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研究生科研项目,像素链表+射线法实现地质体模型多剖面实时渲染

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Dy111111/Geological-Model-Multi_Profile-Rendering

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Geological-3D-Model-Multi_Profile-Rendering

使用OpenGL实现的基于像素链表的地质体模型多剖面实时渲染方法,主要用到了着色器缓存对象和原子交换操作

主要包括以下步骤:

  • 着色器缓存对象分配链表空间
  • 构建像素链表并写入
  • 渲染剖面,遍历像素链表,写入剖面颜色

参考:

  • Real-time concurrent linked list construction on the GPU Jason C. Yang, Justin Hensley, Holger Grün and Nicolas Thibieroz http://dl.acm.org/citation.cfm?id=2383624

  • THIBIEROZ, NICOLAS. “Order-Independent Transparency using Per-Pixel Linked Lists”. GPU Pro 2. Ed. by ENGEL, WOLFGANG. A K Peters, 2011, 409–431 2, 10.

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研究生科研项目,像素链表+射线法实现地质体模型多剖面实时渲染

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