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nvidium 翻译提交 #3915

Merged
merged 11 commits into from
Nov 26, 2023
Merged

nvidium 翻译提交 #3915

merged 11 commits into from
Nov 26, 2023

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771835
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@771835 771835 commented Nov 13, 2023

nvidium-0.2.3-beta+1.20.1
参考:MCRcortex/nvidium#89

@boring-cyborg boring-cyborg bot added 1.20.x Minecraft 版本标签 Fabric 包含 Fabric 模组 labels Nov 13, 2023
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cfpa-bot bot commented Nov 13, 2023

ℹ Modrinth 的 Bot 功能为临时辅助,不代表最终结果。


ℹ 此 PR 没有检测到 CurseForge 模组修改。


💾 基于此 PR 所打包的资源包:


ℹ 0-modrinth-mod 在其它 PR 中有提交:


⚠ 警告:PR 中 nvidium-1.19 的中英文语言文件不对应。

  • 中文语言文件有 1 个 Key 多于英文语言文件。例如:
    • 行 13-modmenu.modmenu.descriptionTranslation.modmenu.nvidium

⚠ 警告:PR 中 nvidium-1.20-fabric 的中英文语言文件不对应。

  • 中文语言文件有 1 个 Key 多于英文语言文件。例如:
    • 行 27-modmenu.modmenu.descriptionTranslation.modmenu.nvidium
详细检查报告 开始检查 nvidium 1.19
nvidium-1.19 中文语言文件共有 11 个 Key; 英文语言文件共有 10 个 Key
中文多于英文的 Key: 
    modmenu.modmenu.descriptionTranslation.modmenu.nvidium


开始检查 nvidium 1.20-fabric
nvidium-1.20-fabric 中文语言文件共有 25 个 Key; 英文语言文件共有 24 个 Key
中文多于英文的 Key: 
    modmenu.modmenu.descriptionTranslation.modmenu.nvidium


报告也可以在 这里 查看。在 PR 更新时这里的检查也会自动更新。


🔛 Diff:

0-modrinth-mod/1.19
英文 中文
Nvidium Nvidium设置
Region Keep Distance 区块渲染距离
Distance to keep loaded regions 加载的距离(需在未进入世界时设置)
Automatic memory limit 自动限制显存占用
Automatically determines the memory limit to set given the amount of available vram on your system 根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)
Max gpu memory 最大显存大小
Max gpu memory allowed, will start to cull chunks if this limit is hit 可使用的最大显存,一旦达到将开始卸载已加载的区块
Enables temporal coherence 启用连续帧之间变化平滑
Removes artifacting when turning around 消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)
%s Mbs %s Mb
替代Sodium的渲染引擎
0-modrinth-mod/1.19-keys
Key 英文 中文
nvidium.options.pages.nvidium Nvidium Nvidium设置
nvidium.options.region_keep_distance.name Region Keep Distance 区块渲染距离
nvidium.options.region_keep_distance.tooltip Distance to keep loaded regions 加载的距离(需在未进入世界时设置)
nvidium.options.automatic_memory_limit.name Automatic memory limit 自动限制显存占用
nvidium.options.automatic_memory_limit.tooltip Automatically determines the memory limit to set given the amount of available vram on your system 根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)
nvidium.options.max_gpu_memory.name Max gpu memory 最大显存大小
nvidium.options.max_gpu_memory.tooltip Max gpu memory allowed, will start to cull chunks if this limit is hit 可使用的最大显存,一旦达到将开始卸载已加载的区块
nvidium.options.enable_temporal_coherence.name Enables temporal coherence 启用连续帧之间变化平滑
nvidium.options.enable_temporal_coherence.tooltip Removes artifacting when turning around 消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)
nvidium.options.mb %s Mbs %s Mb
modmenu.modmenu.descriptionTranslation.modmenu.nvidium 替代Sodium的渲染引擎
0-modrinth-mod/1.19-术语检查
Key 英文 中文 检查结果
nvidium.options.automatic_memory_limit.tooltip Automatically determines the memory limit to set given the amount of available vram on your system 根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存) ✔ 术语 on => 开
nvidium.options.max_gpu_memory.tooltip Max gpu memory allowed, will start to cull chunks if this limit is hit 可使用的最大显存,一旦达到将开始卸载已加载的区块 ⚠ 术语异常 hit => 击中玩家
0-modrinth-mod/1.20-fabric
英文 中文
Nvidium Nvidium设置
Region Keep Distance 区块渲染距离
Distance to keep loaded regions 加载的距离(需在未进入世界时设置)
Automatic memory limit 自动限制显存占用
Automatically determines the memory limit to set given the amount of available vram on your system (Close and reopen settings to edit the max memory) 根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)
Max gpu memory 最大显存大小
Max gpu memory allowed, will start to cull chunks if this limit is hit 可使用的最大显存,一旦达到将开始卸载已加载的区块
Enables temporal coherence 启用连续帧之间变化平滑
Removes artifacting when turning around 消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)
%s Mbs %s Mb
Translucency Sorting 透明物体排序
Translucency sorting level, each level has different performance impact and visual quality.
None:No translucency sorting, no impact, can look quite bad
Sections: Section level translucency sorting, brings translucency to the same level as sodium, minimal impact
Quads: Incremental sorting, sorts geometry correctly over multiple frames, can cause visual weirdness while sorting
透明度排序级别,每个级别对性能影响和视觉质量都不同。
禁用:没有透明度排序,无影响,但可能看起来很糟糕。
Section:截面透明度排序,使透明度达到与钠相同的水平,影响最小。
Quads:增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。
None 禁用
Sections Sections模式
Quads Quads模式
Statistics Level 统计数据级别
Statistics logging level, tracks the visibility count of cull layers 统计数据的级别,跟踪特定的剔除层的可见度计数
None 禁用
Frustum Frustum模式
Regions Regions模式
Sections Sections模式
Quads Quads模式
Enable async bfs 启用异步广度优先搜索算法
Enables asynchronous bfs chunk section loading, greatly reduces the frame time when moving, more noticeable with higher render distances 启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。
替代Sodium的渲染引擎
0-modrinth-mod/1.20-fabric-keys
Key 英文 中文
nvidium.options.pages.nvidium Nvidium Nvidium设置
nvidium.options.region_keep_distance.name Region Keep Distance 区块渲染距离
nvidium.options.region_keep_distance.tooltip Distance to keep loaded regions 加载的距离(需在未进入世界时设置)
nvidium.options.automatic_memory_limit.name Automatic memory limit 自动限制显存占用
nvidium.options.automatic_memory_limit.tooltip Automatically determines the memory limit to set given the amount of available vram on your system (Close and reopen settings to edit the max memory) 根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)
nvidium.options.max_gpu_memory.name Max gpu memory 最大显存大小
nvidium.options.max_gpu_memory.tooltip Max gpu memory allowed, will start to cull chunks if this limit is hit 可使用的最大显存,一旦达到将开始卸载已加载的区块
nvidium.options.enable_temporal_coherence.name Enables temporal coherence 启用连续帧之间变化平滑
nvidium.options.enable_temporal_coherence.tooltip Removes artifacting when turning around 消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)
nvidium.options.mb %s Mbs %s Mb
nvidium.options.translucency_sorting.name Translucency Sorting 透明物体排序
nvidium.options.translucency_sorting.tooltip Translucency sorting level, each level has different performance impact and visual quality.
None:No translucency sorting, no impact, can look quite bad
Sections: Section level translucency sorting, brings translucency to the same level as sodium, minimal impact
Quads: Incremental sorting, sorts geometry correctly over multiple frames, can cause visual weirdness while sorting
透明度排序级别,每个级别对性能影响和视觉质量都不同。
禁用:没有透明度排序,无影响,但可能看起来很糟糕。
Section:截面透明度排序,使透明度达到与钠相同的水平,影响最小。
Quads:增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。
nvidium.options.translucency_sorting.none None 禁用
nvidium.options.translucency_sorting.sections Sections Sections模式
nvidium.options.translucency_sorting.quads Quads Quads模式
nvidium.options.statistics_level.name Statistics Level 统计数据级别
nvidium.options.statistics_level.tooltip Statistics logging level, tracks the visibility count of cull layers 统计数据的级别,跟踪特定的剔除层的可见度计数
nvidium.options.statistics_level.none None 禁用
nvidium.options.statistics_level.frustum Frustum Frustum模式
nvidium.options.statistics_level.regions Regions Regions模式
nvidium.options.statistics_level.sections Sections Sections模式
nvidium.options.statistics_level.quads Quads Quads模式
nvidium.options.async_bfs.name Enable async bfs 启用异步广度优先搜索算法
nvidium.options.async_bfs.tooltip Enables asynchronous bfs chunk section loading, greatly reduces the frame time when moving, more noticeable with higher render distances 启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。
modmenu.modmenu.descriptionTranslation.modmenu.nvidium 替代Sodium的渲染引擎
0-modrinth-mod/1.20-fabric-术语检查
Key 英文 中文 检查结果
nvidium.options.automatic_memory_limit.tooltip Automatically determines the memory limit to set given the amount of available vram on your system (Close and reopen settings to edit the max memory) 根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存) ✔ 术语 on => 开
nvidium.options.max_gpu_memory.tooltip Max gpu memory allowed, will start to cull chunks if this limit is hit 可使用的最大显存,一旦达到将开始卸载已加载的区块 ⚠ 术语异常 hit => 击中玩家
nvidium.options.translucency_sorting.tooltip Translucency sorting level, each level has different performance impact and visual quality.
None:No translucency sorting, no impact, can look quite bad
Sections: Section level translucency sorting, brings translucency to the same level as sodium, minimal impact
Quads: Incremental sorting, sorts geometry correctly over multiple frames, can cause visual weirdness while sorting
透明度排序级别,每个级别对性能影响和视觉质量都不同。
禁用:没有透明度排序,无影响,但可能看起来很糟糕。
Section:截面透明度排序,使透明度达到与钠相同的水平,影响最小。
Quads:增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。
⚠ 术语异常 no => 否
⚠ 术语异常 minimal => 最少
nvidium.options.translucency_sorting.none None 禁用 ⚠ 术语异常 none => 无
nvidium.options.statistics_level.name Statistics Level 统计数据级别 ⚠ 术语异常 statistics => 统计信息
nvidium.options.statistics_level.tooltip Statistics logging level, tracks the visibility count of cull layers 统计数据的级别,跟踪特定的剔除层的可见度计数 ⚠ 术语异常 statistics => 统计信息
nvidium.options.statistics_level.none None 禁用 ⚠ 术语异常 none => 无
nvidium.options.async_bfs.tooltip Enables asynchronous bfs chunk section loading, greatly reduces the frame time when moving, more noticeable with higher render distances 启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。 ✔ 术语 render distance => 渲染距离
⚠ 术语异常 chunk => 区块
⚠ 术语异常 frame => 框架, 展示框

  • 🔄 勾选这个复选框来强制刷新

@cfpa-bot cfpa-bot bot added the 40+ 行数标签 label Nov 13, 2023
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除了【为啥要根据显存限制“内存”?】、【英文半角符号】、【复数】,都只是建议
(小声bb:其实你可以直接修改文件路径的(即使是网页版也可以)

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771835 commented Nov 14, 2023

我把把改了一下

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qznfbnj commented Nov 14, 2023

我把把改了一下

好的,不过,为啥要根据显存限制“内存”?
还有,L13的 区段 (Section) 是哪的翻译?
L25的 moving 为什么是 转动视角?L10的 turning around 也是 转动视角,确认了这两个一样吗?

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771835 commented Nov 15, 2023

根据显存限制内存的目的可能是为了防止超出显存限制。我没怎么了解java.

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qznfbnj commented Nov 15, 2023

根据显存限制内存的目的可能是为了防止超出显存限制。我没怎么了解java.

到底是显存还是内存?

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771835 commented Nov 16, 2023

这和翻译提交有神马关系,我又不是作者

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qznfbnj commented Nov 16, 2023

这和翻译提交有神马关系,我又不是作者

你是翻译作者,就必须理解自己翻译的东西都是什么
S31116-17132168_com android chrome
我认为,6行的 Memory 指的应该是显存(也就是红框标出来的 vram),你觉得呢?
还有,25行的末尾忘记补上逗号了

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771835 commented Nov 16, 2023

我改改

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771835 commented Nov 16, 2023

握草,改错了,改成en_us.json了

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qznfbnj commented Nov 16, 2023

啊这

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771835 commented Nov 17, 2023

话说这个翻译提交什么时后合并

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qznfbnj commented Nov 17, 2023

话说这个翻译提交什么时后合并

可以加群问。review是任何人都可以review的,但合并需要approving review
image

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771835 commented Nov 17, 2023

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请注意删除半角字符与全角字符之间的空格

@771835 771835 requested a review from ChuijkYahus November 18, 2023 15:28
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其余应该问题不大了

@771835 771835 requested a review from ChuijkYahus November 20, 2023 08:29
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771835 commented Nov 20, 2023

这个mod有1.19的版本,可是Minecraft-Mod-Language-Package/projects中没有1.19-fabric,是不是要加到1.19里

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这个mod有1.19的版本,可是Minecraft-Mod-Language-Package/projects中没有1.19-fabric,是不是要加到1.19里

对的,1.19文件夹forge和fabric都放

@boring-cyborg boring-cyborg bot added 1.19.x Minecraft 版本标签 Forge 包含 Forge 模组 labels Nov 21, 2023
@771835 771835 requested a review from ChuijkYahus November 21, 2023 09:21
This was referenced Nov 24, 2023
@ChuijkYahus ChuijkYahus added the 即将合并 在此标签被添加的 24 小时后 Pull Request 才可被合并 label Nov 25, 2023
@ChuijkYahus ChuijkYahus merged commit 43936d4 into CFPAOrg:main Nov 26, 2023
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boring-cyborg bot commented Nov 26, 2023

干得好!你在 CFPA 的第一份翻译已成功入库,将在次日通过自动汉化更新模组分发给广大玩家。

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