-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #19 from UlfBj/master
Documentation of includes and instances.
- Loading branch information
Showing
5 changed files
with
279 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
11 changes: 11 additions & 0 deletions
11
docs-gen/content/resource_data_rule_set/vspec_extensions/_index.md
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,11 @@ | ||
--- | ||
title: vspec extensions | ||
weight: 20 | ||
chapter: true | ||
--- | ||
|
||
## vspec extensions | ||
|
||
The vspec file format has he following feature extensions, see respective chapter for details. | ||
* Instances | ||
* Includes |
58 changes: 58 additions & 0 deletions
58
docs-gen/content/resource_data_rule_set/vspec_extensions/includes.md
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,58 @@ | ||
--- | ||
title: "Includes" | ||
date: 2019-08-04T12:59:44+02:00 | ||
weight: 6 | ||
--- | ||
|
||
An include directive in a vspec file will read the file it refers to and the | ||
contents of that file will be inserted into the current buffer in place of the | ||
include directive. The included file will, in its turn, be scanned for | ||
include directives to be replaced, effectively forming a tree of included | ||
files. | ||
|
||
See Fig 6 for an example of such a tree. | ||
|
||
![Include directive](/hierarchical_information_model/images/include_directives.png)<br> | ||
*Fig 6. Include directives* | ||
|
||
|
||
The include directive has the following format: | ||
|
||
#include <filename> [prefix] | ||
|
||
The ```<filename>``` part specifies the path, relative to the file with the ```#include``` directive, to the vspec file to replace the directive with. | ||
|
||
The optional ```[prefix]``` specifies a branch name to be | ||
prepended to all signal entries in the included file. This allows a vspec file | ||
to be reused multiple times by different files, each file specifying their | ||
own branch to attach the included file to. | ||
|
||
An example of an include directive is: | ||
|
||
#include doors.vpsec chassis.doors | ||
|
||
The ```door.vspec``` section specifies the file to include. | ||
|
||
The ```chassis.doors``` section specifies that all signal entries in ```door.vspec``` should have their names prefixed with ```chassis.doors```. | ||
|
||
If an included vspec file has branch or signal specifications that have | ||
already been defined prior to the included file, the new specifications in the | ||
included file will override the previous specifications. | ||
|
||
|
||
## REUSING SIGNAL TREES | ||
Complete subtrees of signals can be reused by including | ||
them multiple times, attaching them to different branches each time | ||
they are included. | ||
|
||
An example is given in Fig 7 where a generic door signal specification is | ||
included four times to describe all doors in the vehicle. | ||
|
||
![Include directive](/hierarchical_information_model/images/spec_file_reuse.png)<br> | ||
*Fig 7. Reusing signal trees* | ||
|
||
The ```door.vspec``` file is included four times by the master ```root.vspec``` file. | ||
The signals of ```door.vspec```, ```Locked```, ```WinPos```, and ```Open``` are attached | ||
on the front left and right doors of row 1 (front) and row 2 (back). | ||
|
||
If ```door.vspec``` is changed, the changes will be propagated to all four doors. |
201 changes: 201 additions & 0 deletions
201
docs-gen/content/resource_data_rule_set/vspec_extensions/instances.md
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,201 @@ | ||
--- | ||
title: "Instances" | ||
weight: 5 | ||
--- | ||
|
||
The data model resembles primarily the physical structure of the vehicle, so | ||
quite often there is a need to repeat branches and data entries | ||
(e.g. doors, axles, etc). To avoid hard-coded repetitions of | ||
branches and data entries in the specification an instance-concept is supported. | ||
Instances remove the need of repeating definitions, by defining at the node itself how often it occurs in | ||
the resulting tree. They are meant as a short-cut in the specification and | ||
interpreted by the tools. | ||
|
||
![Example tree](/hierarchical_information_model/images/instances.png?width=60pc) | ||
|
||
|
||
|
||
## Definition | ||
|
||
### How can I create instances for my `branch`? | ||
|
||
1. An instance can be defined in any branch. | ||
2. The instantiation is done for every node in the following path. | ||
3. Instances are defined with the key-word `instances`, followed by its | ||
definition, which can be either: | ||
* a list of strings, where each element defines a single instance, e.g. | ||
`['Left','Right']` results into two instances of every following | ||
data entry in the path, named `Left` and `Right` | ||
* a string, followed by a range defined through `[n,m]`, with `n,m` as integer and `n <= m`, | ||
which defines the number of instances. | ||
`Position[1,4]` results into 4 instances of every following | ||
data entry in the path, named `Position1`, `Position2`, `Position3` | ||
and `Position4`. It is recommended to use `1` as start index for the first row/axle/position/... | ||
4. If multiple instances occur in one node or on the path to a data entry, | ||
the instances get combined, by the order of occurrence. Following the example above, | ||
four position instances will be created for each of the 'Left' and 'Right' instances, | ||
resulting into a total number of 8 instances. | ||
|
||
### How can I exclude child-nodes from instantiation? | ||
|
||
Often it makes sense to instantiate all child-nodes of a branch. | ||
But there are cases, when nodes are linked more the general concept of | ||
a branch, but not to the single instance. This could be the `DoorCount`, | ||
which would rather be `Door.Count`, `WheelDiameter`, which is rather linked | ||
to an axle rather than the wheel itself or `Brake.FluidLevel` which is not | ||
measured for a single break, but rather a system indication. | ||
|
||
To exclude a child-node from the instantiation of the *direct* parent node, set the | ||
keyword `instantiate` to `false` (`true` by default). Please check the following | ||
example for details. | ||
|
||
## Example | ||
|
||
The example from above in the specification: | ||
|
||
```YAML | ||
# Cabin.vspec | ||
Door: | ||
type: branch | ||
instances: | ||
- Row[1,4] | ||
- ["Left","Right"] | ||
description: All doors, including windows and switches | ||
#include SingleDoor.vspec Door | ||
|
||
Door.Count: | ||
datatype: uint8 | ||
type: attribute | ||
default: 4 | ||
instantiate: false | ||
description: Number of doors in vehicle. | ||
``` | ||
```yml | ||
# SingleDoor.vspec | ||
|
||
# | ||
# Definition of a single door | ||
# | ||
IsOpen: | ||
datatype: boolean | ||
type: actuator | ||
description: Is door open or closed | ||
``` | ||
Results in the following dot-notated output: | ||
``` | ||
Vehicle.Cabin.Door | ||
Vehicle.Cabin.Door.Count | ||
Vehicle.Cabin.Door.Row1 | ||
Vehicle.Cabin.Door.Row1.Left | ||
Vehicle.Cabin.Door.Row1.Left.IsOpen | ||
Vehicle.Cabin.Door.Row1.Right | ||
Vehicle.Cabin.Door.Row1.Right.IsOpen | ||
Vehicle.Cabin.Door.Row2 | ||
Vehicle.Cabin.Door.Row2.Left | ||
Vehicle.Cabin.Door.Row2.Left.IsOpen | ||
Vehicle.Cabin.Door.Row2.Right | ||
Vehicle.Cabin.Door.Row2.Right.IsOpen | ||
Vehicle.Cabin.Door.Row3 | ||
Vehicle.Cabin.Door.Row3.Left | ||
Vehicle.Cabin.Door.Row3.Left.IsOpen | ||
Vehicle.Cabin.Door.Row3.Right | ||
Vehicle.Cabin.Door.Row3.Right.IsOpen | ||
Vehicle.Cabin.Door.Row4 | ||
Vehicle.Cabin.Door.Row4.Left | ||
Vehicle.Cabin.Door.Row4.Left.IsOpen | ||
Vehicle.Cabin.Door.Row4.Right | ||
Vehicle.Cabin.Door.Row4.Right.IsOpen | ||
``` | ||
|
||
## Redefinition | ||
|
||
It is possible to override the default instantiation provided by redefining the branch with | ||
different instantiation information. If multiple definitions of a branch exist with different | ||
instance definitions, then the last found definition will be used. | ||
As an example, if only two rows of doors are needed, then the default instance definition | ||
can be overridden by redefining the Door branch as shown in the example below. | ||
|
||
```YAML | ||
#Redefinition changing number of rows from 4 to 2 | ||
#The redefinition must appear "after" the original definition | ||
Vehicle.Cabin.Door: | ||
type: branch | ||
instances: | ||
- Row[1,2] | ||
- ["Left","Right"] | ||
description: All doors, including windows and switches | ||
``` | ||
## Recommendations | ||
The instantiation feature is designed to be able to be configured for a wide range of vehicles. | ||
This means that the default instantiation represented in the standard may not fit every vehicle. | ||
An example can be seen in the windshield signals defined in `Body.vspec`, parts of them are shown below. | ||
It offers the possibility to control windshield heating separately for front and rear windshield, | ||
and it also gives the possibility to report washer fluid level separately for each windshield. | ||
This fits very well for a vehicle that has separate washer fluid containers for front and rear windshield | ||
and that offers heating for both windshields. But that is not the case for all vehicles, | ||
it is not even certain that all vehicles have two windshields. This sections gives recommendations on how | ||
to use it for a vehicle if the default specification does not offer an exact match of the capabilities of the vehicle. | ||
|
||
```YAML | ||
Windshield: | ||
type: branch | ||
instances: ["Front", "Rear"] | ||
description: Windshield signals | ||
Windshield.Heating: | ||
type: branch | ||
description: Windshield heater signals | ||
Windshield.Heating.Status: | ||
datatype: boolean | ||
type: actuator | ||
description: Windshield heater status. 0 - off, 1 - on | ||
Windshield.WasherFluid: | ||
type: branch | ||
description: Windshield washer fluid signals | ||
Windshield.WasherFluid.LevelLow: | ||
datatype: boolean | ||
type: sensor | ||
description: Low level indication for washer fluid. True = Level Low. False = Level OK. | ||
``` | ||
|
||
### Recommendation: Instance Mismatch | ||
|
||
If a vehicle does not have as many instances as specified by default then one | ||
of the following methods are recommended: | ||
|
||
- Redefine the branch. If a vehicle for example does not have a rear windshield | ||
then append a redefinition at the end of the vspec file: | ||
|
||
```YAML | ||
Vehicle.Body.Windshield: | ||
type: branch | ||
instances: ["Front"] | ||
description: Windshield signals | ||
``` | ||
|
||
- Accept that a `branch Vehicle.Body.Windshield.Rear` will exist in the generated tree representation, | ||
use other mechanisms to ignore that branch | ||
|
||
### Recommendation: Features shared among instances | ||
|
||
If a feature is shared among instances, it is recommended to publish that feature for all concerned instances. | ||
|
||
Example: A washer fluid can be handled separately for front and rear windshield. | ||
If a vehicle use a common container serving both front and rear windshield, | ||
then it is recommended that the vehicle report information on that container in both | ||
`Vehicle.Body.Windshield.Front.WasherFluid.LevelLow` and `Vehicle.Body.Windshield.Rear.WasherFluid.LevelLow`. | ||
|
||
### Recommendation: Features lacking for some instances | ||
|
||
Not all instances in a vehicle might have the same features. If e.g. the front windshield | ||
from the example above lack a heater, then it is recommended to use other mechanisms | ||
to ignore `Vehicle.Body.Windshield.Front.Heating`. |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.