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UE4SS-CppModBase

A barebones project designed to be cloned and used as a base for UE4SS C++ mods.

How To Setup

git clone https://github.com/Dekita/UE4SS-CppModBase.git
cd UE4SS-CppModBase
git submodule update --init --recursive

How To Build

Once the project is cloned and the submodules have been updated, open the root projects CMakeLists.txt file as a cmake project in visual studio then run build all. After this initial build you can then open /Output/build/Release/AwesomeModExampleProjectKore.sln if you'd rather open the solution, but new files must be added while using cmakelists project (or outwith vs and then rec-compiling the cmake lists version) so could be easier to stay in that ❤️

Additional Examples

Check out my ue4ss testing mod for an example on how to hook into a specific actors interface functions or functions from a specific blueprint function library 💖

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A base for ue4ss cpp mods

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