Skip to content

v.4.0.1

Compare
Choose a tag to compare
@N7Huntsman N7Huntsman released this 25 Jul 23:08
· 9903 commits to Development since this release
76a65db

Combat Extended 4.0.1

Features

  • Night vision goggles (simple and advanced) and a flare gun for night fighting. Artwork by Luizi (thank you!)
  • Muzzle flashes will now briefly illuminate shooters and the surrounding area, exposing them to more accurate return fire.
  • Added a “Rearm” button that will force all colonists to immediately grab everything in their assigned loadouts.

Fixes

  • Fixed a bug where using VAE – Accessories would overwrite the backpack texture.
  • Fixed an error related to taking slaves to bed that softlocks the UI for some users.
  • Fixed a bug where drop pods from the shuttle crash quest would sometimes be destroyed by the explosion when the shuttle hit the ground.

Compatibility

  • Updated integrated patches for the following mods:
    o Alpha Animals
    o Censored Armory
    o HALO: UNSC Armoury
    o Kaiser Armory
    o Orassans Race
    o Silkiera Race
    o Soviet Armory
    o Vanilla Apparel Expanded — Accessories
    o Vanilla Armour Expanded
    o Vanilla Factions Expanded – Insectoids
    o Vanilla Factions Expanded – Medieval
    o Vanilla Factions Expanded – Settlers

Balance

  • Limited the penalty for targets in darkness to 50% when the shooter is in sunlight.
  • Decreased mechanoid night vision from 1 to 0.8.
  • Reduced visage mask thickness from 6 to 1.5.
  • Balanced combat specialist bonuses.
    o Shooting specialists have +3 shooting and +15% reloading speed.
    o Melee specialists have +3 melee and +8% dodge chance.

Misc.

  • Added tips related to night vision.
  • Added appropriate bulk to the Reinforced Barrel.
  • Adjusted the angle of the backpack graphic.