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main.rs
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main.rs
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use rust_rtc::colors::{color, BLACK, WHITE};
use rust_rtc::lights::point_light;
use rust_rtc::patterns::stripe_pattern;
use rust_rtc::shapes::{plane, sphere};
use rust_rtc::transformations::{scaling, translation, view_transform};
use rust_rtc::tuples::{point, vector};
use rust_rtc::utils;
use rust_rtc::utils::RenderOptions;
use rust_rtc::world::world;
use std::process::ExitCode;
fn main() -> ExitCode {
let cli = utils::parse_args();
let mut w = world();
let mut floor = plane();
let floor_pattern = stripe_pattern(&BLACK, &WHITE);
floor.material.set_pattern(&floor_pattern);
w.add_object(floor);
// No rotation of object, scaling or rotation or translation of patterns
// should result in each sphere being exactly half black, half white.
let mut middle = sphere(4);
middle.set_transform(&translation(-0.5, 1.0, 0.5));
let middle_pattern = stripe_pattern(&BLACK, &WHITE);
middle.material.set_pattern(&middle_pattern);
w.add_object(middle);
let mut right = sphere(5);
right.set_transform(&scaling(0.5, 0.5, 0.5).then(&translation(1.5, 0.5, -0.5)));
let right_pattern = stripe_pattern(&BLACK, &WHITE);
right.material.set_pattern(&right_pattern);
w.add_object(right);
let mut left = sphere(6);
left.set_transform(&scaling(0.33, 0.33, 0.33).then(&translation(-1.5, 0.33, -0.75)));
let left_pattern = stripe_pattern(&BLACK, &WHITE);
left.material.set_pattern(&left_pattern);
w.add_object(left);
w.add_light(point_light(point(-10.0, 10.0, -10.0), color(1.0, 1.0, 1.0)));
let options = RenderOptions {
camera_transform: view_transform(
&point(0.0, 1.5, -5.0),
&point(0.0, 1.0, 0.0),
&vector(0.0, 1.0, 0.0),
),
..Default::default()
};
ExitCode::from(match utils::render_world(&w, options, &cli.common) {
Ok(_) => 0,
Err(e) => {
eprintln!("Write {}: {}", cli.common.render.output, e);
1
}
})
}