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nvidium 翻译提交 #3915
nvidium 翻译提交 #3915
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ℹ Modrinth 的 Bot 功能为临时辅助,不代表最终结果。 ℹ 此 PR 没有检测到 CurseForge 模组修改。 💾 基于此 PR 所打包的资源包: ℹ 0-modrinth-mod 在其它 PR 中有提交:
⚠ 警告:PR 中 nvidium-1.19 的中英文语言文件不对应。
⚠ 警告:PR 中 nvidium-1.20-fabric 的中英文语言文件不对应。
详细检查报告开始检查 nvidium 1.19nvidium-1.19 中文语言文件共有 11 个 Key; 英文语言文件共有 10 个 Key 中文多于英文的 Key: modmenu.modmenu.descriptionTranslation.modmenu.nvidium 开始检查 nvidium 1.20-fabric nvidium-1.20-fabric 中文语言文件共有 25 个 Key; 英文语言文件共有 24 个 Key 中文多于英文的 Key: modmenu.modmenu.descriptionTranslation.modmenu.nvidium 报告也可以在 这里 查看。在 PR 更新时这里的检查也会自动更新。 🔛 Diff: 0-modrinth-mod/1.19
0-modrinth-mod/1.19-keys
0-modrinth-mod/1.19-术语检查
0-modrinth-mod/1.20-fabric
0-modrinth-mod/1.20-fabric-keys
0-modrinth-mod/1.20-fabric-术语检查
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除了【为啥要根据显存限制“内存”?】、【英文半角符号】、【复数】,都只是建议
(小声bb:其实你可以直接修改文件路径的(即使是网页版也可以)
projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json
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projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json
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我把把改了一下 |
好的,不过,为啥要根据显存限制“内存”? |
根据显存限制内存的目的可能是为了防止超出显存限制。我没怎么了解java. |
到底是显存还是内存? |
这和翻译提交有神马关系,我又不是作者 |
我改改 |
握草,改错了,改成en_us.json了 |
啊这 |
话说这个翻译提交什么时后合并 |
哦 |
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请注意删除半角字符与全角字符之间的空格
projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json
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其余应该问题不大了
projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json
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这个mod有1.19的版本,可是Minecraft-Mod-Language-Package/projects中没有1.19-fabric,是不是要加到1.19里 |
对的,1.19文件夹forge和fabric都放 |
projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json
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干得好!你在 CFPA 的第一份翻译已成功入库,将在次日通过自动汉化更新模组分发给广大玩家。 |
nvidium-0.2.3-beta+1.20.1
参考:MCRcortex/nvidium#89