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Fluid-Simulation
Fluid-Simulation PublicWe first develop a simple particle renderer with controls. We then attempt to use a particle-based approach to simulate water. The key to simulating any fluid is enforcing incompressibility. Unfort…
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Rasterizer
Rasterizer PublicIn this project, I implemented a rasterizer that allows me to take an image and draw it on a screen by converting it into a raster image with calculating pixel values. It takes a stream of pixels a…
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Cloth-Simulator
Cloth-Simulator PublicIn the project, I implemented a real-time simulation of cloth using a point masses and springs system. The cloth is divided into evenly spaced point masses and then connected by springs. The positi…
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PathTracer
PathTracer PublicIn this project, I explored ray generation, ray-scene intersection, acceleration, direct and indirect lighting, and some basic materials. It is very interesting to see different implementations aff…
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Mesh-Editor
Mesh-Editor PublicMesh is made up of many triangles that combined together. It is very amazing to explore how these tiny triangles oriented in different ways can make billions of things! Using halfedge data structur…
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Ray-Tracer
Ray-Tracer PublicThis project is added with more complicated materials, environment lights, and depth of field to your ray tracer. It is very interesting to see different materials applied on the mesh with differen…
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