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Update Credits #775

Merged
merged 1 commit into from
Feb 6, 2024
Merged

Update Credits #775

merged 1 commit into from
Feb 6, 2024

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@github-actions github-actions bot commented Feb 4, 2024

This is an automated Pull Request. This PR updates the github contributors in the credits section.

@github-actions github-actions bot requested a review from DebugOk as a code owner February 4, 2024 01:01
@DebugOk DebugOk merged commit 62aebfe into master Feb 6, 2024
@DebugOk DebugOk deleted the automated/credits-2024-02-04T01-01-22 branch February 6, 2024 16:52
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
# Description

Since we now have a LOT of Traits, and soon to be another fresh batch of
Traits coming in now that they've been refactored to offer even more
options, it's come up that Traits are kinda hard to balance with the
current combination of point costs and allotted starting points. To help
alleviate this problem, I've both doubled the point values of every
trait in the game, as well as doubled the default allotted starting
points. There is now more room to balance trait costs against each
other.

I have not however actually made use of the new range of point costs
yet, and would like to consult with other contributors and maintainers
on which traits need to be adjusted.

# TODO

- [ ] Go over trait point costs again to address balance.
- [ ] Do this again in 6 months when we have 200 traits.

# Changelog

:cl:
- tweak: Trait points have been made more granular by both doubling the
available number of trait points, and increasing the base cost of all
pre-existing traits.
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
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