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Lunchbox size fix #998
Lunchbox size fix #998
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So, I think a better way to handle this would be to make the size of the box = the size of internal storage. If the standard small/normal/large sizes don't work, you can set a custom size in the |
Sure. I will make the box only 4 slots then I suppose |
No I mean, make the space the box takes up in another inventory bigger like 2 x8 or something. And then trim the extra tile in the last row. |
Look at the cigar case for an example. It uses the AaBb system |
done it takes 8 space and only has 8 space |
Personally I think 4-4 would be better than 8-8, if only because I can't imagine anyone carrying a lunchbox if it were that big. |
If we make it smaller than 8, we'll have to start editing the inventory too. Otherwise, it will overfill |
Size fix > Food fix as Food requires alotta tags & upstreaming + the intention was to also allow people to carry contraband. 4x4 is a nice size for a lunchbox anyways. |
How about 2x3? |
What size is the toolbox in an inventory? |
Toolbox is made so it doesn't fit in an inventory.. Other than bluespace maybe |
Closest comparison, I can think of, is cigar case which is 2x3 |
Apparently people don't want empty orange cartons???
Fine, I guess I'm creating new juice boxes because the orange carton is 2x2 for some reason |
I can do this at another time if you don't, but fixing the probabilities to be true probabilities rather than skewing towards healthy food would be nice. Station 14's "storageFill" system probabilities use the "Sequential" model rather than Simultaenous. The game rolls whether it puts the first item in the list, then the next, then the next, then the next. When using "or" probabilities this means that items that roll first; are more likely to be put in than items that roll second. Item attached is related. That's how item picks work, I guess. |
RSI Diff Bot; head commit c6666e0 merging into 82d700f Resources/Textures/DeltaV/Objects/Consumable/Drinks/juiceboxapple.rsi
Resources/Textures/DeltaV/Objects/Consumable/Drinks/juiceboxchocolate.rsi
Resources/Textures/DeltaV/Objects/Consumable/Drinks/juiceboxgrape.rsi
Resources/Textures/DeltaV/Objects/Consumable/Drinks/juiceboxorange.rsi
Resources/Textures/DeltaV/Objects/Consumable/Drinks/juiceboxpineapple.rsi
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6 slots could be doable if we ditch the note because biggest item for each item fill is 2 slots. |
Nah, Is good how it is. Juice boxes look great! |
# Description This ports WWhiteDreamProject/wwdpublic#56 The new Respawn System is one that allows players to return themselves to the lobby after a configurable delay, while also requiring that they respawn as a different character upon returning. # TODO - [x] Finish the usual cleanup # Changelog :cl: - add: Ported a Respawn System. This system allows players to return themselves to the lobby, while also requiring that if they re-enter the round, that they must do so on a different character. --------- Co-authored-by: Spatison <[email protected]>
Lunchbox now takes 8 space and only has 8 space of storage.
Breaking changes
Changelog
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