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@N7Huntsman N7Huntsman released this 13 Feb 01:05
· 8016 commits to Development since this release
3889f52

Combat Extended 4.5 “Hit 'Em Where It Hurts!”

Features

  • Added Generic Ammo Mode: Replaces specific calibers with generic ammo types, for players who want a more straightforward ammo management experience.
  • Added a utility that automatic patches unpatched pawns (races and animals), making them functional with generated stats.
  • Added Bipods, used by various light machine guns and sniper rifles. Firing without them deployed imposes various penalties to range, recoil, and accuracy.
  • Added the ability to save and load loadouts between saves, and import/export loadouts between players.
  • Added the ability for skilled Melee fighters to target specific body parts in combat, similar to ranged Called Shots, for pawns with 8 Melee skill or higher.
  • Armor can now provide different levels of protection to different covered body parts.
  • Added a Medium Gun Turret that fires 7.62mm NATO, unlocked by researching Gun Turrets and Precision Rifling.

Fixes

  • Stats for muzzle flash and reload time no longer appear for weapons that don’t use them.
  • Fixed an issue where melee attacks weren’t damaging internal organs when they should.
  • Fixed incorrect quantity label in 155mm shell recipes.
  • Removed inaccurate display radii from various turrets.
  • Fixed an issue with grenade melee tools.
  • Fixed incorrect work amount for 40 S&W AP ammo recipe.
  • Removed a patch that was causing issues with the Character Editor apparel screen.

Compatibility

  • Add integrated patches for the following mods:
    o [FSF] More Psycast Powers
    o [LITE] Expanded Materials – Metals
    o [RH2] Faction: Task Force 141
    o [RH2] Faction: The Rangers
    o ADE Advanced Turrets
    o ADE Advanced Turrets +
    o Alpha Memes
    o Anima Bionics
    o Archotech Expanded
    o Archotech+ (Continued)
    o Birds Beyond: Temperate Forest
    o Cossacks of the Rim
    o Crowns and Regalia
    o Cursed Guns
    o DOOM - Factions (Continued)
    o Dubs Rimatomics
    o Farming Expansion
    o Feles – Felines of the Rim [1.3]
    o Heyra the Horned
    o Infused 2 Expansion
    o Infusion 2
    o Mechanoid Bench 2
    o Medieval Quest Rewards
    o More Psycasts
    o Paniel the Automata
    o RimTraits – Medieval Talents
    o Seventh Seraph
    o The Tuffalo
    o Useless Clothes
    o Vanilla Factions Expanded - Pirates
    o Vanilla Ideology Expanded – Dryads
    o Windows
  • Updated integrated patches for the following mods:
    o [CP] Rimmu-Nation Collection
    o [JDS] EFT Apparel
    o [JDS] The Forge
    o [LF] Command And Conquer NOD Combat Armor
    o [O21] Outer Rim Galaxies
    o [RH] Faction Collection
    o [RH2] Rimmu-Nation² - Clothing
    o [RH2] Rimmu-Nation² - Weapons
    o Alpha Animals
    o Ancient Fallot Armory
    o Android tiers - TX Series
    o Anty the War Ant
    o Apex – Rimworld Legends
    o Apparello
    o Arasaka Corporation [1.3]
    o CP DOOM & DOOM Kit Classic
    o Dishonored Assassin Mask
    o Doom Factions - Expanded
    o Dragonian Race
    o Eisenhans Power Armor
    o Expanded Materials – Metals
    o Expanded Materials – Plastics
    o Gimmicks
    o Half Dragons
    o HALO: Rimworld Auxiliary Combat Armory
    o Kemomimihouse
    o Kit's Gunpowder Weapons
    o Magical Menagerie
    o Medieval Overhaul
    o Midworld Expanded Flak Armor
    o More Vanilla Turrets
    o Moyo from the Depth
    o Nanosuit
    o Nearmare Race
    o Orassans
    o Psi Tech
    o Pulsefire Turrets
    o Rah’s Vanilla Turrets Expansion
    o Ratkin Apparel+
    o Ratnik-3 Prototype Armor
    o ReGrowth: Extinct Animals Pack
    o ReGrowth: Mutated Animals Pack
    o Rim Contractors Arsenal
    o Rim of Madness – Bones
    o Rimefeller
    o Rim-Effect Collection
    o Rim-Skeletons
    o Rimsenal Collection
    o RimWorld - Witcher Monster Hunt
    o Save Our Ship 2
    o SCP
    o Spartan Foundry
    o Star Wars – Factions
    o Thog’s Guns – More Brulla Pack
    o T's Samurai Faction
    o Ultratech – Altered Carbon Remastered
    o Vanilla Animals Expanded — Caves
    o Vanilla Apparel Expanded
    o Vanilla Apparel Expanded — Accessories
    o Vanilla Armour Expanded
    o Vanilla Factions Expanded – Ancients
    o Vanilla Factions Expanded – Mechanoids
    o Vanilla Factions Expanded – Medieval
    o Vanilla Factions Expanded – Settlers
    o Vanilla Factions Expanded – Vikings
    o Vanilla Furniture Expanded – Security
    o Vanilla Ideology Expanded – Hats and Rags
    o Vanilla Weapons Expanded - Frontier
    o Vanilla Weapons Expanded - Heavy Weapons
    o Vanilla Weapons Expanded – Non-Lethal
    o Warhammer – Dryad
    o Xenohumans - Anthromorphs

Balance

  • Added a threshold for penalties for weight and bulk from a pawn’s apparel and inventory.
    o Pawns with worn/carried bulk less than 35% of their capacity will not suffer workspeed penalties.
    o Starting at 50% of their total bulk capacity, pawns will begin to suffer penalties to melee dodge chance.
    o Pawn carrying less than 25% of their total mass capacity will not suffer move speed penalties. Above 25% of their total mass, they’ll begin to suffer a penalty to their melee dodge chance.
  • Raised the required weapon handling required for Called Shots from 2.2 (Shooting 8) to 2.5 (Shooting 10).
  • Stranger in Black now carries more ammo and can spawn with a backpack.
  • Changed the autocannon turret caliber from 20mm Hispano to 20mm NATO and adjusted stats accordingly.
  • For many high caliber ammo sets, swapped FMJ for AP rounds, making them more effective against heavily armored targets and less overkill against non-armored ones.
  • Reduced .44 Magnum base sharp penetration from 8 to 6.
  • Increased .454 Casul base sharp penetration from 6 to 8.
  • Increased 9x18mm Makarov damage slightly, reduced base sharp penetration from 4 to 3.
  • Increased .303 British base sharp penetration from 6 to 7.
  • Increased 5.56mm NATO base sharp penetration from 5 to 6.
  • Increased 7.97 Mauser base sharp penetration from 6 to 7.
  • Increased 105mm HE shell damage from 350 to 370 and added a 105mm HEAT shell.
  • Added a small radius of Thermobaric damage to the blast of some larger Incendiary artillery shells (105mm, 155mm).
  • Added a Colt .45 Long/.410 Shotgun ammo set for shorter barreled, lower velocity weapons.
  • Reduced the mass of the composite vest from 12 to 10.
  • Reduced the mass of the binoculars from 3 to 2.25.
  • Reduced the mass of the flak jacket from 13 to 11.
  • Reduced the mass of the flak pants to 2.5.
  • Reduced the worn bulk of the flak vest and flak pants.
  • Reduced the amount of ammo carried by tribal chiefs and gave them backpacks.
  • Increased the FSX cost for the HE IED, and set damage to 270.
  • Reduced the radius of the Incendiary IED from 7 to 5.
  • Restored vanilla heat armor value for Steel.
  • Increased the speed of horses from 5 to 6.
  • Heavy auto turrets and the KPV now require Precision Rifling.
  • Ideology: Increased the armor of the Barkskin dryad.
  • Royalty: Restored move speed and dodge chance penalties to the Toughskin, Armorskin, and Stoneskin Glands.
  • Royalty: Slightly decreased the amount of ammo carried by various Empire pawnkinds and adjusted their loadouts.

Misc.

  • Various manned turrets are now built as structures from the security tab, rather than at the machining table. Added new UI icons for each turret for this purpose.
  • Added the M72 LAW as the Disposable Rocket Launcher to give all players access to a suitable anti-tank weapon for killing centipedes and other armored targets.
  • Added HEDP ammo for grenade launchers with new art.
  • Added AP ammo for high caliber weapons with new art.
  • Updated art for various ammo types.
  • Restored the Minigun as a craftable and purchasable weapon.
  • Restored vanilla research projects for the Autocannon and Uranium Slug turrets.
  • Autocannon shells from the High Caliber now have Armor Piercing instead of Full Metal Jacket rounds.
  • Removed the MiddleHead layer added by Combat Extended.
  • Revised various tool tips and ReadMe file.
  • Adjusted the position of some research projects on the research tab.
  • Updated some media files.
  • Renamed 12x65mm Charged to 12x72mm Charged.
  • Added 40x311mmR (bofors) ammo, with new art.
  • Added new research prerequisites to most grenade launcher ammo.
  • Added new black powder ammunition types; cannon ball and mortar grenade.
  • Added an additional ammo set to the 105mm Howitzer for direct-fire versions of turrets.
  • Restored some vanilla values for raid points and strategies.
  • Added a “NoSwitch” weaponTag that can be added to prevent CE’s automatic stowing behavior for weapons when a shooter runs out of ammo.
  • Added a new texture for flamethrower projectiles.
  • Commented out some content related to Attachments for the time being.
  • Royalty: Adjusted the cover height of mechanoid auto mortars.