Releases: DimensionalDevelopment/DimDoors
Releases · DimensionalDevelopment/DimDoors
untagged-2212fba9cf1f8a1171df
Fix door relative rotation (dungeon schematics will have to be fixed …
untagged-932f41d313ba2a17666c: One x too little
- Repaired a small mistake I made.
untagged-46007c4e7f765fc52102: Crafting and localisation tweaks
- Made the crafting recipes of a few doors that virtually only create 1 of themselves in the world a bit cheaper. - Changed "grey" to the 'Murican "gray" in the lang files.
Beta 7.1
beta7: Updated build.gradle for Beta 7
- Added framework to the tesseract model along with changing the animation into a double rotation along the XY and YW rotation planes.
- Added converted schematics to mod instead of auto-converting them every time on startup.
- Reworked config file structure
- Fixed player invisibility on teleport
- Changed crafting recipes
- Added more functionality to commands
- Moar localisations!
- Changed the render of Transient Portals
- Fixed incompatibility with Foamfix
untagged-b816e261c4ca4bc8d115: Fixed crash when generating gateways
At @runemoro 's instruction: - Made replacePlaceholders static and need a Schematic parameter - Applied the replacePlaceholders method to Transient Portal gateway Schematics as well - Still, setting the gateway generation chance too high may force the gateways to be generated in each other's space, causing a crash on worldgen
untagged-5323e87ddfe0ddba2863
Added framework to the tesseract model along with changing the animat…
untagged-01d10557d297523be9f1
Repaired one small logger mistake
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Convert the schematics
untagged-d6a73c5cb069be8621db: Get ready to convert the schematics
- Simplified code to have a single blockstate loop and made everything simpler - Palette no longer contains unused IDs such as sandstone or door default blockstates - Schematics use placeholders for doors and monolith to make updating them not require changing all the schematics - Fixed bug where book wasn't being translated - Make a library with default destinations and link properties - Remove translateIdCrude, since the schematic conversion code won't be run from outside the dev environment anymore - Looked at net.minecraft.util.datafix to check if there were any updates that needed to be done - Added error checking code to make sure everything is being converted correctly - Removed schematic info generator, that will be added to a separate tool that can run on the new schematics (once the old ones are replaced) - Manually checked the NBT to make sure everything is ok - Fixed the schematic containing sandstone at y=0 (it was obvious it needed to be ancient fabric) - Changed door item ids from "dimensional_door" to "iron_dimensional_door" and from "warp_dimensional_door" to "oak_dimensional_door" to match vanilla (we might want to implement more/all wood types in the future, so it's better to do it now rather than have to convert all schematics) and renamed "rift" - Added "powered" to note blocks NBT (checked which were powered before) - Added "CookTimeTotal" to furnace NBT - Fix the_nexus having SenseiKiwi's hideout door being converted to a dimensional door