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glacier real #1169
glacier real #1169
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looking forward to more maps without o2 miners |
its still effectively infinite just you have to do more than 1 thing |
As someone who wasn't there to experience an earlier version of Glacier, this map has alotta personality so I'm excited to experience it for the first time. I also like how the cargo shuttle can still go to space via FTL to the ATS, and the potential for a planetary base is awesome. Do you think it would be possible to drop the outside temperature lower than -60 degrees? I feel like the DoT of being cold is relatively low (as well as being completely nullified by winter coats), which makes hull breaches seem pointless. That being said, I do not have any experience in regards to how greater moles within colder atmospheres would pose different problems for Atmospheric technicians. |
Finally I can do actual map votes with glacier and not bait people |
the main issue with this long ago was going much lower would lead to pressure damage, i think it could go colder though with lower threshold we have today |
Hull breaches were never supposed to be a major danger to the crew on this station, and the whole area was supposed to be completely accessible with a winter coat and nothing more. The point of hardsuits on this map was primarily for overpressurised rooms, not underpressurised ones. At least as far as I recall. |
space litter |
…r casing consistency, other minor edits
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Ice cold
POG IN THE CHAT !! |
* glacier real * troll * atmosia tweaks * 1 less can of plasma not too op * replace troll generator with solar crate * add StationSurface to glacier * add surface map * biome stuff upstream #28017 * unpause after loading * fix no terrain * comment out the surface spawning * shipyard * glacier justiceroid * updateprototype and cleanup * fix random shit * untroll * courier * add to test* fix * futureproofing * hot loop inlet lmao * tweak some pumps in atmosia * carpy and make salv locker lighting better * Edit lights, move salv dock, add justice maints, edit entity names for casing consistency, other minor edits --------- <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description Ports Glacier from DeltaV. Justice department has been yeeted. # Changelog 🆑 - add: Glacier Returns. --------- Co-authored-by: deltanedas <[email protected]> Co-authored-by: Velcroboy <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This PR fixes the cocoon muffle issue and also add a "uncocoon" feature for cocooners to use. This also add icons on cocoon and fixes a butcher variable. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>   </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: FoxxoTrystan - tweak: Cocooners can now freely uncocoon any cocoons without the need of a sharp object. - fix: Cocoon making you stuck in muffle accent.
About the PR
the return of the king
oxygen is filtered out of the air, does infact work
no render because it somehow OOMs
planetmap is fucked so no surface yet