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Big object as member of class
Let class BigObject{ ... };
variable: BigObject o;
constant: const BigObject o = ...;
pointer: BigObject* o;
constant pointer: BigObject* const o = ...;
pointer on constant data: const BigObject* o;
constant pointer on constant data: const BigObject* const o = ...;
reference: BigObject& o = ...;
constant reference: const BigObject& o = ...;
Goal: since the object is big, we do not want to copy it (or the less often possible)
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if the member owns the object (which is only stored in this class):
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if the class is not default-constructible (the object is always initialized at construction) and not assignable (the object is never copied): simple variable or constant if it should not be modified.
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otherwise:
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pointer (be careful of the memory management at initialization, assignment and destruction)
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smart pointer
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if the member is an alias (of an object that is stored elsewhere):
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if the class is assignable: - pointer or pointer on constant data if it should not be modified
- if the class is NOT assignable:
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if the object may be not initialized at construction:
- constant pointer or constant pointer on constant data if it should not be modified
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if the object is always initialized at construction:
- reference or constant reference if it should not be modified
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- if the class is NOT assignable:
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