A third-party reverse engineering of the version 2 FSEQ (.fseq
) "Falcon sequence" file format, derived from the Falcon Player ("fpp") software implementation and its usage in xLights. FSEQ is a time series file format used to describe channel output states, typically for controlling lighting equipment.
First-party documentation concerning the file format, as well as the ESEQ file format, is available in the fpp repository.
Given the reverse engineered nature, this documentation should be considered incomplete, incorrect and outdated.
FSEQ files are encoded in little-endian format.
┌────────────────┬────────────────┬────────────────┬────────────────┐
│'P' 0x50│'S' 0x53│'E' 0x45│'Q' 0x51│
├────────────────┴────────────────┼────────────────┼────────────────┤
│Channel Data Offset uint16│Minor Version │Major Version 2│
┌────────────────────────┐ ├─────────────────────────────────┼────────────────┴────────────────┤
│Extended Compression │ │Variable Data Offset uint16│Channel Count uint32
│Block Count (v2.1) uint4│ ├─────────────────────────────────┼─────────────────────────────────┤
├────────────────────────┤ Channel Count (contd) uint32│Frame Count uint32
│Compression Type uint4│ ├─────────────────────────────────┼────────────────┬────────────────┤
└────────────────────────┘ Frame Count (contd) uint32│Step Time Ms. │Flags (unused) │
│ ├────────┬───────┬────────────────┼────────────────┼────────────────┤
└─────────────▶│ECBC │CT │Compr. Block Cnt│Sparse Range Cnt│Reserved │
├────────┴───────┴────────────────┴────────────────┴────────────────┤
│Unique ID/Creation Time Microseconds uint64
├───────────────────────────────────────────────────────────────────┤
Unique ID/Creation Time Microseconds (contd) uint64│
└───────────────────────────────────────────────────────────────────┘
Size is 32 bytes.
Byte Index | Data Type | Field Name | Notes |
---|---|---|---|
0 | [4]uint8 |
Identifier | Always PSEQ (older encodings may contain FSEQ ) |
4 | uint16 |
Channel Data Offset | Byte index of the channel data portion of the file |
6 | uint8 |
Minor Version | Normally 0x00 , optionally 0x01 is required to enable support for Extended Compression Blocks (see xLights@e33c065) |
7 | uint8 |
Major Version | Currently 0x02 |
8 | uint16 |
Header Size | Address of first variable. Equal to the size of the header (32 bytes) + Compression Block Count * size of a Compression Block (8 bytes) + Sparse Range Count * size of a Sparse Range (12 bytes) |
10 | uint32 |
Channel Count | Sum of Sparse Range channel counts, or a freestanding absolute value when Sparse Range Count = 0 |
14 | uint32 |
Frame Count | Total number of frames in the sequence |
18 | uint8 |
Step Time | Frame timing interval in milliseconds |
19 | uint8 |
Flags | Unused by the fpp & xLights implementations |
20 | uint4 |
Ext. Compression Block Count | Upper 4 bits, likely 0 |
20 | uint4 |
Compression Type | 0 = none, 1 = zstd, 2 = zlib |
21 | uint8 |
Compression Block Count | Lower 8 bits, ignored if Compression Type = 0 |
22 | uint8 |
Sparse Range Count | |
23 | uint8 |
(Reserved for future use) | |
24 | uint64 |
Unique ID | Implemented as the creation time in microseconds |
Variable size, determined by Header->Channel Data Offset
- size of Header
(32 bytes).
Data Type | Corresponding Count Field |
---|---|
[]Compression Block |
Header->Compression Block Count |
[]Sparse Range |
Header->Sparse Range Count |
[]Variable |
None |
When reading the []Variable
data, a software implementation should instead continue to read as long as there is at least 4 bytes free between the current reader index and Header->Channel Data Offset
. See the fpp source code for more context.
If (after reading all fields) the current reader index is less than the Header->Channel Data Offset
value, it should seek forward (up to 4 bytes) to Header->Channel Data Offset
. A difference of more than 4 bytes likely denotes a decoding error in your implementation. See the fpp source code for more context.
Both of these implementation details appear to stem from the rounding behavior for the Channel Data Offset
.
Size is 8 bytes.
Byte Index | Data Type | Field Name | Notes |
---|---|---|---|
0 | uint32 |
First Frame Number | Index of the first frame encoded in the block |
4 | uint32 |
Size | Size in bytes of the compressed block |
Size is 6 bytes.
Byte Index | Data Type | Field Name |
---|---|---|
0 | uint24 |
Start Channel |
3 | uint24 |
End Channel Offset |
A Sparse Range
is a channel range, defined by its starting channel and the range count. Channel indexes start at 0.
To denote channels 16-32, Start Channel
would have a value of 15 (16 - 1 since channel indexes start at 0) and an End Channel Offset
of 16 (32 - 16 = 16).
Variable size, at least 4 bytes due to the header structure.
Byte Index | Data Type | Field Name | Notes |
---|---|---|---|
0 | uint16 |
Size | Size of Data + this 4 byte header |
2 | [2]uint8 |
Code | Two character unique ID |
4 | [Data Size - 4]uint8 |
Data | Typically used as a string |
While effectively useless, the fpp implementation seems to support zero length variables. However when reading it skips forward 4 bytes, ignoring the Code
field and resulting in a variable named "NULNUL" ([0x00, 0x00]
).
The Data
field may be null terminated depending on the encoding program. If your programming language does not null terminate its strings, your Data
array should instead be [Data Size - 4 - 1]uint8
.
Code | Name | Description | Example |
---|---|---|---|
mf |
Media File | File path of the audio to play | C:\test.mp3 |
sp |
Sequence Producer | Identifies the program used to create the sequence | xLights Macintosh 2019.22 |
These (2) variable codes are currently the only codes referenced by the fpp & xLights implementations. However, there is no validation that prevents third-party software or users from defining and using their own codes. The caveat being that they may clash with future additions given the limited namespace availability.
Author's Note: Use of the mf
variable should be discouraged. Encoding the media file path directly into the sequence results in path breaks when moving files, requiring a re-export of the sequence file. As a minor security flaw, mf
may expose the user's file structure unintentionally when distributing sequences. Software implementations should instead store this in an external configuration, only using the mf
value if present and valid, as a configuration fallback.
Code | Name | Description |
---|---|---|
an |
Author Name | Name of the file's author |
ae |
Author Email | Email address of the file's author |
aw |
Author Website | Website URL of the file's author |
ad |
Authorship Date | ISO-8601 compliant date & timestamp of the file's authorship |
These variable codes are not supported by either the fpp or the xLights implementations, but recommended for new software implementations as a method for optionally storing authorship metadata within the existing file format.
The variable mf
(Media File) with a value of "xy" would be encoded in 6 bytes.
Bytes | Description |
---|---|
[0x00, 0x06] |
6 byte size (2 bytes of data + 4 byte header) |
[0x6D, 0x66] |
2 byte code (mf ) |
[0x78, 0x79] |
2 bytes of data ("xy") |
For compressed FSEQ files, the channel data is written normally as uncompressed channel data, and then split into fixed-size chunk allocations which are then individually compressed (with up to 4095 of these chunks per file). This enables software implementations to decompress chunks of the file without buffering the full file size.
The Compression Block Count
value is split across two seperate fields. This change was done to increase the compression block limit to 4095 (previously 255) without extreme breakage in backwards compatability. Although the current minor version is 0x00
, a minor version greater than or equal to 0x01
is required to enable support within xLights. See xLights@e33c065.
Compression Block Count
should be treated as a uint16
value, however only the lower 12 bits are used. The upper 4 bits (of the lower 12 used bits) are stored as the upper 4 bits of Compression Type
(the "extended" compression block count). As such, it is important when working with the Compression Type
field to ignore the lower 4 bits (which store the compression type enum value) and shift the upper 4 bits to index 0. The lower 8 bits are stored within the pre-existing Compression Block Count
field.
// Prefix the 8-bit compressionBlockCount field with the upper 4 bits of compressionType as a 12-bit int within a uint16_t,
// this 4 highest order bits will remain zero
//
// +-> unused highest 4 bits,
// | set to zero
// |
// +------------------+
// |0000| | +--> original 8 bit
// +------------------+ `compressionBlockCount`
// |
// |
// +-> upper 4 bits of
// `compressionType`
//
uint16_t extendedCompressionBlockCount = ((compressionType & 0xF0) << 4) | compressionBlockCount;
// Strip the 4-bit prefix and re-align it with the 4-bit compressionType, encode the remaining 8 bits as the compressionBlockCount
uint8_t encodedCompressionType = ((extendedCompressionBlockCount & 0x0F00) >> 4) | (compressionType & 0xF);
uint8_t encodedCompressionBlockCount = extendedCompressionBlockCount & 0x00FF;
- The first
Compression Block
will only contain 10 frames. Comments within the fpp source code indicates this is done to ensure the program can be started quicker. - When compressed using zstd, fpp & xLights do not include the Zstandard frame header. In its absence, some libraries (such as the Python zstandard library) may require an explicit content length be provided.
- Depending on the zlib version, the first
Compression Block
might not be compressed, even if the remaining data is. - fpp source code attempts to allocate 64KB compression blocks. However instead of
64 * 1024
, it uses64 * 2014
which allocates 125.8KB compression blocks. Update: This bug has been fixed. This note is preserved for sequences encoded prior to the fix.
A compressed file (in this example, with Compression Type
= 1/zstd) with a size of 50,454 bytes reports a Compression Block Count
of 4. A software implementation should begin by reading the Compression Block
values that follow the 32 byte Header
.
Block #0
First Frame Number: 0
Size: 18
Block #1
First Frame Number: 10
Size: 50268
Block #2
First Frame Number: 0
Size: 0
Block #3
First Frame Number: 0
Size: 0
The fpp source code immediately discards any Compression Block
values with a size of 0 (they appear to be a product of memory alignment), leaving us with the initial 2 values.
The start address (relative to Header->Channel Data Offset
) of each Compression Block
can be calculated by summing the Size
value of all previous Compression Block
values. The end address can be calculated by adding the Size
value to the previously calculated start address.
Block #0
First Frame Number: 0
Size: 18
Relative Start Address: 0
Relative End Address: 18
Block #1
Size Frame Number: 10
Size: 50268
Relative Start Addressing: 18
Relative End Address: 50286
(Blocks #2 & #3 ignored due to Size = 0)
To help validate software implementations, the end address of the last Compression Block
+ Header->Channel Data Offset
should match the size of the file.
If no Compression Block
values were read, the fpp source code will consider the file corrupted. It will attempt to recover the file by inserting a Compression Block
with a First Frame Number
value of 0 and a Size
value of the file's size - Header->Channel Data Offset
.
Variable size, Header->Channel Count
* Header->Frame Count
bytes.
For each frame between [0, Header->Frame Count
) a software implementation should read a [Header->Channel Count]uint8
array. Each uint8
within this array represents the channel state for its given index. If applicable, remember to apply its corresponding Sparse Range->Start Channel
offset.
Uncompressed channel data starts at Header->Channel Data Offset
and continues to the end of the file. A software implementation may easily validate the file by ensuring that Header->Channel Data Offset
+ Header->Channel Count
* Header->Frame Count
matches the full size of the file.
A software implementation can seek to a specific frame by taking the product of the frame index and the size of each frame.
var targetFrameIndex = 9 // Frame #10
var absoluteSeek = Header->Channel Data Offset // Skip the header and data tables
absoluteSeek += targetFrameIndex * Header->Channel Count
A controller with 4 channels (indexes 0-3) would have its data encoded as [4]uint8
per frame. Given a sequence with 10 total frames, the channel data size would be 40 bytes. How that data is interpreted is controlled by the controller's corresponding channeloutput class. For example, the Light-O-Rama channeloutput, and many others, interpret the uint8
as a brightness level (with RGB simply using a channel per color).
- fpp is a C++ implementation of the FSEQ file format. It is the project which also originated the file format and maintains it.
- xLights is a C++ sequencing program which uses the FSEQ file format. However, its implementation is a copy/paste of the fpp source code and provides no additional context.
- libtinyfseq is a header-only C library for decoding fseq files.
- fplayer is a FSEQ file player for LOR hardware.