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Export 2024-04-15 21:35:16
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CroydonBot committed Apr 15, 2024
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Expand Up @@ -109,7 +109,7 @@ <h3>Cyber-Sickness Reduction</h3>
<li>Meta SDK vignette</li>
<li>Unity XR vignette</li>
</ul>
<p>The first two solutions did probably not work due to incompatibilities with my used Unity version. Meta's vignette was surprisingly undocumented and seems to be only directly mentioned in older Meta package versions. So perhaps this is somewhat unmaintained, but one way or another, I couldn't get it working. And finally, the Unity XR vignette is not compatible with the Meta SDKs as it requires to be attached to a singular camera object. Meta's integration has one camera game object for the left lens and one for the right lens.</p>
<p>The first two solutions did probably not work due to incompatibilities with my used Unity version. Meta's vignette was sparsely undocumented and seems to be only directly mentioned in older Meta package versions. So perhaps this is somewhat unmaintained, but one way or another, I couldn't get it working. And finally, the Unity XR vignette is not compatible with the Meta SDKs as it requires to be attached to a singular camera object. Meta's integration has one camera game object for the left lens and one for the right lens.</p>
<p>Ultimately, I am successfully using the <a href="https://github.com/ExtendRealityLtd/Tilia.Visuals.Vignette.Unity">Tilia.Visuals.Vignette.Unity</a> package. The vignette gets bigger/smaller/disabled dynamically, based on the player's overall velocity, both horizontal and vertical.</p>
<p><img src="../../../assets/2024/ivar/blockade_and_vignette.jpg" alt="An image from inside VR, that shows both the road blockade before a new area of the race track and the vignette that appears when the player moves quickly." title="An image from inside VR, that shows both the road blockade before a new area of the race track and the vignette that appears when the player moves quickly." /></p>
<h3>Interaction</h3>
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