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Releases: DimensionalDevelopment/DimDoors

untagged-2212fba9cf1f8a1171df

20 Mar 23:14
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Fix door relative rotation (dungeon schematics will have to be fixed …

untagged-932f41d313ba2a17666c: One x too little

28 Feb 17:50
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- Repaired a small mistake I made.

untagged-46007c4e7f765fc52102: Crafting and localisation tweaks

28 Feb 14:09
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- Made the crafting recipes of a few doors that virtually only create 1 of themselves in the world a bit cheaper.
- Changed "grey" to the 'Murican "gray" in the lang files.

Beta 7.1

25 Feb 20:44
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Repaired Public Pockets

beta7: Updated build.gradle for Beta 7

19 Feb 19:40
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  • Added framework to the tesseract model along with changing the animation into a double rotation along the XY and YW rotation planes.
  • Added converted schematics to mod instead of auto-converting them every time on startup.
  • Reworked config file structure
  • Fixed player invisibility on teleport
  • Changed crafting recipes
  • Added more functionality to commands
  • Moar localisations!
  • Changed the render of Transient Portals
  • Fixed incompatibility with Foamfix

untagged-b816e261c4ca4bc8d115: Fixed crash when generating gateways

09 Feb 21:28
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At @runemoro 's instruction:
- Made replacePlaceholders static and need a Schematic parameter
- Applied the replacePlaceholders method to Transient Portal gateway Schematics as well

- Still, setting the gateway generation chance too high may force the gateways to be generated in each other's space, causing a crash on worldgen

untagged-5323e87ddfe0ddba2863

05 Feb 19:35
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Added framework to the tesseract model along with changing the animat…

untagged-01d10557d297523be9f1

31 Jan 15:57
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Repaired one small logger mistake

untagged-d87c92378d97723681c5

27 Jan 10:12
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Convert the schematics

untagged-d6a73c5cb069be8621db: Get ready to convert the schematics

27 Jan 09:26
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 - Simplified code to have a single blockstate loop and made everything simpler
 - Palette no longer contains unused IDs such as sandstone or door default blockstates
 - Schematics use placeholders for doors and monolith to make updating them not require changing all the schematics
 - Fixed bug where book wasn't being translated
 - Make a library with default destinations and link properties
 - Remove translateIdCrude, since the schematic conversion code won't be run from outside the dev environment anymore
 - Looked at net.minecraft.util.datafix to check if there were any updates that needed to be done
 - Added error checking code to make sure everything is being converted correctly
 - Removed schematic info generator, that will be added to a separate tool that can run on the new schematics (once the old ones are replaced)
 - Manually checked the NBT to make sure everything is ok
 - Fixed the schematic containing sandstone at y=0 (it was obvious it needed to be ancient fabric)
 - Changed door item ids from "dimensional_door" to "iron_dimensional_door" and from "warp_dimensional_door" to "oak_dimensional_door" to match vanilla (we might want to implement more/all wood types in the future, so it's better to do it now rather than have to convert all schematics) and renamed "rift"
 - Added "powered" to note blocks NBT (checked which were powered before)
 - Added "CookTimeTotal" to furnace NBT
 - Fix the_nexus having SenseiKiwi's hideout door being converted to a dimensional door