I'm aiming to create a game very much like what we have as MMORPGs though not as scalable as current MMORPGS as doing that requires a lot of time and expertise. My main goal is to earn experience on data manipulation at server-sided resources and learn some Unity on the way.
This project is currently paused without ETA of returning to it. I'm focusing on other areas of expertise. Feel free to use, fork and contact me if needed.
What do I need to do and what is done.
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- NPC talking through Local Chat text messages.
- Basic NPC talking through click interaction.
- Map
- Initial Area
- Passive Skills
- Active Skills
- Buffs & Debuffs
- Buffs
- Area Buffs
- Curses
- Area Debuffs
- Buffs
- Damage
- Damage over Time
- Healing
- Healing over Time
- Buffs & Debuffs
- Inventory
- Base Entity
- Energies // Percent and Recover methods
- Health Component
- Mana Component
- Stamina Component
- [-] Statuses Components
- Level Component
- Equipment Component
- Skills Component
- Animator Component (currently, animator is on the Player Component)
- 2D Grid Proximity Checker Component
- Audio Source
- Energies // Percent and Recover methods
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- Gathering Quests
- Kill Quests
- Exploration Quests
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- Male & Female
- Multiple Hair Sprites
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Login
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Account Creation (will be done on a Next.js web-app hosted on Heroku afterwards) - for now, it is possible to create a new account by trying to login with an unexistant one.
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Character Creation
- Gender Selection
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Character Selection
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Inventory (V)
- Backpacks Equiped (B)
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Character Statuses (C) Status Distribution, Status Information, Damage, Defenses, etc.
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Skills Page (P)
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Skillbar
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NPC Interaction
- Trade
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