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Ert Overhaul 4.0 #2552
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Ert Overhaul 4.0 #2552
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I am already liking the sound of this |
This is dope, let me meetwith the team to find out what types of ERT would be good to have prebaked |
While you're at it, make the ERT Engineer hardsuit fireproof please. |
If you need help mapping a ERT shuttle let me know |
RSI Diff Bot; head commit 7315875 merging into 44413b0 Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/energygun_carbine.rsi
Resources/Textures/DeltaV/Clothing/Head/Hardsuits/ERThelmets/eliteertchaplain.rsi
Resources/Textures/DeltaV/Clothing/Head/Hardsuits/ERThelmets/eliteertengineer.rsi
Resources/Textures/DeltaV/Clothing/Head/Hardsuits/ERThelmets/eliteertjanitor.rsi
Resources/Textures/DeltaV/Clothing/Head/Hardsuits/ERThelmets/eliteertleader.rsi
Resources/Textures/DeltaV/Clothing/Head/Hardsuits/ERThelmets/eliteertmedical.rsi
Resources/Textures/DeltaV/Clothing/Head/Hardsuits/ERThelmets/eliteertsecurity.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/Hardsuits/ERTSuits/eliteertchaplain.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/Hardsuits/ERTSuits/eliteertengineer.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/Hardsuits/ERTSuits/eliteertjanitor.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/Hardsuits/ERTSuits/eliteertleader.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/Hardsuits/ERTSuits/eliteertmedical.rsi
Resources/Textures/DeltaV/Clothing/OuterClothing/Hardsuits/ERTSuits/eliteertsecurity.rsi
Resources/Textures/DeltaV/Markers/jobs.rsi
Resources/Textures/DeltaV/Objects/Medical/advancedcompactdefib.rsi
Resources/Textures/DeltaV/Objects/Weapons/Guns/Ammunition/Casings/laser_casing.rsi
Resources/Textures/DeltaV/Objects/Weapons/Guns/Ammunition/Magazine/Energy/laser_mag.rsi
Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/energygunadvanced.rsi
Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/immolator.rsi
Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multi_lens_immolator.rsi
Resources/Textures/DeltaV/Objects/Weapons/Guns/Rifles/lasercarbine.rsi
Resources/Textures/DeltaV/Objects/Weapons/Guns/Rifles/lasercarbineert.rsi
Resources/Textures/DeltaV/Structures/Furniture/rollerbeds.rsi
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…rebase into ERT-Overhaul-4.0
…rebase into ERT-Overhaul-4.0
I have no idea why is it failing |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Meowdy, taking this under direction review. From a technical perspective, it might be best to split this into 3 separate PRs- one adding advanced Defib, one overhauling guns, and the other adding ERT.
Hi there! Direction update here, this PR is really cool and we are putting it on our priority list, we should have a decision on this within a few days, at most one week. |
About the PR
Port Paradise Station ERT, Correctly this time. https://www.paradisestation.org/wiki/index.php/Emergency_Response_Team
Why / Balance
Makes it quicker to spawn ERT via the use of gamerules
Centers the ERT's arsenal around Energy Weaponry
Removes Pulse Rifles from main ERT's arsenal
Creates tiers of ERTs for different levels of threats.
Technical details
YAML gaming
Media
Requirements
To do:
Guns
Clothing
Equipment
- [ ] Universal Pinpointers targeting the Team Leaderseparate PR[ ] Trash bags of holdingSpawning
- [ ] Gamerule for spawning ERT PodsSeparate PR- [ ] Map of the actual pods for the ERTSeparate PRBreaking changes
Changelog
🆑 Tryded