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main.rs
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main.rs
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use rust_rtc::colors::color;
use rust_rtc::lights::point_light;
use rust_rtc::materials::default_material;
use rust_rtc::shapes::sphere;
use rust_rtc::transformations::{rotation_x, rotation_y, scaling, translation, view_transform};
use rust_rtc::tuples::{point, vector};
use rust_rtc::utils;
use rust_rtc::utils::RenderOptions;
use rust_rtc::world::world;
use std::f64::consts::PI;
use std::process::ExitCode;
fn main() -> ExitCode {
let cli = utils::parse_args();
let mut w = world();
let mut floor = sphere(1);
floor.set_transform(&scaling(10.0, 0.01, 10.0));
floor.material = default_material();
floor.material.color = color(1.0, 0.9, 0.9);
floor.material.specular = 0.0;
w.add_object(floor.clone());
let mut left_wall = sphere(2);
left_wall.set_transform(
&(translation(0.0, 0.0, 5.0)
* rotation_y(-PI / 4.0)
* rotation_x(PI / 2.0)
* scaling(10.0, 0.01, 10.0)),
);
left_wall.material = floor.material.clone();
w.add_object(left_wall);
let mut right_wall = sphere(3);
right_wall.set_transform(
&(translation(0.0, 0.0, 5.0)
* rotation_y(PI / 4.0)
* rotation_x(PI / 2.0)
* scaling(10.0, 0.01, 10.0)),
);
right_wall.material = floor.material;
w.add_object(right_wall);
let mut middle = sphere(4);
middle.set_transform(&translation(-0.5, 1.0, 0.5));
middle.material = default_material();
middle.material.color = color(0.1, 1.0, 0.5);
middle.material.diffuse = 0.7;
middle.material.specular = 0.3;
w.add_object(middle);
let mut right = sphere(5);
right.set_transform(&(translation(1.5, 0.5, -0.5) * scaling(0.5, 0.5, 0.5)));
right.material = default_material();
right.material.color = color(0.5, 1.0, 0.1);
right.material.diffuse = 0.7;
right.material.specular = 0.3;
w.add_object(right);
let mut left = sphere(6);
left.set_transform(&(translation(-1.5, 0.33, -0.75) * scaling(0.33, 0.33, 0.33)));
left.material = default_material();
left.material.color = color(1.0, 0.8, 0.1);
left.material.diffuse = 0.7;
left.material.specular = 0.3;
w.add_object(left);
w.add_light(point_light(point(-10.0, 10.0, -10.0), color(1.0, 1.0, 1.0)));
let options = RenderOptions {
camera_transform: view_transform(
&point(0.0, 1.5, -5.0),
&point(0.0, 1.0, 0.0),
&vector(0.0, 1.0, 0.0),
),
..Default::default()
};
ExitCode::from(match utils::render_world(&w, options, &cli.common) {
Ok(_) => 0,
Err(e) => {
eprintln!("Write {}: {}", cli.common.render.output, e);
1
}
})
}