Civilization clone built with Unity
Available on the Unity Asset Store (soon)
MIT license
- Deterministic tile assignment for each terrain chunk, i.e. no overlapping tiles between chunks
- Use C# job system (as soon as it's out) for procedural terrain texture generation
- Examine why terrain generation still blocks main thread
- Instancing for tile-sprites and strategic resource models
- Create video and documentation of the game's conceptual ideas