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Package to parse and render the contents of a markdown file with customizable styling onto a pygame surface.

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CribberSix/pygame-markdown

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pygame-markdown

PyPI GitHub

  1. Purpose
  2. Usage
  3. Internal workings
  4. Customization
  5. Markdown element implementations
  6. Limitations
  7. Contributing
  8. Full example

Purpose

The package's class parses and renders the contents of a markdown file onto a pygame surface.

Installing the package

The package is published on pypi so you can install it by running pip install pygame-markdown in your command line.

Usage

1. Instantiation and setting the markdown content

The class instantiation takes no parameter. You can set the markdown content to be rendered either as a filepath (to a markdown file) or directly from a string.

from pygame_markdown import MarkdownRenderer
md = MarkdownRenderer()  # create instance
# EITHER, set the markdown file to be rendered based on a filepath:
md.set_markdown(mdfile_path=mdfile_path)  
# OR, set content directly from a string.
md.set_markdown_from_string(md_string=md_string) 
2. Set the surface, location and area

To display the content of the markdown file on a specific surface in a specific location use the method:

md.set_area(surface, offset_X, offset_Y, width=-1, height=-1)  
  • surface - the pygame surface which the text is blitted on
  • offset_X - the offset of the text from the surface's left sided border
  • offset_Y- the offset of the text from the surface's top border

Optional:

  • textAreaWidth - the width of the textarea
  • textAreaHeight - the height of the textarea

If no width/height is supplied, the entire length - starting from the x-/y-coordinate to the right/bottom side of the supplied surface - is used.

3. Display

In the pygame loop, the method display renders the contents of the markdown file onto the surface. In order to allow for scrolling, the display method requires some values from pygame.

while True:  # pygame loop
    pygame_events = pygame.event.get()  # mouse clicks
    mouse_x, mouse_y = pygame.mouse.get_pos()  # mouse position 
    mouse_pressed = pygame.mouse.get_pressed()  # mouse being held

    md.display(pygame_events, mouse_x, mouse_y, mouse_pressed) 

See the bottom of this README file for a full example.

Internal workings

The class uses a two stage process to render the contents of a markdown file onto a pygame surface. For an overview of the implemented syntactic markdown structures, see Markdown element implementations.

Stage 1: Parsing

The markdown file is parsed to HTML using the package markdown.

Based on the HTML-markers for different types of paragraphs, lists and headers, the text is split into thematic blocks.

Stage 2: Rendering

Each block is rendered based on its specifications. Inline formatting such as bold/strong, italic and code are taken into account during the rendering process.

  • Text (excluding code-blocks!) is automatically continued in the next line if the supplied width is too small for the paragraph to fit into one line.
  • Code is indented and has a different background color
  • Quotes are indentend, have a different font color and a vertical rectangle in front of the text.
  • Horizontal rule blocks are rendered as a horizontal rectangle along the width of the textarea.

Customization

The visuals of the markdown code can be customized with the following function. All functions have default values for the parameters.

Text Format
  • Setting gaps after lines and paragraphs respectively:
md.set_line_gaps(gap_line=8, gap_paragraph=35)  # 8 & 35 are the default values
Fonts
  • Setting the font for the normal text and for the code-blocks independently. The module uses pygame.font.SysFont. Possible options are Verdana, Arial, CourierNew, Helvetica etc. The Fonts are given by name as Strings.
md.set_font(font_text='Arial', font_code='CourierNew')  # Arial & CourierNew are the default values
  • Setting Font sizes for the three headers, normal text and code-blocks.
md.set_font_sizes(h1=28, h2=24, h3=20, text=16, code=16, quote=16)  # these are the default values
Coloring
  • Setting the background color of the markdown area
md.set_color_background(r=60, g=63, b=65)  # default values
  • Setting the general font color of via rgb codes (no default values)
md.set_color_font(r=204, g=204, b=204)  # default values
  • Setting the font color of quote-blocks via rgb codes (no default values)
md.set_color_quote(r=98, g=102, b=103)  # default values
  • Setting the background color of the code-blocks via rgb codes (no default values)
md.set_code_bg_color(r=44, g=44, b=44)  # default values
  • Setting the color of the horizontal line:
md.set_color_hline(r=44, g=44, b=44)  # default values

Markdown element implementations

The following table gives an overview on which markdown elements are implemented so far and can be displayed correctly.

Element Markdown Syntax
Heading # h1
## h2
### h3
Bold Lorem **bold text** ipsum
Italic Lorem *italicized text* ipsum
Block of code ```
print("Hello World!")
```
Inline code Lorem `print("Hello World")` ipsum
Unordered List - First item
- Second item
- Third item
Ordered List 1. First item
2. Second item
3. Third Item
Blockquote > Lorem ipsum
Horizontal rule ---

Limitations

Warning: Disregarding the following limitations leads to unpredictable outcomes.

A further indented sublist within a list (2nd level items) is not possible at the moment.

Codeblocks are not wrapped. This can lead to code being displayed to the right side of the text area if a code line is longer than the specified width of the textarea.

Code blocks do not recognize language strings. Code highlighting is hence not implemented.

Overloading the format of a word with bold and italic at the same time is not possible.

Inline formatting is currently only recognized if a whitespace leads and trails the formatting characters.

Incorrect Example:

Lorem **ipsum**. Lorem Ipsum

Correct example:

Lorem **ipsum.** Lorem Ipsum

Contributing

I welcome pull requests from the community. Please take a look at the TODO file for opportunities to help this project.

Please ensure your PR fulfills the following requirements:

  • English code documentation - including doc-strings for new methods.
  • Pull Requests must fulfill at least one of the following purposes:
    • Bugfixing
    • New functionality (or extending the existing functionalities)
    • Enhancement concerning performance or ease of use.
  • The README is updated accordingly.
  • Your code should pass PEP8. You can check your code's PEP8 compliance here. The exception is the errorcode E501 - line too long - because 79 characters per line is a stupid limit.

Full example

The following code is a full example of how the package can be used.

import pygame
from pygame_markdown import MarkdownRenderer  # import of the package

# minimal pygame setup
pygame.init()
screenHeight = 900
screenWidth = 600
screen = pygame.display.set_mode((screenWidth, screenHeight))
pygame.display.set_caption("Pygame")
pygame.display.get_surface().fill((200, 200, 200))  # background coloring

# Creating and configuring the MarkdownRenderer.
md = MarkdownRenderer()
md.set_markdown(mdfile_path="X:\\my_markdown_file.md")
# md.set_markdown_from_string(md_string)  # Alternatively directly from a string.
surface = pygame.display.get_surface()  # get existing pygame window/screen
md.set_area(surface=surface, offset_X=50, offset_Y=20, width=500, height=500)


while True:
    pygame.draw.rect(screen, (255,255,255), (0, 0, screenWidth, screenHeight))

    # get various input from pygame
    pygame_events = pygame.event.get()
    mouse_x, mouse_y = pygame.mouse.get_pos()
    mouse_pressed = pygame.mouse.get_pressed()

    for event in pygame_events:  # handle QUIT operation
        if event.type == pygame.QUIT:
            pygame.quit()
            exit()

    # renders the markdown text onto the surface and handles mouse input
    md.display(pygame_events, mouse_x, mouse_y, mouse_pressed) 

    pygame.display.flip()  # updates pygame window

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Package to parse and render the contents of a markdown file with customizable styling onto a pygame surface.

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