MineMark is build in a modular system, minemark-core
is the hearth of everything, it is responsible for parsing
the markdown and generating a layout for it. Then you need a rendering implementation to actually render the markdown.
Currently, there is a Minecraft and Elementa rendering implementation available, but it is relatively easy to create your own if you wish!
Adding MineMark as a dependency (latest MineMark version: ):
repositories {
maven("https://maven.dediamondpro.dev/releases")
}
dependencies {
// Add the core as a dependency, replace {version} with the most recent version of MineMark
implementation("dev.dediamondpro:minemark-core:1{version}")
// Example to add the Minecraft rendering implementation as a dependency,
// replace {platform} with the Minecraft version and mod loader (example: 1.20.4-fabric)
modImplementation("dev.dediamondpro:minemark-minecraft-{platform}:{version}")
// Example to add the elementa rendering implementation as a dependency
implementation("dev.dediamondpro:minemark-elementa:{version}")
}
It is recommended to shade and relocate MineMark if you are using it in a Minecraft mod since no guarantees will be provided regarding backwards compatibility.
To use the Minecraft rendering implementation you first have to create a markdown drawable like this
MineMarkDrawable markdown = new MineMarkDrawable("This *is* **where** you input your markdown!");
Then to render it call the draw method.
markdown.draw(x, y, width, mouseX, mouseY, drawContext);
You can create an MineMark elementa component like this, it will act like any other elementa component.
MineMarkComponent("This *is* **where** you input your markdown!").constrain {
x = 0.pixels()
y = 0.pixels()
width = 600.pixels()
} childOf window
To create your own rendering implementation, you first have to implement the rendering of the elements you want to
support. You can choose what elements you implement, the only requirement is that you have to provide a text element.
To implement an element, you have to extend its abstract form, for an example for each element I would recommend you
look at the elementa implementation as a reference. An element takes 2 type variables, the first one (S
) is the style,
so you have to create a class that implements the Style
interface. The second (R
) can be any class, it is given to your
elements at render time. If you do not wish to use this you can just set it to be an Object
.
Once you implemented the elements you want, you have to register them in a core. You can do this as follows:
MineMarkCore<MyStyle, MyRenderObject> core = MineMarkCore.<MyStyle, MyRenderObject>builder()
// Set the text element to your text element
.setTextElement(MyTextElement::new)
// Set the image element to your image element
.addElement(Elements.IMAGE, MyImageElement::new)
// Set an element with the html tag "myHtmlTag" to MyElement
.addElement(Arrays.asList("myHtmlTag"), MyElement::new)
.build();
Then you have to call core.parse(myStyle, markdown)
to parse the markdown, this will return a MineMarkElement
.
This element has a draw
, beforeDraw
and onMouseClick
method that should be called by your rendering implementation.