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Add: .NET 8.0 support
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DUB1401 committed Dec 4, 2023
1 parent 08cf00e commit 3ea3007
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7 changes: 4 additions & 3 deletions AS2R Resolution Patcher/AS2R Resolution Patcher.csproj
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Expand Up @@ -2,17 +2,18 @@

<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<TargetFramework>net8.0-windows8.0</TargetFramework>
<RootNamespace>AS2R_Resolution_Patcher</RootNamespace>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
<Version>1.0.2</Version>
<Version>1.0.3</Version>
<Authors>$(AssemblyName)</Authors>
<Company>$(Authors)</Company>
<Copyright>Copyright © DUB1401. 2023.</Copyright>
<Title></Title>
<AssemblyName>AS2R-Resolution-Patcher-1.0.2</AssemblyName>
<AssemblyName>AS2R-Resolution-Patcher-1.0.3</AssemblyName>
<SupportedOSPlatformVersion>8.0</SupportedOSPlatformVersion>
</PropertyGroup>

<ItemGroup>
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18 changes: 9 additions & 9 deletions AS2R Resolution Patcher/Form1.Designer.cs

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4 changes: 2 additions & 2 deletions AS2R Resolution Patcher/Form1.cs
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Expand Up @@ -154,8 +154,8 @@ private void Form1_Load(object sender, EventArgs e) {
ResolutionAutodetection();
// Получение выбранного разрешения экрана.
GetResolution();
// Установка версии продукта в футер приложения.
label8.Text = Application.ProductVersion;
// Установка версии продукта в футер приложения (исправление непонятных символов в номере версии).
label8.Text = Application.ProductVersion.Split("+")[0];

// Если установлен Steam.
if (File.Exists("C:\\Program Files (x86)\\Steam\\steam.exe")) {
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62 changes: 61 additions & 1 deletion AS2R Resolution Patcher/Form1.resx
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@@ -1,4 +1,64 @@
<root>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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6 changes: 3 additions & 3 deletions README.md
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## Порядок установки и использования
1. Установить [Alien Shooter 2: Reloaded](https://store.steampowered.com/app/33120/Alien_Shooter_2_Reloaded/) из [Steam](https://store.steampowered.com/) и запустить игру. Последнее необходимо для того, чтобы процессы игры создал нужный файл конфигурации. После загрузки главного меню игру необходимо закрыть.
2. Установить .Net SDK версии 7.0 или новее с официального [сайта](https://dotnet.microsoft.com/en-us/download).
2. Установить .Net SDK версии 8.0 с официального [сайта](https://dotnet.microsoft.com/en-us/download/dotnet).
2. Скачать последний [релиз](https://github.com/DUB1401/AS2R-ResolutionPatcher/releases) патча.
3. Распаковать архив, запустить исполняемый _*.exe_ файл и убедиться, что все исходные поля имеют зелёный цвет шрифта.
4. Выбрать нужное разрешение и нажать кнопку установки патча.
Expand All @@ -32,9 +32,9 @@ ___
_**Ответ**_: Патч работает только во время игрового процесса и не влияет на меню в виду программных особенностей.

# Скриншот
![2023-05-16_15-30-52](https://github.com/DUB1401/AS2R-ResolutionPatcher/assets/40277356/3ccd0a13-35ca-4830-b51e-b6b071b0e291)
![Screenshot](AS2R%20Resolution%20Patcher/Screenshot.png)

# Благодарность
* [@KDD!^putler kaputt 26/93](https://steamcommunity.com/id/agof) – алгоритм патча.

_Copyright © DUB1401. 2023._
_Copyright © DUB1401. 2023-2024._

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