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Port EE fix to disposal chutes #2198
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@@ -136,9 +136,9 @@ public void ExitDisposals(EntityUid uid, DisposalHolderComponent? holder = null, | |||
{ | |||
_xformSystem.AttachToGridOrMap(entity, xform); | |||
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if (holder.PreviousDirection != Direction.Invalid && _xformQuery.TryGetComponent(xform.ParentUid, out var parentXform)) | |||
if (holder.PreviousDirection != Direction.Invalid && _xformQuery.TryGetComponent(uid, out var parentXform)) // start DeltaV EE Disposal fix |
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just leave it how it was
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the item shot just dissapears if i dont do this change or the one prev committed
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the pipe's WorldRotation and the parent (grid) Should be the exact same, are you sure they are different
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I'm not sure of anything but when I changed it to only edit on line 141, no edit on 139, the objects sit in one place then eventually disappear
Closed, being resolved upstream |
About the PR
Disposal chutes shoot at orientation 0 no matter where they are pointing at now on the grid as i detailed in space-wizards/space-station-14#31459
I would love to PR this upstream but AGPL![:trollface: :trollface:](https://github.githubassets.com/images/icons/emoji/trollface.png)
ported from Fansana/floofstation1#220
Why / Balance
Important for #1582 and any ship with a disposal cannon
Technical details
tiny 2 line change C#
Media
Requirements
Breaking changes
no
Changelog
🆑