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bedroll sucks
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rosieposieeee committed Jan 17, 2025
1 parent d367355 commit 013efc4
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Showing 3 changed files with 0 additions and 150 deletions.
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Expand Up @@ -290,76 +290,3 @@
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]

- type: entity
parent: N14DoorMetalBlueTall
id: N14DoorAirlockTall
name: airlock
suffix: tall
description: An old bunker airlock.
components:
- type: Sprite
drawdepth: Mobs
sprite: _Nuclear14/Structures/Doors/TallDoors/airlock.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseBolted"]
- state: emergency_unlit
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
shader: unshaded
- state: panel_open
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Door
bumpOpen: false
clickOpen: true
closeTimeOne: 0.6
closeTimeTwo: 0.8
openTimeOne: 1
openTimeTwo: 0.4
openingAnimationTime: 1.4
closingAnimationTime: 1.4
closedDrawDepth: Mobs
openDrawDepth: Mobs
openSound:
path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg
closeSound:
path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg
denySound:
path: /Audio/Machines/airlock_deny.ogg
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: AnimationPlayer
- type: Appearance
- type: BlockWeather
- type: Airtight
noAirWhenFullyAirBlocked: false
- type: RadiationBlocker
resistance: 10
- type: SpriteFade
- type: Damageable
damageContainer: Inorganic
damageModifierSet: StructuralMetallic
- type: ApcPowerReceiver
powerLoad: 10
- type: ExtensionCableReceiver
- type: Airlock
- type: DoorBolt
- type: LayerChangeOnWeld
unWeldedLayer: AirlockLayer
weldedLayer: WallLayer
- type: Weldable
time: 8
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Expand Up @@ -42,65 +42,6 @@
- type: Sprite
state: bed_wood_bunk

- type: entity
id: N14Bedroll
parent: RollerBed
name: bedroll
description: A bedroll for sleeping on the road. Not very comfy.
components:
- type: Sprite
sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi
noRot: true
layers:
- state: bedroll_unrolled
map: ["unfoldedLayer"]
- state: bedroll_rolled
map: ["foldedLayer"]
- state: bedroll_unrolled
map: ["buckledLayer"]
visible: false
- type: Appearance
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeCircle
radius: 0.2
density: 100
mask:
- TableMask
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- !type:SpawnEntitiesBehavior
spawn:
MaterialCloth1:
min: 0
max: 2
- type: Strap
enabled: True
position: Down
rotation: -90
buckleOffset: "0.05,-0.10"
- type: Construction
graph: N14Bed
node: bedroll

- type: entity
parent: N14Bedroll
id: N14BedrollFolded
suffix: folded
components:
- type: Foldable
folded: true
- type: Strap
enabled: False

- type: entity
parent: N14Bed
id: N14BedMattressDirty1
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18 changes: 0 additions & 18 deletions Resources/Prototypes/_Nuclear14/Recipes/Construction/furniture.yml
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@@ -1,21 +1,3 @@
- type: construction
id: N14Bedroll
name: bedroll
description: A bedroll for sleeping on the road. Not very comfy.
graph: N14Bed
startNode: start
targetNode: bedroll
category: construction-category-furniture
icon:
sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi
state: bedroll_unrolled
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked
hide: false

- type: construction
name: wooden chair
id: N14ChairWood
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