v.4.0.1
N7Huntsman
released this
25 Jul 23:08
·
9903 commits
to Development
since this release
Combat Extended 4.0.1
Features
- Night vision goggles (simple and advanced) and a flare gun for night fighting. Artwork by Luizi (thank you!)
- Muzzle flashes will now briefly illuminate shooters and the surrounding area, exposing them to more accurate return fire.
- Added a “Rearm” button that will force all colonists to immediately grab everything in their assigned loadouts.
Fixes
- Fixed a bug where using VAE – Accessories would overwrite the backpack texture.
- Fixed an error related to taking slaves to bed that softlocks the UI for some users.
- Fixed a bug where drop pods from the shuttle crash quest would sometimes be destroyed by the explosion when the shuttle hit the ground.
Compatibility
- Updated integrated patches for the following mods:
o Alpha Animals
o Censored Armory
o HALO: UNSC Armoury
o Kaiser Armory
o Orassans Race
o Silkiera Race
o Soviet Armory
o Vanilla Apparel Expanded — Accessories
o Vanilla Armour Expanded
o Vanilla Factions Expanded – Insectoids
o Vanilla Factions Expanded – Medieval
o Vanilla Factions Expanded – Settlers
Balance
- Limited the penalty for targets in darkness to 50% when the shooter is in sunlight.
- Decreased mechanoid night vision from 1 to 0.8.
- Reduced visage mask thickness from 6 to 1.5.
- Balanced combat specialist bonuses.
o Shooting specialists have +3 shooting and +15% reloading speed.
o Melee specialists have +3 melee and +8% dodge chance.
Misc.
- Added tips related to night vision.
- Added appropriate bulk to the Reinforced Barrel.
- Adjusted the angle of the backpack graphic.