-
Notifications
You must be signed in to change notification settings - Fork 386
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add space ferrets as a midround event #1045
Add space ferrets as a midround event #1045
Conversation
* wawa * Minor cleanup, change intro/outro sfx * Fix yaml * wawaskillissue * challenge * Remove unusable audio, update spriting * Kill remaining wawa sfx * Fix name prefix * these sound effects cost £460 * these attributations cost £0 * louder, mono wawa noises * Audio fixes * Tidy server system * Code tidy-up, wawa * Remove locstring hardcodes * Bug fixes, wawa * meta update, wawa * Force antagprotoid to be hardcoded because yaml validation cringe, wawa
RSI Diff Bot; head commit 3a0722a merging into 8a15020 Resources/Textures/DeltaV/Mobs/Animals/spaceferret.rsi
|
unreal shitter species since you can walk under doors and have hands |
That'll be changed |
Wa? Wawa! Waa... |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Otherwise, looks fine
The chances of them being able to just go and cause a lot of havoc is also reduced further by the fact they have the chance to just spawn in a room they wont be able to get out of on their own |
return; | ||
} | ||
|
||
comp.LayerSetState(0, args.SpriteStateId); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
ideally use appearance for this otherwise remove from the event and just use the component directly along with actual validation
return; | ||
} | ||
|
||
_animation.Play(uid.Value, new Animation |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
no validation of any kind here either...
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Not sure what you mean here?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
it used to let malf clients play any sound which is Not Good
now it cant do that, also can probably get mob from message session so player cant even spoof the entity of an actual ferret
Content.Server/DeltaV/SpaceFerret/Systems/CanHibernateSystem.cs
Outdated
Show resolved
Hide resolved
Resources/Locale/en-US/deltav/ghost/roles/ghost-role-component.ftl
Outdated
Show resolved
Hide resolved
Resources/Locale/en-US/deltav/objectives/conditions/spaceferret.ftl
Outdated
Show resolved
Hide resolved
I pushed a ton of changes that hopefully addresses some of these |
I think I fucked some shit up, I need some sleep before I continue this, I have no idea what I'm doing :< |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: Azzy <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Unfortunately, gonna close this for two reasons -
|
About the PR
Silly brainrot creatures, now with 99%* less brainrot!
Saves the Legally Distinct Space Ferrets:tm: from the April fools update, because they're just too cute! Makes some big changes and cleanups to make sure they are actually fit for MRP
TODO:Ghost role rulesBackflip spriteWawa!Removed:
Tweaked
Why / Balance
Wawa!
Changelog
🆑