, the port is marked with a blue dot and Bitumen can be inserted through the hatch in the middle. | ||
Petcoke is dropped below the chamber chutes.<np> | ||
The coker uses <config;i;coker_operationcost> Flux/t and 125mB Water per chamber while converting Bitumen into Petcoke. | ||
Supplying a redstone signal to the control panel will halt the coking process, which can be inverted with the use of the Engineer's Screwdriver. | ||
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A chamber does not need to be filled up all the way for the coker to start the process, and more can be added during the first phase. | ||
If a chamber is filled up all the way it will try to fill the secondary chamber instead. | ||
Due to the heating-cooling cycle of the coking process, the Coker is an energy-intensive machine that requires medium or high voltage infrastructure. | ||
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To construct the machine, build it as shown and use the Engineer's Hammer on the concrete block in the center on the side with the redstone engineering block.<np> | ||
The coking process is thus: | ||
Bitumen is loaded into the coking drums. Once loading has finished, the drums are brought up to temperature and the bitumen is converted into petroleum coke and sulfurized diesel. | ||
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When the conversion is complete, the drums are drained of sulfurized diesel, then dumped and flushed with water to cool down for bitumen to be loaded again.<np> | ||
The coking drums do not need to be full for the coking process to begin, and more bitumen can be input during the first phase of the coking cycle. Once the output and flushing phases have begun, more bitumen cannot be input until the cycle completes. | ||
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The coking drums operate independently: once the currently loading coking drum is full of bitumen, bitumen will load into the other drum unless the drum is already operating. |
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projects/1.18/assets/immersive-petroleum/immersivepetroleum/manual/en_us/derrick.txt
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Derrick | ||
OSHA Nightmare | ||
<&derrick0> | ||
The Oil Derrick is a large multiblock structure that drills beneath the bedrock to recover fluid from <link;immersivepetroleum:reservoir;§o§nfluid reservoirs§r>.<np> | ||
It is built as shown and formed by using the Engineering's Hammer on the Light Engineering Block. | ||
The Derrick creates wellheads by drilling reinforced pipes into porous strata containing <link;immersivepetroleum:reservoir;§o§nfluid reservoirs§r> beneath the bedrock.<np> | ||
The structure is built as shown and formed by using the Engineer's Hammer on the single light engineering block. | ||
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Applying a redstone signal to the control panel will halt the machine's process, this behavior can be inverted by use of the Screwdriver. | ||
Fluids are input through the blue fluid port, and fluid is output from the singular orange fluid output port. Drilling pipes must be input by hand. | ||
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The derrick opens up reservoirs for fluid extraction before the <link;immersivepetroleum:pumpjack;§o§nPumpjack§r> can be used to finish off extracting liquid from them. <np> | ||
The derrick cannot work below the waterline as backpressure from groundwater interferes with well construction. | ||
Applying a redstone signal to the control panel will halt the drilling process, and can be inverted by use of the Engineer's Screwdriver.<np> | ||
The derrick's drilling process happens in two stages, and cannot happen below the water line as water will flood the nascent drill hole and erode the walls. | ||
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First, the derrick drills down to bedrock, and places encased concrete fluid pipes, consuming <link;immersiveengineering:mixer;§o§nliquid concrete§r> to do so. | ||
The first phase is the reinforced drilling phase, when the derrick drills above the bedrock and must reinforce the placed fluid pipes with <link;immersiveengineering:mixer;§o§nliquid concrete§r> to stabilize them, placing well pipes. If broken, these pipes must be re-drilled.<np> | ||
Once the derrick has hit bedrock, the second drill phase begins and concrete reinforcement is swapped for cooling water. The derrick begins drilling through the bedrock to one or more target locations that can be set via its interface, consuming water and fluid pipes to do so. | ||
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Once the derrick has hit bedrock, it begins drilling through the bedrock to a target location that can be set via its interface, consuming water and fluid pipes to do so. <np> | ||
When the well has been dug, fluid pressure from the reservoir is to be positive - fluid is forced out of the derrick and into, depending on space, the derrick tank and out to external storage such as the <link;immersivepetroleum:oiltank;§o§nOil Tank§r>. If the derrick has no ability to output, it will waste and gush fluid out of the top. | ||
When the well is completed the wellhead is opened and the drilling equipment is forced out of the well by the fluid pressure from below. | ||
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Positive pressure from the well forces fluid to the surface and into the derrick's tank and out to external storage such as the <link;immersivepetroleum:oiltank;§o§nOil Tank§r>. If the derrick's tank is full and has no ability to output, the pressure relief valve will blow and oil will gush from the top of the derrick and become waste. | ||
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Once the positive pressure in the reservoir has dropped to zero, the derrick is no longer needed, and fluid extraction can be moved to a <link;immersivepetroleum:pumpjack;§o§nPumpjack§r>. |
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...cts/1.18/assets/immersive-petroleum/immersivepetroleum/manual/en_us/distillationtower.txt
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Distillation Tower | ||
Environmentally unfriendly | ||
<&distillationtower0>The Distillation Tower is a large multiblock structure that separates crude oil into a number of byproducts.<np> | ||
It is built as shown and formed by using the Engineering's Hammer on the Redstone Engineering Block. | ||
Environmentally Unfriendly | ||
<&distillationtower0>The Distillation Tower is the energy-intensive workhorse machine of a modern petroleum refinery. | ||
It consists of a heating unit and a fractionation column.<np> | ||
To form the structure, assemble it as shown on the previous page and use the Engineer's Hammer on the redstone engineering block. | ||
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Applying a redstone signal to the control panel will halt the machine's process, this behavior can be inverted by use of the Screwdriver. | ||
Energy is input through the plug at the top of the heating unit, and the fluid to be separated is input to the bottom the unit. Applying a redstone signal to the control panel will halt the machine's process, this behavior can be inverted by use of the Engineer's Screwdriver. | ||
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Crude Oil can be input into the Distillation Tower at the back hatch marked with a blue dot, where it will be heated until it separates into a number of layers. This produces a variety of fluids and has a chance to produce Bitumen as a byproduct. | ||
The produced fluid mix is output from the side hatch marked with an orange dot; the Bitumen through the front hatch. | ||
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Consuming <config;i;distillationtower_operationcost>IF/t, it converts: | ||
50mB/t of Crude Oil to: | ||
| 15mB/t of Naphtha | ||
| 18mB/t of Kerosene | ||
| 30mB/t Sulfurized Diesel | ||
| 12mB/t Lubricant | ||
| and some Bitumen. | ||
The distillation tower can separate the following fluids into their fractions: | ||
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The produced fluid mix is output from the side hatch marked with an orange dot; the Bitumen through the front hatch. | ||
50mB/t of <link;immersivepetroleum:fluids;§n§ocrude oil§r;crude> into | ||
| 15mB/t of <link;immersivepetroleum:fluids;§n§onaphtha§r;naphtha> | ||
| 18mB/t of <link;immersivepetroleum:fluids;§n§okerosene§r;kerosene> | ||
| 30mB/t of <link;immersivepetroleum:fluids;§n§osulfurized diesel§r;diesel> | ||
| 12mB/t of <link;immersivepetroleum:fluids;§n§olubricant§r;lubricant> | ||
| 0.07/t of <link;immersivepetroleum:fluids;§n§obitumen§r;bitumen>. | ||
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10mB/t of Cracked Naphtha to: | ||
| 6mB/t Ethylene | ||
| 2mB/t Propylene | ||
| 2mB/t Benzene | ||
10mB/t of <link;immersivepetroleum:plastics;§n§ocracked naphtha§r;plastics1> into | ||
| 6mB/t of <link;immersivepetroleum:fluids;§n§oethylene§r;naphtha_derivates> | ||
| 2mB/t of <link;immersivepetroleum:fluids;§n§opropylene§r;naphtha_derivates> | ||
| 2mB/t of <link;immersivepetroleum:fluids;§n§obenzene§r;naphtha_derivates> | ||
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12mB/t of Cracked Lubricant to: | ||
| 6mB/t Kerosene | ||
| 10mB/t Sulfurized Diesel | ||
12mB/t of <link;immersivepetroleum:fluids;§n§ocracked lubricant§r;lubricant> into | ||
| 6mB/t of <link;immersivepetroleum:fluids;§n§okerosene§r;kerosene> | ||
| 10mB/t of <link;immersivepetroleum:fluids;§n§osulfurized diesel§r;diesel> | ||
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10mB/t of Kerosene to: | ||
| 2mB/t Naphtha | ||
| 3mB/t Gasoline Additives | ||
| 5mB/t Sulfurized Diesel | ||
<np> | ||
Diesel can be used for <link;diesel_generator;§o§npower §o§nproduction§r>; Lubricant for <link;immersivepetroleum:lubricant;§o§noiling §o§nmachines§r>; Kerosene for <link;diesel_generator;§o§npower §o§nproduction§r>; and Naphtha for <link;immersivepetroleum:portablegenerator;§o§npowering §o§nengines§r> or <link;immersivepetroleum:plastics;§o§nplastics§r>. Bitumen is used to make <link;immersivepetroleum:asphalt;§o§nAsphalt§r> and can be processed to get Petroleum Coke in the <link;immersivepetroleum:cokerunit;§o§nCoker§r>. | ||
10mB/t of <link;immersivepetroleum:fluids;§n§okerosene§r;kerosene> into | ||
| 2mB/t of <link;immersivepetroleum:fluids;§n§onaphtha§r;naphtha> | ||
| 3mB/t of <link;immersivepetroleum:fluids;§n§ogasoline additives§r;gasoline> | ||
| 5mB/t of <link;immersivepetroleum:fluids;§n§osulfurized diesel§r;diesel> |
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projects/1.18/assets/immersive-petroleum/immersivepetroleum/manual/en_us/flarestack.txt
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Flarestack | ||
Burns away your problems | ||
<&flarestack0>This device burns combustible fluids pumped into bottom. Burn rate depends on the applied redstone signal strength, with a maximum burn rate of 250mB/t. This behavior can be inverted by use of the Screwdriver.<np> | ||
<&flarestack1>Below is a list of fluids which can be burned by the flarestack | ||
Burns Away Your Problems | ||
<&flarestack0>The flarestack disposes of any combustible fluid pumped into the input port on the bottom by burning it in a flare jet. | ||
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The pilot light of the flarestack is permanently on, and standing on top of it will cause burn damage.<np> | ||
The flare rate is proportional to the applied redstone signal strength, with a maximum rate of 250mB/t. This behavior can be inverted with the Engineer's Screwdriver.<np> | ||
Below is a list of fluids which can be burned by the flarestack |
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