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Bad Golf: Community Edition, 2014-04-06 Test Build

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@Cheeseness Cheeseness released this 06 Apr 00:02
· 57 commits to master since this release

Description
This build features @bobsayshilol's online multiplayer refactoring, @osse101's minimap fixes, @ErikBehar's offline multiplayer UI fixes, @osse101's migration of cart particle effects to online multiplayer, @bobsayshilol's NAT punchthrough fixes, @ErikBehar's mobile controls, @ErikBehar's audio config fixes, @MaritalWheat's ball marker fixes, @osse101's compiler warning fixes, and more!

Instructions
Use W``A``S``D, cursor keys, or analogue stick on a controller to steer. Click and drag with the mouse to rotate the camera whilst driving. Press E to enter golf swing mode and use A and D or the left and right cursor keys to aim, W and S or the up and down cursor keys to adjust swing power, and space to launch the ball, which will return you to your cart. F12 will take screenshots that will be stored according to Unity's Application.persistentDataPath variable.

Be the first player to hit your ball into the base of the pin (flag) to "win".

The online multiplayer server list now shows servers as being in "Lobby" or "Game started" states. During the "Lobby" phase, players can select cart models and character faces. Players can only join games in the "Lobby" state. Spectator mode has been temporarily disabled.

In online multiplayer mode, press T to chat. The placeholder HUD element will show "True" when you are close enough to hit the ball. The blue bouncing ball icon represents the player's ball whilst the stationary red ones represent opponents' balls. If the cart becomes stuck, press R to manually respawn.

In offline multiplayer mode, click on one of the player slots to activate. Click the middle left and right arrows to change colour. After clicking Start, the ball will glow red when you are close enough to hit the ball.

Known Issues
Please note that this is still a very early build - we are still bringing together disparate mechanics which will receive a lot of polish as time goes on!

  • The ball in online multiplayer mode is difficult to move
  • The ball may fall through the bottom of the map
  • Ball physics are not final
  • Cart handling is not final
  • Key commands still function during multiplayer text chat on Linux
  • Ball movement in online multiplayer is not interpolated/smoothed
  • Mouse control for golf mode does not work
  • Online multiplayer mode is missing turf particle effects
  • Carts may continue to move whilst in golf mode
  • Player models may appear to be floating or clip through the ground on steep terrain
  • Client players may not see the host's swing pose/animation