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projects/1.19/assets/immersive-petroleum/immersivepetroleum/lang/en_us.json
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projects/1.19/assets/immersive-petroleum/immersivepetroleum/lang/zh_cn.json
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projects/1.19/assets/immersive-petroleum/immersivepetroleum/manual/en_us/asphalt.txt
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Asphalt Concrete | ||
Highway Material | ||
<&asphalt0>Asphalt concrete is a darker, tarry alternative to regular concrete. Asphalt is produced using bitumen as the binder instead of clay in the concrete, making asphalt concrete a byproduct of the distillation of <link;immersivepetroleum:fluids;§n§ocrude oil§r;crude>.<np> | ||
Asphalt concrete can be cut into stairs and slabs using the stonecutter, but cannot be cut into slices as concrete can. | ||
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The smooth, durable blacktop produced by asphalt concrete and its cut forms makes an excellent roadway, providing a 20% boost to movement speed. |
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projects/1.19/assets/immersive-petroleum/immersivepetroleum/manual/en_us/cokerunit.txt
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Coker | ||
Very Sticky Stuff | ||
<&cokerunit0>The Coker is a massive machine that cracks and carbonizes residual <link;immersivepetroleum:fluids;§n§obitumen§r;bitumen> from distillation into <link;immersivepetroleum:fluids;§n§opetroleum coke§r;petroleum_coke> and <link;immersivepetroleum:fluids;§n§osulfurized §n§odiesel§r;diesel>. | ||
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Energy is input through the two high-amperage connectors on the front of the machine, and bitumen and water to the two labeled input ports on the front of the machine. Sulfurized diesel is output from the orange port on the front, and petroleum coke from the two hoppers below the coking drums. | ||
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Supplying a redstone signal to the control panel will halt the coking process, which can be inverted with the use of the Engineer's Screwdriver. | ||
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Due to the heating-cooling cycle of the coking process, the Coker is an energy-intensive machine that requires medium or high voltage infrastructure. | ||
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To construct the machine, build it as shown and use the Engineer's Hammer on the concrete block in the center on the side with the redstone engineering block.<np> | ||
The coking process is thus: | ||
Bitumen is loaded into the coking drums. Once loading has finished, the drums are brought up to temperature and the bitumen is converted into petroleum coke and sulfurized diesel. | ||
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When the conversion is complete, the drums are drained of sulfurized diesel, then dumped and flushed with water to cool down for bitumen to be loaded again.<np> | ||
The coking drums do not need to be full for the coking process to begin, and more bitumen can be input during the first phase of the coking cycle. Once the output and flushing phases have begun, more bitumen cannot be input until the cycle completes. | ||
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The coking drums operate independently: once the currently loading coking drum is full of bitumen, bitumen will load into the other drum unless the drum is already operating. |
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projects/1.19/assets/immersive-petroleum/immersivepetroleum/manual/en_us/derrick.txt
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Derrick | ||
OSHA Nightmare | ||
<&derrick0> | ||
The Derrick creates wellheads by drilling reinforced pipes into porous strata containing <link;immersivepetroleum:reservoir;§o§nfluid reservoirs§r> beneath the bedrock.<np> | ||
The structure is built as shown and formed by using the Engineer's Hammer on the single light engineering block. | ||
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Fluids are input through the blue fluid port, and fluid is output from the singular orange fluid output port. Drilling pipes must be input by hand. | ||
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Applying a redstone signal to the control panel will halt the drilling process, and can be inverted by use of the Engineer's Screwdriver.<np> | ||
The derrick's drilling process happens in two stages, and cannot happen below the water line as water will flood the nascent drill hole and erode the walls. | ||
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The first phase is the reinforced drilling phase, when the derrick drills above the bedrock and must reinforce the placed fluid pipes with <link;immersiveengineering:mixer;§o§nliquid concrete§r> to stabilize them, placing well pipes. If broken, these pipes must be re-drilled.<np> | ||
Once the derrick has hit bedrock, the second drill phase begins and concrete reinforcement is swapped for cooling water. The derrick begins drilling through the bedrock to one or more target locations that can be set via its interface, consuming water and fluid pipes to do so. | ||
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When the well is completed the wellhead is opened and the drilling equipment is forced out of the well by the fluid pressure from below. | ||
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Positive pressure from the well forces fluid to the surface and into the derrick's tank and out to external storage such as the <link;immersivepetroleum:oiltank;§o§nOil Tank§r>. If the derrick's tank is full and has no ability to output, the pressure relief valve will blow and oil will gush from the top of the derrick and become waste. | ||
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Once the positive pressure in the reservoir has dropped to zero, the derrick is no longer needed, and fluid extraction can be moved to a <link;immersivepetroleum:pumpjack;§o§nPumpjack§r>. |
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...cts/1.19/assets/immersive-petroleum/immersivepetroleum/manual/en_us/distillationtower.txt
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Distillation Tower | ||
Environmentally Unfriendly | ||
<&distillationtower0>The Distillation Tower is the energy-intensive workhorse machine of a modern petroleum refinery. | ||
It consists of a heating unit and a fractionation column.<np> | ||
To form the structure, assemble it as shown on the previous page and use the Engineer's Hammer on the redstone engineering block. | ||
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Energy is input through the plug at the top of the heating unit, and the fluid to be separated is input to the bottom the unit. Applying a redstone signal to the control panel will halt the machine's process, this behavior can be inverted by use of the Engineer's Screwdriver. | ||
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The produced fluid mix is output from the side hatch marked with an orange dot; the Bitumen through the front hatch. | ||
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The distillation tower can separate the following fluids into their fractions: | ||
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50mB/t of <link;immersivepetroleum:fluids;§n§ocrude oil§r;crude> into | ||
| 15mB/t of <link;immersivepetroleum:fluids;§n§onaphtha§r;naphtha> | ||
| 18mB/t of <link;immersivepetroleum:fluids;§n§okerosene§r;kerosene> | ||
| 30mB/t of <link;immersivepetroleum:fluids;§n§osulfurized diesel§r;diesel> | ||
| 12mB/t of <link;immersivepetroleum:fluids;§n§olubricant§r;lubricant> | ||
| 0.07/t of <link;immersivepetroleum:fluids;§n§obitumen§r;bitumen>. | ||
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10mB/t of <link;immersivepetroleum:plastics;§n§ocracked naphtha§r;plastics1> into | ||
| 6mB/t of <link;immersivepetroleum:fluids;§n§oethylene§r;naphtha_derivates> | ||
| 2mB/t of <link;immersivepetroleum:fluids;§n§opropylene§r;naphtha_derivates> | ||
| 2mB/t of <link;immersivepetroleum:fluids;§n§obenzene§r;naphtha_derivates> | ||
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12mB/t of <link;immersivepetroleum:fluids;§n§ocracked lubricant§r;lubricant> into | ||
| 6mB/t of <link;immersivepetroleum:fluids;§n§okerosene§r;kerosene> | ||
| 10mB/t of <link;immersivepetroleum:fluids;§n§osulfurized diesel§r;diesel> | ||
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10mB/t of <link;immersivepetroleum:fluids;§n§okerosene§r;kerosene> into | ||
| 2mB/t of <link;immersivepetroleum:fluids;§n§onaphtha§r;naphtha> | ||
| 3mB/t of <link;immersivepetroleum:fluids;§n§ogasoline additives§r;gasoline> | ||
| 5mB/t of <link;immersivepetroleum:fluids;§n§osulfurized diesel§r;diesel> |
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projects/1.19/assets/immersive-petroleum/immersivepetroleum/manual/en_us/flarestack.txt
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Flarestack | ||
Burns Away Your Problems | ||
<&flarestack0>The flarestack disposes of any combustible fluid pumped into the input port on the bottom by burning it in a flare jet. | ||
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The pilot light of the flarestack is permanently on, and standing on top of it will cause burn damage.<np> | ||
The flare rate is proportional to the applied redstone signal strength, with a maximum rate of 250mB/t. This behavior can be inverted with the Engineer's Screwdriver.<np> | ||
Below is a list of fluids which can be burned by the flarestack |
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projects/1.19/assets/immersive-petroleum/immersivepetroleum/manual/en_us/fluids.txt
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Petroleum Products | ||
At Least It's Not GT5u | ||
<&crude> | ||
Crude oil is a sticky, black substance that seeps from <link;immersivepetroleum:reservoir;§n§oreservoirs§r> in the world. It is the base resource that all other petroleum-based resources take their feedstock from, and is essential to any petrochemical engineer's journey. | ||
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Crude oil can be separated in the <link;immersivepetroleum:distillationtower;§n§oDistillation Tower§r> once it is extracted from reservoirs. | ||
<&lubricant> | ||
Lubricant is the heaviest fraction immediately distillable from <link;immersivepetroleum:fluids;§n§ocrude oil§r;crude>, and is best used to increase the working speed of machines via lubrication. It can be processed into <link;immersivepetroleum:fluids;§n§oparaffin wax§r;paraffin>. | ||
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It can be burned in the flare stack or cracked into <link;immersivepetroleum:fluids;§n§odiesel§r;diesel> and <link;immersivepetroleum:fluids;§n§okerosene§r;kerosene> if such activities are not useful. | ||
<&diesel> | ||
Diesel and sulfurized diesel are the heavyweight fuels of the petrochemical engineer, being able to be used in the <link;immersiveengineering:diesel_generator;§n§oDiesel Generator§r> for bulk power production. | ||
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Sulfurized diesel can be used for an easy source of sulfur, and is the second-heaviest fraction distillable from <link;immersivepetroleum:fluids;§n§ocrude oil§r;crude>. | ||
<&kerosene> | ||
Kerosene is a medium fuel usable in the <link;immersiveengineering:diesel_generator;§n§oDiesel Generator§r> for bulk power production. It can be separated into its light, medium, and heavy fractions to upgrade <link;immersivepetroleum:fluids;§n§onaphtha§r;naphtha> into <link;immersivepetroleum:fluids;§n§ogasoline§r;gasoline>. | ||
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Being a lighter fraction than <link;immersivepetroleum:fluids;§n§odiesel§r;diesel>, kerosene does not accumulate as much sulfur and does not need to be desulfurized. | ||
<&naphtha> | ||
Naphtha is a volatile light fuel usable in <link;immersivepetroleum:portablegenerator;§n§oPortable Generators§r> or <link;immersivepetroleum:speedboat;§n§oMotorboat§r>, and the lightest fraction in <link;immersivepetroleum:fluids;§n§ocrude oil§r;crude>. | ||
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Its volatility can be controlled via mixing it with gasoline additives to form <link;immersivepetroleum:fluids;§n§ogasoline§r;gasoline>. | ||
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Naphtha is chemical feedstock for producing plastics, and is often used to produce <link;immersiveengineering:plastic;§n§ophenolic resin§r> from its <link;immersivepetroleum:fluids;§n§oderivates§r;naphtha_derivates>. | ||
<&bitumen> | ||
Bitumen is a dark, sticky solid that can be used as an artificial binder for concrete, making <link;immersivepetroleum:asphalt;§n§oasphalt concrete§r>, or pyrolized to make <link;immersivepetroleum:fluids;§n§opetroleum coke§r;petroleum_coke>. | ||
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Bitumen is created from the distillation of <link;immersivepetroleum:fluids;§n§ocrude oil§r;crude> at a slow rate. | ||
<&naphtha_derivates> | ||
Benzene, propylene, and ethylene are not immediately distillable from crude oil, these lighter feedstocks must be distilled from <link;immersivepetroleum:plastics;§n§ocracked naphtha§r;plastics1>. | ||
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Benzene, can be used as light fuel, but propylene and ethylene cannot. All three are used as chemical feedstock for <link;immersiveengineering:plastic;§n§ophenolic resin§r>. | ||
<&gasoline> | ||
Gasoline is a high-quality light fuel suitable for the <link;immersivepetroleum:portablegenerator;§n§oPortable Generator§r> or <link;immersivepetroleum:speedboat;§n§oMotorboat§r>, and can also be used in <link;immersivepetroleum:fluids;§n§onapalm§r;napalm>. | ||
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It has reduced volatility and a higher efficiency in the <link;immersivepetroleum:portablegenerator;§n§oPortable Generator§r>. Gasoline is made from gasoline additives, which are produced from <link;immersivepetroleum:fluids;§n§okerosene§r;kerosene>, and <link;immersivepetroleum:fluids;§n§onaphtha§r;naphtha> in the <link;immersiveengineering:refinery;§n§oRefinery§r>. | ||
<&napalm> | ||
Napalm is an extremely flammable substance that can be created in the <link;mixer;§n§omixer§r> using <link;immersivepetroleum:fluids;§n§ogasoline§r;gasoline> and three measures of aluminium grit. It has little use other than wanton destruction; when napalm is lit, fire will spread almost immediately over its surface, allowing for rapid deforestation. In addition, it can serve as a very effective fuel for the <link;chemthrower;§n§oChemthrower§r>. | ||
<¶ffin> | ||
Paraffin wax is a waxy solid that can be used as an artificial beeswax substitute, making candles or waxing copper to stop it from oxidizing. | ||
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Paraffin wax is created from the dewaxing at high pressure of <link;immersivepetroleum:fluids;§n§olubricant§r;lubricant> at a slow rate. | ||
<&petroleum_coke> | ||
Petroleum coke is a high-purity allotrope of carbon, equivalent to coal coke. It can be used to make steel, or compressed into <link;immersiveengineering:graphite;§n§oHOP graphite§r>. | ||
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Petroleum coke is created from the coking at high temperature of <link;immersivepetroleum:fluids;§n§obitumen§r;bitumen>. |
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projects/1.19/assets/immersive-petroleum/immersivepetroleum/manual/en_us/hydrotreater.txt
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High-Pressure Refinery Unit | ||
What's A Palladium Catalyst? | ||
<&hydrotreater0> | ||
The High-Pressure Refinery Unit heats and combines fluids within its main reaction drum. It is integral to secondary process chains in modern petroleum refining, including cracking and desulfurization.<np> | ||
Fluctuating power demands from the place the High-Pressure Refinery Unit between LV and MV, with more intensive recipes unable to use LV wiring. Power is input through the port on top of the heating unit. | ||
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Fluids are input through the port on the front of the machine, water into the top port beside the control panel. Items are output from the side port beneath the water input, and the reaction product from the port atop the reaction drum. | ||
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It is built as shown and formed by using the Engineer's Hammer on the heavy engineering block in the of the front face. | ||
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Applying a redstone signal to the control panel will halt the machine, this behavior can be inverted with the Screwdriver. | ||
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If pneumatically-processed plastic is available, the High-Pressure Refinery Unit can process both <link;immersivepetroleum:fluids;§n§oethylene§r;naphtha_derivates> and <link;immersivepetroleum:fluids;§n§opropylene§r;naphtha_derivates> into molten plastic at a 10x or 20x yield respectively. |
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projects/1.19/assets/immersive-petroleum/immersivepetroleum/manual/en_us/lubricant.txt
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Lubrication | ||
Slip and Slide | ||
Lubricated bearings and gearboxes are present in almost every machine, but heavy-duty gearboxes and bearings benefit from their lubricant being regularly flushed and replaced. | ||
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Machines with high mechanical loads — such as the <link;immersivepetroleum:pumpjack;§n§oPumpjack§r>, <link;excavator;§n§oExcavator§r>, and <link;crusher;§n§oCrusher§r> — can be actively lubricated to increase their speed by 25%. | ||
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Iron Golems can be lubricated, temporarily increasing their speed and strength.<np> | ||
<&lubricant0> | ||
<link;immersivepetroleum:fluids;§n§oPetroleum lubricant§r;lubricant> is the most effective lubricant, but <link;squeezer;§n§oplant oil§r> can also be used to lubricate machines, at the cost of consuming much more lubricant. | ||
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Both Iron Golems and machines will drip spent lubricant while in use, a handy sign of if the machine is lubricated. | ||
<&lubricant1>The Lubricant Can can be used to manually apply a lubricant to machines. Once the can is full, simply use on a valid block to lubricate it. | ||
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A <link;chemthrower;§o§nChemical §o§nThrower§r> can also be used to apply a lubricant to blocks, albeit less efficiently. Simply spray lubricant onto a machine to apply. | ||
<&lubricant2> | ||
The Automatic Lubricator is the solution to the tedium of manual application, lubricating as long as it has fluid. | ||
The point where it must be attached is highlighted while holding a lubricator. When placed correctly, pipes will form around the machine. |
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projects/1.19/assets/immersive-petroleum/immersivepetroleum/manual/en_us/molotov.txt
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Molotov | ||
Perfect for Riots | ||
<&molotov> | ||
Fill an empty Glass Bottle using the <link;bottling_machine;§o§nBottling §o§nMachine§r> with <link;immersivepetroleum:fluids;§n§oGasoline§r;gasoline>. | ||
Stuff some Wool or <link;hemp;Tough Fabric;fabric_recipe> into neck of the Gasoline filled Glass Bottle. | ||
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Once you're ready to throw it hold Flint & Steel in your off-hand, the Unlit Molotov in your main-hand and hold rightclick to ignite.<np> | ||
You have §o15 Seconds§r to throw it, otherwise all the Gasoline inside the bottle will be used up and all you're left with is an Empty Bottle again. |
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projects/1.19/assets/immersive-petroleum/immersivepetroleum/manual/en_us/oiltank.txt
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Oil Tank | ||
Bathtub for Gentlemen | ||
<&oiltank0> | ||
The Oil Tank is a self-levelling liquid tank bigger than the normal <link;tank;§o§nFluid Tank§r>, with both side, top, and bottom fluid ports. It can store 1024B of any non-gaseous fluid.<np> | ||
The Oil Tank will self-level with any non-configured Oil Tanks next to it within a line, bringing each connected tank to an approximately equal liquid level any time fluids are input. | ||
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The side fluid ports can be configured with the hammer to either input and output, while the top and bottom ports cannot be configured. Both the top and bottom port can input, but only the bottom fluid port can output.<np> | ||
Because of its generous capacity and self-leveling, the tank is a good fit for use with the <link;immersivepetroleum:derrick;§o§nDerrick§r> during the gushing phase, to prevent well blowouts due to filled storage and high well pressure. | ||
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Attaching a comparator to the redstone port of the tank will read the fill of the full tank in a 0-15 metric. Attaching the comparator to one of the layers results in a signal proportional to the height of the comparator. | ||
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For example, a comparator attached to the second layer of a tank would not emit any signal until the tank is 1/4 full and have a signal strength of 15 if the tank is half full or more. |
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projects/1.19/assets/immersive-petroleum/immersivepetroleum/manual/en_us/plastics.txt
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Petroleum Plastics | ||
Does Not Contain 2,3,7,8-TCDD! | ||
<&plastics0> | ||
<link;immersiveengineering:plastic;§n§oPhenolic resin§r> is a chemical marvel for the modern age, but it was missing a petroleum derived process for its production. | ||
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Using newly developed thermal cracking systems, this is no longer: phenolic resin can be produced from <link;immersivepetroleum:fluids;§n§onaphtha§r;naphtha> feedstock using a combination of high temperature techniques to crack it into its constituent alkenes. | ||
<&plastics1> | ||
The <link;immersivepetroleum:hydrotreater;§n§oHigh-Pressure Refinery Unit§r> is used to crack naphtha, converting 20mB naphtha and 5mB of water to 20mB of cracked naphtha. | ||
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Cracked Naphtha can then be <link;immersivepetroleum:distillationtower;§n§odistilled§r> into benzene, propylene, and ethylene; the three alkenes produce portions of the chemical process for <link;immersiveengineering:plastic;§n§ophenolic resin§r>. | ||
<&plastics2> | ||
Benzene is a liquid alkene, and can be combined in the <link;immersiveengineering:refinery;§n§oRefinery§r> with propylene for phenol, more commonly known as <link;cokeoven;creosote oil;outputs>. | ||
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Ethylene is a gaseous alkene that oxidizable to acetaldehyde. This process is done using §2Copper Plate§r as a catalyst. | ||
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These two chemical feedstocks are used to produce the polymer resin of <link;immersiveengineering:plastic;§n§oduroplast§r;duroplast_sheet>. |
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...cts/1.19/assets/immersive-petroleum/immersivepetroleum/manual/en_us/portablegenerator.txt
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Portable Generator | ||
Gassed Up | ||
<&portablegenerator0> | ||
The Portable Generator is an easily-movable, light fuel alternative to the heavy, immobile <link;immersiveengineering:diesel_generator;§n§oDiesel Generator§r>. | ||
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The generator connects to LV and MV power grids directly, and can be picked up with it contents by crouching.<np> | ||
The Portable Generator produces up to <config;i;portablegenerator_flux> IF/t while burning fuels such as <link;immersivepetroleum:fluids;§n§ogasoline§r;gasoline>, <link;immersivepetroleum:fluids;§n§onaphtha§r;naphtha>, or <link;immersivepetroleum:fluids;§n§obenzene§r;naphtha_derivates>, and has an energy buffer of 100,000IF. | ||
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The Portable Generator can accept fuel from buckets, jerrycans, and from a pipe through the input port on top of the generator. | ||
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Higher quality fuels will last longer, and a redstone signal will immediately halt the generator with no lost fuel. |
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