Bugfixes and minor tweaks.
Bugfixes
Serializer
now properly accounts an object's members' actual types when serializing themSerializer
no longer considers properties with compiler-generatedget
accessors to be non-serializable- Allows auto-properties to be (de)serialized as intended
Tweaks
Serializer
now uses the name "Object" on the XML element for all serialized objects- The
Type
attribute is used to record the actual type
- The
XMLEscape()
Godot extension method is no longer used as the C# XML API does it automatically