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Increase Tesla fade time #2710

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merged 1 commit into from
Jan 12, 2025
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@Dirius77 Dirius77 commented Jan 12, 2025

About the PR

Changes the amount of energy that the Tesla ball dies at in order to make it fade from 0 in the same amount of time that the singularity does.

Why / Balance

At present the Tesla is incredibly susceptible to fading accidentally. Events such as the power fluctuation turning off the APCs, or an antag simply unwrenching the SMESes for a couple of seconds, are enough to cause the station to lose the Tesla. This change should make for a few less cases of "Oops power wasn't perfectly stable when we started the Tesla ball, so it faded immediately."

Another way to do this would be to decrease the drain rate, but that has implications for what level the PA needs to be set at, and for how many small orbs get produced.

Technical details

Just a single value change.

Media

Requirements

  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Breaking changes

Changelog
🆑

  • tweak: Made the Tesla much slower to fade after power loss.

@Dirius77 Dirius77 requested a review from a team as a code owner January 12, 2025 09:18
@github-actions github-actions bot added S: Needs Review size/XS Under 16 lines Changes: C# Changes any cs files and removed size/XS Under 16 lines labels Jan 12, 2025
@deltanedas deltanedas merged commit fc3d428 into DeltaV-Station:master Jan 12, 2025
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2 participants