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Add support for .relative & .centered
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When using .relative & .centered tags for PixelScrolling, do the following:
- Get half the width/height of the screen
- Move screen by ( h/v - screen_width/height ) divided by two.

When compared to Maniacs Patch 240822, it works as expected.
Tested using different resolutions, works like it should.
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ToolMan2k authored and Ghabry committed Nov 24, 2024
1 parent 24c5fa6 commit 011f533
Showing 1 changed file with 6 additions and 2 deletions.
8 changes: 6 additions & 2 deletions src/game_player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -811,8 +811,12 @@ void Game_Player::StartPixelPan(int h, int v, int speed, bool interpolated, bool
int new_pan_x;
int new_pan_y;

// FIXME: Fails when relative and centered are used in combination
if (relative) {
if (relative && centered) {
int screen_width = static_cast<int>(std::ceil(static_cast<float>(Player::screen_width) / 2)) * TILE_SIZE;
int screen_height = static_cast<int>(std::ceil(static_cast<float>(Player::screen_height) / 2)) * TILE_SIZE;
new_pan_x = data()->pan_finish_x - (h - screen_width) * 0.5;
new_pan_y = data()->pan_finish_y - (v - screen_height) * 0.5;
} else if (relative) {
new_pan_x = data()->pan_finish_x - h;
new_pan_y = data()->pan_finish_y - v;
} else if (centered) {
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