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Апстрём плюс фиксики #7

Merged
merged 24 commits into from
Aug 9, 2024
Merged

Апстрём плюс фиксики #7

merged 24 commits into from
Aug 9, 2024

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Vonsant
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@Vonsant Vonsant commented Aug 9, 2024

Всякое разное

whatston3 and others added 22 commits August 8, 2024 06:27
* Adds silk clothing for arachnids

Adds silk clothing for arachnids

* Remove equipped-NECK-line.png from web poncho

* Create web_neck_clothing.yml

* Removes neck slot from entity yml

slot: neck was throwing an error.
Removing the slot and basing on the parent of clothingneckbase worked in testing.
Let's give it a try.

* Requested changes as requested

Adjusted entity names for consistency with Frontier standards.
Adjusted sprite folder names for consistency with Frontier standards.
Addressed floating pixels with hand held sprites.
Adjusted hand held sprites to ensure proper sizing.

* "classic web poncho" consistency

---------

Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Dvir <[email protected]>
* Fix price

* Use dynamic price
* Fixup

* All button: add as much as you can

* MarketSystem: better comments

* disable market purchase button on empty cart

* MarketMenu: set PurchaseCart disabled after SetUi

* Push existingCart into branch it's used in

---------

Co-authored-by: Whatstone <[email protected]>
…1801)

* Give parrots the ability to repeat learned phrases

* ParrotNF entity, merge with neck item, add crate

* parrot cage: remove suffix

---------

Co-authored-by: Whatstone <[email protected]>
* Delete Resources/Maps/_NF/Shuttles/Expedition/praeda.yml

Removing the Praeda

* Delete Resources/Prototypes/_NF/Shipyard/Expedition/praeda.yml

Removing the prototype for the Praeda
* initial

* linking

* finish up spawning

* first few conversion

* to list

* linq correction

* full conversion

* NfAdventureRuleSystem suggestions

* no linq, prefer shuffle to pickandtake

* AdventureRuleComponent: remove unused vars

* Update Resources/Prototypes/_NF/PointsOfInterest/cove.yml

Co-authored-by: Whatstone <[email protected]>

* Update Resources/Prototypes/_NF/PointsOfInterest/omnichurch.yml

Co-authored-by: Whatstone <[email protected]>

* Update Content.Server/_NF/GameRule/NfAdventureRuleSystem.cs

Co-authored-by: Whatstone <[email protected]>

* Update Content.Server/_NF/GameRule/NfAdventureRuleSystem.cs

Co-authored-by: Whatstone <[email protected]>

* Update Content.Server/_NF/GameRule/NfAdventureRuleSystem.cs

Co-authored-by: Whatstone <[email protected]>

* min/max range

* PirateFrontierOutpost->SpawnableFrontierOutpost

* AdventureRuleComponent: restore members

* on round started game rule event

* Resolve merge conflicts for AdventureRuleComponent

* NfAdventureRuleSystem: cleanup

* Actually rotate Trade Depot

* Update Content.Server/_NF/GameRule/NfAdventureRuleSystem.cs

Co-authored-by: Whatstone <[email protected]>

* alternative depot and lab

* lighter shade of brown to stand out better on radar

* cargodepotalt: add CargoMarketData component

* Fixup

* Mybad

* Random POI rotation, append letters to cargo depot

---------

Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Dvir <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Dvir <[email protected]>
* Add missing ActionToggle prototypes

* Fix NoRot having a Rot

* Remove action toggles

* DevMap: restore magboots, invalid transit uid chks

---------

Co-authored-by: Whatstone <[email protected]>
…ntiers-14#1823)

* Add ResultCount to MicrowaveMealRecipePrototype

* Add new 'Raisins' reagent

* Rename chocolate chips bag to cocoa powder bag

* Update cookie recipes, add raisin recipe

* Update cak recipe

* Increase raisin requirement

* Make raisins recognizable

* Decapitalise raisins

* raisin->raisins, Frontier comments

---------

Co-authored-by: Whatstone <[email protected]>
* Update dev_map.yml

* Update dev_map.yml

* PublicTransitSystem: use priority dock tag

* bolt down the bus jukebox

* Update publicts.yml

* Update PublicTransitSystem.cs

---------

Co-authored-by: Whatstone <[email protected]>
* PacifiedZone

* PacifiedlZoneGeneratorSystem.cs->PacifiedZone...

* Keep track of naturally pacified entities

* Comment cleanup

* PacifiedZone

* Update pacified_zone.yml

* Update pacified_zone.yml

* PacifiedZone: handle only non-pacified entities

* NetEntity->EntityUid (running locally on server)

* NextUpdate: not a DataField

* PacifiedZone: override alert

* fix meta

Clarification of the meta at the author's request.

* Whatstone fixup for hairballs

* Added zones

---------

Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Dvir <[email protected]>
Co-authored-by: Dvir <[email protected]>
@Vonsant Vonsant merged commit 3a81dcc into master Aug 9, 2024
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10 participants