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Secborg Module Overhaul, Small Borg Buff #2059
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Secborg Module Overhaul, Small Borg Buff #2059
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A total rewqwork of secborg modules
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/borg_modules.yml
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Removed patrol module fully
Patrol Module fried, bastion remains for later repurposing |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: deltanedas <[email protected]>
Hey Milon. Gonna help me fix the GLs anytime soon? I wanna see this in action |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Why is the commented out bastion causing a conflict I'm getting rid of it :elp: |
something i was curious about was that there were plans to add a module for zip ties for security borgs. I'm wondering if that could be part of this overhaul or if that's out of scope of your current plans. |
Secborgs won't be given any form of restraints iirc |
Correction. If I knew how to I'd give them zip ties. At one point @IamVelcroboy had a working ziptie module |
Pretty much you would need to do this https://github.com/DeltaV-Station/Delta-v/blob/master/Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml#L111 |
https://discord.com/channels/968983104247185448/1206353544186171482/1268113845705244813 I dont think danger wanted them to have cuffs |
Alrighty, here's what we've got. This is not a list of changes, but a list of how we'd like things to be (assembled this way for our own organization). Point being some of this is already the case, but if you can bring anything that isn't in line that'd be great. Round start (when borgs pick the chassis):
Printable round start by epi:
Printable under Advanced Riot Control research:
We didn't come up with a name for the proposed new module but if you would like us to we can, otherwise up to you! Hopefully editing what modules borgs spawn with isn't too hard, I'm not the most technical on this stuff. Let us know if you have any questions, etc. |
Funny enough, the De-escalation module just makes the peacekeeper worthless, due toth efact its just a better peacekeeper. But changing the module should be easy
Yeah that tracks
Why remove the self charging flash?
I can just make the Bastion module use the launcher, and make that the de-facto crowd control option. Maybe give the Borg a riot shield too? Tho not sure how that would work if the shield is destroyed by damage
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I could not find the description/info on the Peacekeeper for the life of me so if it's just useless that's fine, it can go. Although I like having the holoprojector not be in with the baton and such.
Removed the flash from the escalate to streamline it and emphasize the flash in other locations, like the launcher module. Also, almost every module has a flash and it would be good to have some without.
Could use the bastion module as crowd control, sure! A shield is a neat idea but breaking is a concern. It shouldn't be unbreakable since that would be OP, maybe if it was recharging? That might be a big ask, let me know. I'm not overly concerned about the balance of a shield by itself since the Borg can only hold the shield which just makes it a defensive measure. Fair warning I'm still checking with other curators about the shield idea so maybe work on the other stuff first. I don't foresee it being an issue though. |
Further direction request: please reduce the we dont want gamerborg to have the power of all of these at once |
Gave the holo barrier to the patrol module, otherwise its just a Seclite, so at least it can do something |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I have no idea why the tests are failing though :agony: |
DIrection changes implemented, I still personally feel taking a module away from secborgs, ON TOP of having less health, is a bit too much, but we will see |
@deltanedas Do I need to do anything about the submodule changes - I never opened any of that so I'm not sure why I have things in there |
Seems you missed an update to RobustToolbox when you merged master. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Welp... Seeing as how direction asked for the security Borg to be fried, I'll be closing this PR. Don't need to rebalance something that no longer exists |
Caught me by surprise too tbh, I didn't know we discussed it. That being said, add these to the syndie exofab |
All of the modules I rebuilt..? Oo. Now that's interesting, but I'll need to swap around the module's base items |
A total rework of secborg modules, and gives all borgs roundstart tools
About the PR
A rework of all the items contained within the modules of the secborg, as well as granting all borgs roundstart tools as not having tools as a borg is just pain
Why / Balance
The pax hypo was an extremely overpowered option, allowing secborgs to completely nullify any chance someone had of fighting back. So, I removed it, moved things around, and now I think the modules are in afar better state
Technical details
Bastion Module- Now contains the Non-lethal launcher and a flash, whistle too
Patrol Module- Contains Seclite, Holobarrier, whistle
De-Escalation- Lost Pax Hypo, Gained a whistle + Seclite
Escalation- Gained Riot shotgun, a 4 shot beanbag shotgun, a combat knife, and a whistle
Chase- Gained Seclite, Whistle, Lost MEG, Gained Disabler.
All borgs gained tools
Media
De-Escalation
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Patrol
Chase
Bastion
Escalation
Requirements
Breaking changes
Changelog
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