v4.5
N7Huntsman
released this
13 Feb 01:05
·
8016 commits
to Development
since this release
Combat Extended 4.5 “Hit 'Em Where It Hurts!”
Features
- Added Generic Ammo Mode: Replaces specific calibers with generic ammo types, for players who want a more straightforward ammo management experience.
- Added a utility that automatic patches unpatched pawns (races and animals), making them functional with generated stats.
- Added Bipods, used by various light machine guns and sniper rifles. Firing without them deployed imposes various penalties to range, recoil, and accuracy.
- Added the ability to save and load loadouts between saves, and import/export loadouts between players.
- Added the ability for skilled Melee fighters to target specific body parts in combat, similar to ranged Called Shots, for pawns with 8 Melee skill or higher.
- Armor can now provide different levels of protection to different covered body parts.
- Added a Medium Gun Turret that fires 7.62mm NATO, unlocked by researching Gun Turrets and Precision Rifling.
Fixes
- Stats for muzzle flash and reload time no longer appear for weapons that don’t use them.
- Fixed an issue where melee attacks weren’t damaging internal organs when they should.
- Fixed incorrect quantity label in 155mm shell recipes.
- Removed inaccurate display radii from various turrets.
- Fixed an issue with grenade melee tools.
- Fixed incorrect work amount for 40 S&W AP ammo recipe.
- Removed a patch that was causing issues with the Character Editor apparel screen.
Compatibility
- Add integrated patches for the following mods:
o [FSF] More Psycast Powers
o [LITE] Expanded Materials – Metals
o [RH2] Faction: Task Force 141
o [RH2] Faction: The Rangers
o ADE Advanced Turrets
o ADE Advanced Turrets +
o Alpha Memes
o Anima Bionics
o Archotech Expanded
o Archotech+ (Continued)
o Birds Beyond: Temperate Forest
o Cossacks of the Rim
o Crowns and Regalia
o Cursed Guns
o DOOM - Factions (Continued)
o Dubs Rimatomics
o Farming Expansion
o Feles – Felines of the Rim [1.3]
o Heyra the Horned
o Infused 2 Expansion
o Infusion 2
o Mechanoid Bench 2
o Medieval Quest Rewards
o More Psycasts
o Paniel the Automata
o RimTraits – Medieval Talents
o Seventh Seraph
o The Tuffalo
o Useless Clothes
o Vanilla Factions Expanded - Pirates
o Vanilla Ideology Expanded – Dryads
o Windows - Updated integrated patches for the following mods:
o [CP] Rimmu-Nation Collection
o [JDS] EFT Apparel
o [JDS] The Forge
o [LF] Command And Conquer NOD Combat Armor
o [O21] Outer Rim Galaxies
o [RH] Faction Collection
o [RH2] Rimmu-Nation² - Clothing
o [RH2] Rimmu-Nation² - Weapons
o Alpha Animals
o Ancient Fallot Armory
o Android tiers - TX Series
o Anty the War Ant
o Apex – Rimworld Legends
o Apparello
o Arasaka Corporation [1.3]
o CP DOOM & DOOM Kit Classic
o Dishonored Assassin Mask
o Doom Factions - Expanded
o Dragonian Race
o Eisenhans Power Armor
o Expanded Materials – Metals
o Expanded Materials – Plastics
o Gimmicks
o Half Dragons
o HALO: Rimworld Auxiliary Combat Armory
o Kemomimihouse
o Kit's Gunpowder Weapons
o Magical Menagerie
o Medieval Overhaul
o Midworld Expanded Flak Armor
o More Vanilla Turrets
o Moyo from the Depth
o Nanosuit
o Nearmare Race
o Orassans
o Psi Tech
o Pulsefire Turrets
o Rah’s Vanilla Turrets Expansion
o Ratkin Apparel+
o Ratnik-3 Prototype Armor
o ReGrowth: Extinct Animals Pack
o ReGrowth: Mutated Animals Pack
o Rim Contractors Arsenal
o Rim of Madness – Bones
o Rimefeller
o Rim-Effect Collection
o Rim-Skeletons
o Rimsenal Collection
o RimWorld - Witcher Monster Hunt
o Save Our Ship 2
o SCP
o Spartan Foundry
o Star Wars – Factions
o Thog’s Guns – More Brulla Pack
o T's Samurai Faction
o Ultratech – Altered Carbon Remastered
o Vanilla Animals Expanded — Caves
o Vanilla Apparel Expanded
o Vanilla Apparel Expanded — Accessories
o Vanilla Armour Expanded
o Vanilla Factions Expanded – Ancients
o Vanilla Factions Expanded – Mechanoids
o Vanilla Factions Expanded – Medieval
o Vanilla Factions Expanded – Settlers
o Vanilla Factions Expanded – Vikings
o Vanilla Furniture Expanded – Security
o Vanilla Ideology Expanded – Hats and Rags
o Vanilla Weapons Expanded - Frontier
o Vanilla Weapons Expanded - Heavy Weapons
o Vanilla Weapons Expanded – Non-Lethal
o Warhammer – Dryad
o Xenohumans - Anthromorphs
Balance
- Added a threshold for penalties for weight and bulk from a pawn’s apparel and inventory.
o Pawns with worn/carried bulk less than 35% of their capacity will not suffer workspeed penalties.
o Starting at 50% of their total bulk capacity, pawns will begin to suffer penalties to melee dodge chance.
o Pawn carrying less than 25% of their total mass capacity will not suffer move speed penalties. Above 25% of their total mass, they’ll begin to suffer a penalty to their melee dodge chance. - Raised the required weapon handling required for Called Shots from 2.2 (Shooting 8) to 2.5 (Shooting 10).
- Stranger in Black now carries more ammo and can spawn with a backpack.
- Changed the autocannon turret caliber from 20mm Hispano to 20mm NATO and adjusted stats accordingly.
- For many high caliber ammo sets, swapped FMJ for AP rounds, making them more effective against heavily armored targets and less overkill against non-armored ones.
- Reduced .44 Magnum base sharp penetration from 8 to 6.
- Increased .454 Casul base sharp penetration from 6 to 8.
- Increased 9x18mm Makarov damage slightly, reduced base sharp penetration from 4 to 3.
- Increased .303 British base sharp penetration from 6 to 7.
- Increased 5.56mm NATO base sharp penetration from 5 to 6.
- Increased 7.97 Mauser base sharp penetration from 6 to 7.
- Increased 105mm HE shell damage from 350 to 370 and added a 105mm HEAT shell.
- Added a small radius of Thermobaric damage to the blast of some larger Incendiary artillery shells (105mm, 155mm).
- Added a Colt .45 Long/.410 Shotgun ammo set for shorter barreled, lower velocity weapons.
- Reduced the mass of the composite vest from 12 to 10.
- Reduced the mass of the binoculars from 3 to 2.25.
- Reduced the mass of the flak jacket from 13 to 11.
- Reduced the mass of the flak pants to 2.5.
- Reduced the worn bulk of the flak vest and flak pants.
- Reduced the amount of ammo carried by tribal chiefs and gave them backpacks.
- Increased the FSX cost for the HE IED, and set damage to 270.
- Reduced the radius of the Incendiary IED from 7 to 5.
- Restored vanilla heat armor value for Steel.
- Increased the speed of horses from 5 to 6.
- Heavy auto turrets and the KPV now require Precision Rifling.
- Ideology: Increased the armor of the Barkskin dryad.
- Royalty: Restored move speed and dodge chance penalties to the Toughskin, Armorskin, and Stoneskin Glands.
- Royalty: Slightly decreased the amount of ammo carried by various Empire pawnkinds and adjusted their loadouts.
Misc.
- Various manned turrets are now built as structures from the security tab, rather than at the machining table. Added new UI icons for each turret for this purpose.
- Added the M72 LAW as the Disposable Rocket Launcher to give all players access to a suitable anti-tank weapon for killing centipedes and other armored targets.
- Added HEDP ammo for grenade launchers with new art.
- Added AP ammo for high caliber weapons with new art.
- Updated art for various ammo types.
- Restored the Minigun as a craftable and purchasable weapon.
- Restored vanilla research projects for the Autocannon and Uranium Slug turrets.
- Autocannon shells from the High Caliber now have Armor Piercing instead of Full Metal Jacket rounds.
- Removed the MiddleHead layer added by Combat Extended.
- Revised various tool tips and ReadMe file.
- Adjusted the position of some research projects on the research tab.
- Updated some media files.
- Renamed 12x65mm Charged to 12x72mm Charged.
- Added 40x311mmR (bofors) ammo, with new art.
- Added new research prerequisites to most grenade launcher ammo.
- Added new black powder ammunition types; cannon ball and mortar grenade.
- Added an additional ammo set to the 105mm Howitzer for direct-fire versions of turrets.
- Restored some vanilla values for raid points and strategies.
- Added a “NoSwitch” weaponTag that can be added to prevent CE’s automatic stowing behavior for weapons when a shooter runs out of ammo.
- Added a new texture for flamethrower projectiles.
- Commented out some content related to Attachments for the time being.
- Royalty: Adjusted the cover height of mechanoid auto mortars.