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20241116 game regress #45

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second part of full on chain transition, isolated here because it forks the test to set a canary for breaking the global on chain transition parts while preserving the full game finish test.

… coin spend downstream from potato_handler. We'll need to register the game related coins so we can route spends to channel handler to pass on to the game. We have an action cache in channel handler that remembers what move to pile into a good faith unroll, and we'll have to return that from ChannelHandler::set_state_for_coins in addition to the rest.
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