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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,12 @@ | ||
/// from /atom/proc/atom_break: (damage_flag) | ||
#define COMSIG_ATOM_BREAK "atom_break" | ||
/// from base of [/atom/proc/atom_fix]: () | ||
#define COMSIG_ATOM_FIX "atom_fix" | ||
/// from base of [/atom/proc/atom_destruction]: (damage_flag) | ||
#define COMSIG_ATOM_DESTRUCTION "atom_destruction" | ||
///from base of [/atom/proc/update_integrity]: (old_value, new_value) | ||
#define COMSIG_ATOM_INTEGRITY_CHANGED "atom_integrity_changed" | ||
///from base of [/atom/proc/take_damage]: (damage_amount, damage_type, damage_flag, sound_effect, attack_dir, aurmor_penetration) | ||
#define COMSIG_ATOM_TAKE_DAMAGE "atom_take_damage" | ||
/// Return bitflags for the above signal which prevents the atom taking any damage. | ||
#define COMPONENT_NO_TAKE_DAMAGE (1<<0) |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,40 @@ | ||
//Human Overlays Indexes///////// | ||
#define FIRE_LOWER_LAYER 28 | ||
#define BODY_LAYER 27 | ||
#define EXTERNAL_APPEARANCE 26 | ||
#define MUTATIONS_LAYER 25 | ||
#define DAMAGE_LAYER 24 | ||
#define SURGERY_LAYER 23 //bs12 specific. | ||
#define BANDAGE_LAYER 22 | ||
#define UNIFORM_LAYER 21 | ||
#define ID_LAYER 20 | ||
#define SHOES_LAYER 19 | ||
#define TAIL_LAYER 18 //bs12 specific. this hack is probably gonna come back to haunt me | ||
#define GLOVES_LAYER 17 | ||
#define EARS_LAYER 16 | ||
#define SUIT_LAYER 15 | ||
#define GLASSES_LAYER 14 | ||
#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt? | ||
#define SUIT_STORE_LAYER 12 | ||
#define BACK_LAYER 11 | ||
#define HAIR_LAYER 10 //TODO: make part of head layer? | ||
#define FACEMASK_LAYER 9 | ||
#define HEAD_LAYER 8 | ||
#define COLLAR_LAYER 7 | ||
#define HANDCUFF_LAYER 6 | ||
#define LEGCUFF_LAYER 5 | ||
#define L_HAND_LAYER 4 | ||
#define R_HAND_LAYER 3 | ||
#define FIRE_UPPER_LAYER 2 | ||
#define TARGETED_LAYER 1 //BS12: Layer for the target overlay from weapon targeting system | ||
#define TOTAL_LAYERS 28 | ||
////////////////////////////////// | ||
//Human Limb Overlays Indexes///// | ||
#define LIMB_HEAD_LAYER 7 | ||
#define LIMB_TORSO_LAYER 6 | ||
#define LIMB_L_ARM_LAYER 5 | ||
#define LIMB_R_ARM_LAYER 4 | ||
#define LIMB_GROIN_LAYER 3 | ||
#define LIMB_L_LEG_LAYER 2 | ||
#define LIMB_R_LEG_LAYER 1 | ||
#define TOTAL_LIMB_LAYERS 7 |
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