Releases: Cysharp/R3
Releases Β· Cysharp/R3
v.1.3.0
What's Changed
- Add: Observable.ChunkUntil
- Add: BindableReactiveProperty.ForceValidate
- Add: New support platform
Uno
, you can useR3Extensions.Uno
package - Add: Added default time/frame providers to support platforms
- Add: support for state in SubscribeAwait methods by @michaelstonis in #278
- Add: Unity.TextMeshPro Extensions by @TORISOUP in #285
- Add: Support of Unity XR Interaction Toolkit by @AoiKamishiro in #269
- Add: Proper Godot Signal Support by @lfod1997 in #288
- Add: Adds support for Uno Platform by @michaelstonis in #302
- Change:
Observable.Amb
is Obsolete, useObservable.Race
instead - Braking Change: Platform specified
***TimerProvider
is typo, changed to***TimeProvider
- Improvement: CombineLatest(empty) raises OnCompleted immediately #290
- Improvement: SerializedReactiveProperties Odin Inspector supportΒ #257
- Improvement: Expose bool
IReadOnlyBindableReactiveProperty.IsValidationEnabled
property by @zerodev1200 #270 - Fix:
Observable<T>.ToReadOnlyReactiveProperty
avoids return self, always create/subscribe newReactiveProperty
#263 - Fix: Switch Operator dispose order #300
- Fix: TimeoutFrame start on receive first value #298
- Fix: Wpf/Avalonia/WinUI3/MAUI DispatcherTimerProvider doesnot work correctly in Delay etc... #296
- Fix: ThrottleFirstLast stops working by @TORISOUP in #305
New Contributors
- @zerodev1200 made their first contribution in #270
- @AoiKamishiro made their first contribution in #269
- @lfod1997 made their first contribution in #288
Full Changelog: 1.2.9...1.3.0
Ver.1.2.9
What's Changed
- Fix minor spelling mistakes and trailing whitespaces in README.md by @SimonSchruff in #250
- Add non-generics
ReactiveCommand
New Contributors
- @SimonSchruff made their first contribution in #250
Full Changelog: 1.2.8...1.2.9
Ver.1.2.8
- Add
SingleAssignmentSubject<T>
- Add
ReactiveCommand<TInput, TOutput>
Full Changelog: 1.2.7...1.2.8
Ver.1.2.7
- BindableReactiveProperty supports WinForms binding
- Add Subject.Dispose(bool callOnCompleted)
Full Changelog: 1.2.6...1.2.7
Ver.1.2.6
- IReadOnlyBindableReactiveProperty now becomes true ReadOnly
- SkipUntil/TakeUntil Task overload accepts bool configureAwait and default becomes true
- Fix bug of RefCount, when target observable was completed, internal count will temporarily become incorrect
Full Changelog: 1.2.5...1.2.6
Ver.1.2.5
Ver.1.2.4
- Add
UnityFrameProvider.PostFixedUpdate
in Unity
Full Changelog: 1.2.3...1.2.4
Ver.1.2.3
What's Changed
Full Changelog: 1.2.2...1.2.3
Ver.1.2.2
Ver.1.2.1
- cosmetic changes, IBindableReadOnlyReactiveProperty -> IReadOnlyBindableReactiveProperty
Full Changelog: 1.2.0...1.2.1