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Multiplayer: impl transform syncing (#736)
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Original file line number | Diff line number | Diff line change |
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use std::time::Duration; | ||
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||
use bevy::prelude::*; | ||
use de_core::{ | ||
gamestate::GameState, | ||
gconfig::GameConfig, | ||
objects::{Local, MovableSolid}, | ||
schedule::{Movement, PreMovement}, | ||
state::AppState, | ||
}; | ||
use de_messages::ToPlayers; | ||
use de_multiplayer::{NetEntities, NetRecvTransformEvent, ToPlayersEvent}; | ||
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use crate::movement::MovementSet; | ||
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const MIN_SYNC_PERIOD: Duration = Duration::from_secs(2); | ||
const SYNC_RANDOMIZATION_MS: u64 = 2_000; | ||
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pub(crate) struct SyncingPlugin; | ||
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impl Plugin for SyncingPlugin { | ||
fn build(&self, app: &mut App) { | ||
app.add_systems( | ||
PreMovement, | ||
setup_entities | ||
.run_if(is_multiplayer) | ||
.run_if(in_state(AppState::InGame)), | ||
) | ||
.add_systems( | ||
Movement, | ||
( | ||
receive_transforms | ||
.run_if(on_event::<NetRecvTransformEvent>()) | ||
.after(MovementSet::UpdateTransform), | ||
send_transforms | ||
.run_if(is_multiplayer) | ||
.after(MovementSet::UpdateTransform), | ||
) | ||
.run_if(in_state(GameState::Playing)), | ||
); | ||
} | ||
} | ||
|
||
#[derive(Component)] | ||
struct SyncTimer(Duration); | ||
|
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impl SyncTimer { | ||
fn schedule(time: Duration) -> Duration { | ||
let jitter = Duration::from_millis(fastrand::u64(0..SYNC_RANDOMIZATION_MS)); | ||
time + MIN_SYNC_PERIOD + jitter | ||
} | ||
|
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fn new(time: Duration) -> Self { | ||
Self(Self::schedule(time)) | ||
} | ||
|
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/// Sets sync expiration to the future relative to the current time. | ||
fn refresh(&mut self, time: Duration) { | ||
self.0 = Self::schedule(time); | ||
} | ||
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/// Returns true if transform sync is already due. | ||
fn outdated(&self, time: Duration) -> bool { | ||
time >= self.0 | ||
} | ||
} | ||
|
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type NotSetUp = (With<MovableSolid>, With<Local>, Without<SyncTimer>); | ||
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fn is_multiplayer(config: Option<Res<GameConfig>>) -> bool { | ||
match config { | ||
Some(config) => config.multiplayer(), | ||
None => false, | ||
} | ||
} | ||
|
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fn setup_entities(mut commands: Commands, time: Res<Time>, entities: Query<Entity, NotSetUp>) { | ||
let time = time.elapsed(); | ||
for entity in entities.iter() { | ||
commands.entity(entity).insert(SyncTimer::new(time)); | ||
} | ||
} | ||
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fn receive_transforms( | ||
mut entities: Query<&mut Transform>, | ||
mut events: EventReader<NetRecvTransformEvent>, | ||
) { | ||
for event in events.iter() { | ||
if let Ok(mut transform) = entities.get_mut(event.entity()) { | ||
*transform = event.transform(); | ||
} | ||
} | ||
} | ||
|
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fn send_transforms( | ||
time: Res<Time>, | ||
net_entities: NetEntities, | ||
mut entities: Query<(Entity, &mut SyncTimer, &Transform)>, | ||
mut net_events: EventWriter<ToPlayersEvent>, | ||
) { | ||
let time = time.elapsed(); | ||
for (entity, mut sync, transform) in entities.iter_mut() { | ||
if sync.outdated(time) { | ||
sync.refresh(time); | ||
|
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net_events.send(ToPlayersEvent::new(ToPlayers::Transform { | ||
entity: net_entities.local_net_id(entity), | ||
transform: transform.into(), | ||
})); | ||
} | ||
} | ||
} |
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